Cleanup: don't set renderpass_block twice for volumes

This commit is contained in:
Brecht Van Lommel
2020-02-26 12:10:41 +01:00
parent d95dbd1f4f
commit 28a16c4374

View File

@@ -442,8 +442,6 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata));
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
DRW_shgroup_uniform_block(
grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata));
DRW_shgroup_uniform_vec3(grp, "volumeOrcoLoc", texcoloc, 1);
DRW_shgroup_uniform_vec3(grp, "volumeOrcoSize", texcosize, 1);