Cleanup: don't set renderpass_block twice for volumes
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@@ -442,8 +442,6 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
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grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata));
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DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
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DRW_shgroup_uniform_block(
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grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata));
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DRW_shgroup_uniform_vec3(grp, "volumeOrcoLoc", texcoloc, 1);
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DRW_shgroup_uniform_vec3(grp, "volumeOrcoSize", texcosize, 1);
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