Cleanup: BMesh arg name
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@@ -33,9 +33,9 @@ void BM_vert_interp_from_face(BMesh *bm, BMVert *v, BMFace *source);
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void BM_data_interp_from_verts(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v, const float fac);
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void BM_data_interp_from_edges(BMesh *bm, BMEdge *e1, BMEdge *e2, BMEdge *e, const float fac);
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void BM_data_interp_face_vert_edge(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v, BMEdge *e1, const float fac);
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void BM_data_layer_add(BMesh *em, CustomData *data, int type);
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void BM_data_layer_add(BMesh *bm, CustomData *data, int type);
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void BM_data_layer_add_named(BMesh *bm, CustomData *data, int type, const char *name);
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void BM_data_layer_free(BMesh *em, CustomData *data, int type);
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void BM_data_layer_free(BMesh *bm, CustomData *data, int type);
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void BM_data_layer_free_n(BMesh *bm, CustomData *data, int type, int n);
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void BM_data_layer_copy(BMesh *bm, CustomData *data, int type, int src_n, int dst_n);
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@@ -98,7 +98,7 @@ void _bm_select_history_store_after(BMesh *bm, BMEditSelection *ese_ref, BMHead
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void _bm_select_history_store_after_notest(BMesh *bm, BMEditSelection *ese_ref, BMHeader *ele);
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void BM_select_history_validate(BMesh *bm);
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void BM_select_history_clear(BMesh *em);
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void BM_select_history_clear(BMesh *bm);
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bool BM_select_history_active_get(BMesh *bm, struct BMEditSelection *ese);
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#endif /* __BMESH_MARKING_H__ */
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@@ -50,7 +50,7 @@ void BM_mesh_elem_index_validate(BMesh *bm, const char *location, const char *fu
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const char *msg_a, const char *msg_b);
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#ifndef NDEBUG
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bool BM_mesh_elem_table_check(BMesh *em);
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bool BM_mesh_elem_table_check(BMesh *bm);
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#endif
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void BM_mesh_elem_table_ensure(BMesh *bm, const char htype);
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@@ -119,7 +119,7 @@ void EDBM_mesh_reveal(struct BMEditMesh *em);
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void EDBM_update_generic(struct BMEditMesh *em, const bool do_tessface, const bool is_destructive);
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struct UvElementMap *BM_uv_element_map_create(struct BMesh *em, const bool selected, const bool do_islands);
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struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm, const bool selected, const bool do_islands);
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void BM_uv_element_map_free(struct UvElementMap *vmap);
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struct UvElement *BM_uv_element_get(struct UvElementMap *map, struct BMFace *efa, struct BMLoop *l);
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