== Constraints/Arithb Code ==

* Formatting 'fixes' for more consistency with rest of code
* Moved Mat4BlendMat4 from constraint.c to arithb.c/h
This commit is contained in:
Joshua Leung
2007-07-03 00:58:38 +00:00
parent d65816c49a
commit 2929e8f65a
4 changed files with 488 additions and 1106 deletions

View File

@@ -72,9 +72,6 @@
#define M_PI 3.14159265358979323846
#endif
/* used by object.c */
void Mat4BlendMat4(float [][4], float [][4], float [][4], float );
/* Local function prototypes */
/* ********************* Data level ****************** */
@@ -493,9 +490,9 @@ void unique_constraint_name (bConstraint *con, ListBase *list)
}
/* See if we even need to do this */
for (curcon = list->first; curcon; curcon=curcon->next){
for (curcon = list->first; curcon; curcon=curcon->next) {
if (curcon!=con){
if (!strcmp(curcon->name, con->name)){
if (!strcmp(curcon->name, con->name)) {
exists = 1;
break;
}
@@ -510,19 +507,19 @@ void unique_constraint_name (bConstraint *con, ListBase *list)
if (dot)
*dot=0;
for (number = 1; number <=999; number++){
for (number = 1; number <=999; number++) {
sprintf (tempname, "%s.%03d", con->name, number);
exists = 0;
for (curcon=list->first; curcon; curcon=curcon->next){
if (con!=curcon){
if (!strcmp (curcon->name, tempname)){
for (curcon=list->first; curcon; curcon=curcon->next) {
if (con!=curcon) {
if (!strcmp (curcon->name, tempname)) {
exists = 1;
break;
}
}
}
if (!exists){
if (!exists) {
strcpy (con->name, tempname);
return;
}
@@ -583,14 +580,6 @@ void *new_constraint_data (short type)
result = data;
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
{
bRotateLikeConstraint *data;
data = MEM_callocN(sizeof(bRotateLikeConstraint), "rotlikeConstraint");
data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z;
result = data;
}
break;
case CONSTRAINT_TYPE_LOCLIKE:
{
bLocateLikeConstraint *data;
@@ -599,11 +588,19 @@ void *new_constraint_data (short type)
result = data;
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
{
bRotateLikeConstraint *data;
data = MEM_callocN(sizeof(bRotateLikeConstraint), "rotlikeConstraint");
data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z;
result = data;
}
break;
case CONSTRAINT_TYPE_SIZELIKE:
{
bSizeLikeConstraint *data;
data = MEM_callocN(sizeof(bLocateLikeConstraint), "sizelikeConstraint");
data->flag |= SIZELIKE_X|SIZELIKE_Y|SIZELIKE_Z;
data->flag = SIZELIKE_X|SIZELIKE_Y|SIZELIKE_Z;
result = data;
}
break;
@@ -775,46 +772,6 @@ void do_constraint_channels (ListBase *conbase, ListBase *chanbase, float ctime)
}
}
void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight)
{
float squat[4], dquat[4], fquat[4];
float ssize[3], dsize[3], fsize[4];
float sloc[3], dloc[3], floc[3];
float mat3[3][3], dstweight;
float qmat[3][3], smat[3][3];
int i;
dstweight = 1.0F-srcweight;
Mat3CpyMat4(mat3, dst);
Mat3ToQuat(mat3, dquat);
Mat3ToSize(mat3, dsize);
VECCOPY (dloc, dst[3]);
Mat3CpyMat4(mat3, src);
Mat3ToQuat(mat3, squat);
Mat3ToSize(mat3, ssize);
VECCOPY (sloc, src[3]);
/* Do the actual blend */
for (i=0; i<3; i++){
floc[i] = (dloc[i]*dstweight) + (sloc[i]*srcweight);
fsize[i] = 1.0f + ((dsize[i]-1.0f)*dstweight) + ((ssize[i]-1.0f)*srcweight);
fquat[i+1] = (dquat[i+1]*dstweight) + (squat[i+1]*srcweight);
}
/* Do one more iteration for the quaternions only and normalize the quaternion if needed */
fquat[0] = 1.0f + ((dquat[0]-1.0f)*dstweight) + ((squat[0]-1.0f)*srcweight);
NormalQuat (fquat);
QuatToMat3(fquat, qmat);
SizeToMat3(fsize, smat);
Mat3MulMat3(mat3, qmat, smat);
Mat4CpyMat3(out, mat3);
VECCOPY (out[3], floc);
}
static void constraint_target_to_mat4 (Object *ob, const char *substring, float mat[][4], float size[3])
{
@@ -937,7 +894,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
{
short valid=0;
switch (con->type){
switch (con->type) {
case CONSTRAINT_TYPE_NULL:
{
Mat4One(mat);
@@ -959,7 +916,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
if (data->tar==NULL) return 0;
/* need proper check for bone... */
if(data->subtarget[0]) {
if (data->subtarget[0]) {
pchan = get_pose_channel(data->tar->pose, data->subtarget);
if (pchan) {
float arm_mat[3][3], pose_mat[3][3]; /* arm mat should be bone mat! bug... */
@@ -1002,9 +959,9 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
}
Mat3ToEul(tempmat3, eul);
eul[0]*=(float)(180.0/M_PI);
eul[1]*=(float)(180.0/M_PI);
eul[2]*=(float)(180.0/M_PI);
eul[0] *= (float)(180.0/M_PI);
eul[1] *= (float)(180.0/M_PI);
eul[2] *= (float)(180.0/M_PI);
/* Target defines the animation */
s = (eul[data->type]-data->min)/(data->max-data->min);
@@ -1072,7 +1029,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
{
bMinMaxConstraint *data = (bMinMaxConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
@@ -1085,7 +1042,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bRotateLikeConstraint *data;
data = (bRotateLikeConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
@@ -1098,7 +1055,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bSizeLikeConstraint *data;
data = (bSizeLikeConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
@@ -1111,7 +1068,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bTrackToConstraint *data;
data = (bTrackToConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
@@ -1124,14 +1081,14 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bKinematicConstraint *data;
data = (bKinematicConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
else if (data->flag & CONSTRAINT_IK_AUTO) {
Object *ob= ownerdata;
if(ob==NULL)
if (ob==NULL)
Mat4One(mat);
else {
float vec[3];
@@ -1151,7 +1108,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bLockTrackConstraint *data;
data = (bLockTrackConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
@@ -1164,7 +1121,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bFollowPathConstraint *data;
data = (bFollowPathConstraint*)con->data;
if (data->tar){
if (data->tar) {
Curve *cu;
float q[4], vec[4], dir[3], *quat, x1, totmat[4][4];
float curvetime;
@@ -1177,22 +1134,21 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
/* note; when creating constraints that follow path, the curve gets the CU_PATH set now,
currently for paths to work it needs to go through the bevlist/displist system (ton) */
if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
if (cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
makeDispListCurveTypes(data->tar, 0);
if(cu->path && cu->path->data) {
if (cu->path && cu->path->data) {
curvetime= bsystem_time(data->tar, data->tar->parent, (float)ctime, 0.0) - data->offset;
if(calc_ipo_spec(cu->ipo, CU_SPEED, &curvetime)==0) {
if (calc_ipo_spec(cu->ipo, CU_SPEED, &curvetime)==0) {
curvetime /= cu->pathlen;
CLAMP(curvetime, 0.0, 1.0);
}
if(where_on_path(data->tar, curvetime, vec, dir) ) {
if(data->followflag){
if (where_on_path(data->tar, curvetime, vec, dir) ) {
if (data->followflag) {
quat= vectoquat(dir, (short) data->trackflag, (short) data->upflag);
Normalize(dir);
q[0]= (float)cos(0.5*vec[3]);
x1= (float)sin(0.5*vec[3]);
@@ -1201,7 +1157,6 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
q[3]= -x1*dir[2];
QuatMul(quat, q, quat);
QuatToMat4(quat, totmat);
}
VECCOPY(totmat[3], vec);
@@ -1220,7 +1175,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bStretchToConstraint *data;
data = (bStretchToConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid = 1;
}
@@ -1238,7 +1193,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
Curve *cu= data->tar->data;
/* this check is to make sure curve objects get updated on file load correctly.*/
if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
if (cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
makeDispListCurveTypes(data->tar, 0);
}
@@ -1312,7 +1267,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
data = constraint->data;
Mat4CpyMat4 (temp, ob->obmat);
Mat4MulMat4(ob->obmat, targetmat, temp);
}
break;
@@ -1375,11 +1330,11 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
}
if((data->flag & ROTLIKE_X) && (data->flag & ROTLIKE_X_INVERT))
eul[0]*=-1;
eul[0]*= -1;
if((data->flag & ROTLIKE_Y) && (data->flag & ROTLIKE_Y_INVERT))
eul[1]*=-1;
eul[1]*= -1;
if((data->flag & ROTLIKE_Z) && (data->flag & ROTLIKE_Z_INVERT))
eul[2]*=-1;
eul[2]*= -1;
LocEulSizeToMat4(ob->obmat, loc, eul, size);
}
@@ -1414,8 +1369,8 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
Mat4CpyMat4(obmat,ob->obmat);
Mat4CpyMat4(tarmat,targetmat);
if (data->flag&MINMAX_USEROT) {
/* take rotation of target into account by doing the transaction in target's localspace */
if (data->flag & MINMAX_USEROT) {
/* take rotation of target into account by doing the transaction in target's localspace */
Mat4Invert(imat,tarmat);
Mat4MulMat4(tmat,obmat,imat);
Mat4CpyMat4(obmat,tmat);
@@ -1465,7 +1420,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
}
else {
VECCOPY(data->cache, obmat[3]);
data->flag|=MINMAX_STUCK;
data->flag |= MINMAX_STUCK;
}
}
if (data->flag & MINMAX_USEROT) {
@@ -1478,9 +1433,8 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
}
}
else {
data->flag&=~MINMAX_STUCK;
data->flag &= ~MINMAX_STUCK;
}
}
break;
case CONSTRAINT_TYPE_TRACKTO:
@@ -1491,7 +1445,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
float totmat[3][3];
float tmat[4][4];
data=(bTrackToConstraint*)constraint->data;
data = constraint->data;
if (data->tar) {
/* Get size property, since ob->size is only the object's own relative size, not its global one */
@@ -1499,7 +1453,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
Mat4CpyMat4 (M_oldmat, ob->obmat);
// Clear the object's rotation
/* Clear the object's rotation */
ob->obmat[0][0]=size[0];
ob->obmat[0][1]=0;
ob->obmat[0][2]=0;
@@ -1509,8 +1463,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
ob->obmat[2][0]=0;
ob->obmat[2][1]=0;
ob->obmat[2][2]=size[2];
VecSubf(vec, ob->obmat[3], targetmat[3]);
vectomat(vec, targetmat[2],
(short)data->reserved1, (short)data->reserved2,
@@ -1532,274 +1485,274 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
float tmat[4][4];
float mdet;
data=(bLockTrackConstraint*)constraint->data;
data = constraint->data;
if (data->tar) {
Mat4CpyMat4 (M_oldmat, ob->obmat);
/* Vector object -> target */
VecSubf(vec, targetmat[3], ob->obmat[3]);
switch (data->lockflag){
case LOCK_X: /* LOCK X */
{
switch (data->trackflag){
case TRACK_Y: /* LOCK X TRACK Y */
{
switch (data->trackflag) {
case TRACK_Y: /* LOCK X TRACK Y */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
}
break;
case TRACK_Z: /* LOCK X TRACK Z */
break;
case TRACK_Z: /* LOCK X TRACK Z */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
}
break;
case TRACK_nY: /* LOCK X TRACK -Y */
break;
case TRACK_nY: /* LOCK X TRACK -Y */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
VecMulf(totmat[1],-1);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
VecMulf(totmat[1],-1);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
}
break;
case TRACK_nZ: /* LOCK X TRACK -Z */
break;
case TRACK_nZ: /* LOCK X TRACK -Z */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
VecMulf(totmat[2],-1);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
VecMulf(totmat[2],-1);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
}
break;
default:
break;
default:
{
totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
}
break;
}
break;
}
}
break;
case LOCK_Y: /* LOCK Y */
{
switch (data->trackflag){
case TRACK_X: /* LOCK Y TRACK X */
{
switch (data->trackflag) {
case TRACK_X: /* LOCK Y TRACK X */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
}
break;
case TRACK_Z: /* LOCK Y TRACK Z */
break;
case TRACK_Z: /* LOCK Y TRACK Z */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
}
break;
case TRACK_nX: /* LOCK Y TRACK -X */
break;
case TRACK_nX: /* LOCK Y TRACK -X */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
VecMulf(totmat[0],-1);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
VecMulf(totmat[0],-1);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
}
break;
case TRACK_nZ: /* LOCK Y TRACK -Z */
break;
case TRACK_nZ: /* LOCK Y TRACK -Z */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
VecMulf(totmat[2],-1);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
VecMulf(totmat[2],-1);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
}
break;
default:
break;
default:
{
totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
}
break;
}
break;
}
}
break;
case LOCK_Z: /* LOCK Z */
{
switch (data->trackflag){
case TRACK_X: /* LOCK Z TRACK X */
{
switch (data->trackflag) {
case TRACK_X: /* LOCK Z TRACK X */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
}
break;
case TRACK_Y: /* LOCK Z TRACK Y */
break;
case TRACK_Y: /* LOCK Z TRACK Y */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
}
break;
case TRACK_nX: /* LOCK Z TRACK -X */
break;
case TRACK_nX: /* LOCK Z TRACK -X */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
VecMulf(totmat[0],-1);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
VecMulf(totmat[0],-1);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
}
break;
case TRACK_nY: /* LOCK Z TRACK -Y */
break;
case TRACK_nY: /* LOCK Z TRACK -Y */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
VecMulf(totmat[1],-1);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
VecMulf(totmat[1],-1);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
}
break;
default:
break;
default:
{
totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
}
break;
}
break;
}
}
break;
default:
{
@@ -1845,7 +1798,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
float obmat[4][4];
float size[3], obsize[3];
data=(bFollowPathConstraint*)constraint->data;
data = constraint->data;
if (data->tar) {
/* get Object local transform (loc/rot/size) to determine transformation from path */
@@ -1876,7 +1829,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
float tmat[4][4];
float dist;
data=(bStretchToConstraint*)constraint->data;
data = constraint->data;
Mat4ToSize (ob->obmat, size);
if (data->tar) {
@@ -1885,13 +1838,13 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
xx[1] = ob->obmat[0][1];
xx[2] = ob->obmat[0][2];
Normalize(xx);
/* store Z orientation before destroying obmat */
zz[0] = ob->obmat[2][0];
zz[1] = ob->obmat[2][1];
zz[2] = ob->obmat[2][2];
Normalize(zz);
VecSubf(vec, ob->obmat[3], targetmat[3]);
vec[0] /= size[0];
vec[1] /= size[1];

View File

@@ -1734,7 +1734,6 @@ for a lamp that is the child of another object */
ob->ipo= ipo;
}
extern void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight);
void solve_constraints (Object *ob, short obtype, void *obdata, float ctime)
{

View File

@@ -64,577 +64,203 @@ extern "C" {
{ 0.0, 0.0, 1.0}}
/* matrix operations */
/* void Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4]); */
/* void Mat3MulVecfl(float mat[][3], float *vec); */
/* or **mat, but it's the same */
/*void Mat3MulVecd(float mat[][3], double *vec); */
void CalcCent3f(float *cent, float *v1, float *v2, float *v3);
void CalcCent4f(float *cent, float *v1, float *v2, float *v3, float *v4);
/* void Mat4MulVecfl(float mat[][4], float *vec); */
/* void Mat4MulSerie(float answ[][4], float m1[][4], float m2[][4], */
/* float m3[][4], float m4[][4], float m5[][4], */
/* float m6[][4], float m7[][4], float m8[][4]); */
/* int Mat4Invert(float inverse[][4], float mat[][4]); */
void Crossf(float *c, float *a, float *b);
void Projf(float *c, float *v1, float *v2);
/* m2 to m1 */
/* void Mat3CpyMat4(float m1p[][3], float m2p[][4]); */
/* void Mat3CpyMat4(float *m1p, float *m2p); */
float Inpf(float *v1, float *v2);
float Inp2f(float *v1, float *v2);
/* m1 to m2 */
/* void Mat3CpyMat3(float m1p[][3], float m2p[][3]); */
/* void Mat3CpyMat3(float *m1p, float *m2p); */
float Normalize(float *n);
float Normalize2(float *n);
/* m2 to m1 */
/* void Mat4CpyMat3(float m1p[][4], float m2p[][3]); */
float Sqrt3f(float f);
double Sqrt3d(double d);
/* M1 = M3*M2 */
/* void Mat3MulMat3(float m1[][3], float m2[][3], float m3[][3]); */
/*void Mat3MulMat3(float *m1, float *m3, float *m2); */
float saacos(float fac);
float saasin(float fac);
float sasqrt(float fac);
/* m1 = m2 * m3, ignore the elements on the 4th row/column of m3 */
/*void Mat3IsMat3MulMat4(float m1[][3], float m2[][3], float m3[][4]); */
int FloatCompare(float *v1, float *v2, float limit);
float FloatLerpf(float target, float origin, float fac);
/* m1 to m2 */
/* void Mat4CpyMat4(float m1[][4], float m2[][4]); */
/* void Mat4CpyMat4(float *m1, float *m2); */
float CalcNormFloat(float *v1, float *v2, float *v3, float *n);
float CalcNormFloat4(float *v1, float *v2, float *v3, float *v4, float *n);
void CalcNormLong(int *v1, int *v2, int *v3, float *n);
/* CalcNormShort: is ook uitprodukt - (translates as 'is also out/cross product') */
void CalcNormShort(short *v1, short *v2, short *v3, float *n);
/* void Mat4Ortho(float mat[][4]); */
/* void Mat4Mul3Vecfl(float mat[][4], float *vec); */
/* void Mat4MulVec4fl(float mat[][4], float *vec); */
/* void Mat4SwapMat4(float *m1, float *m2); */
/* void Mat3Inv(float m1[][3], float m2[][3]); */
/* void Mat4One(float m[][4]); */
/* void Mat3One(float m[][3]); */
void
CalcCent3f(
float *cent, float *v1, float *v2, float *v3
);
void
CalcCent4f(
float *cent, float *v1,
float *v2, float *v3,
float *v4
);
void
Crossf(
float *c, float *a, float *b
);
void
Projf(
float *c, float *v1, float *v2
);
/**
* Euler conversion routines
* @section Euler conversion routines
*/
void
EulToMat3(
float *eul,
float mat[][3]
);
void
EulToMat4(
float* eul,
float mat[][4]
);
void EulToMat3(float *eul, float mat[][3]);
void EulToMat4(float *eul, float mat[][4]);
void
Mat3ToEul(
float tmat[][3],
float *eul
);
void Mat3ToEul(float tmat[][3], float *eul);
void Mat4ToEul(float tmat[][4],float *eul);
void
Mat4ToEul(
float tmat[][4],
float *eul
);
void EulToQuat(float *eul, float *quat);
void compatible_eul(float *eul, float *oldrot);
void Mat3ToCompatibleEul(float mat[][3], float *eul, float *oldrot);
/**
* @section Quaternion arithmetic routines
*/
void
QuatToEul(
float *quat,
float *eul
);
void
QuatOne(
float *
);
void
QuatMul(
float *,
float *,
float *
);
void
QuatMulVecf(
float *q,
float *v
);
void
NormalQuat(
float *
);
void
VecRotToQuat(
float *vec,
float phi,
float *quat
);
void
QuatSub(
float *q,
float *q1,
float *q2
);
void
QuatConj(
float *q
);
void
QuatInv(
float *q
);
void
QuatMulf(
float *q,
float f
);
float
QuatDot(
float *q1,
float *q2
);
void
printquat(
char *str,
float q[4]
);
void QuatToEul(float *quat, float *eul);
void QuatOne(float *);
void QuatMul(float *, float *, float *);
void QuatMulVecf(float *q, float *v);
void NormalQuat(float *);
void VecRotToQuat(float *vec, float phi, float *quat);
void QuatSub(float *q, float *q1, float *q2);
void QuatConj(float *q);
void QuatInv(float *q);
void QuatMulf(float *q, float f);
float QuatDot(float *q1, float *q2);
void printquat(char *str, float q[4]);
void QuatInterpol(float *result, float *quat1, float *quat2, float t);
void QuatAdd(float *result, float *quat1, float *quat2, float t);
/**
* @section matrix multiplication can copying routines
* @section matrix multiplication and copying routines
*/
void
Mat3MulFloat(
float *m,
float f
);
void
Mat4MulFloat(
float *m,
float f
);
void
Mat4MulFloat3(
float *m,
float f
);
void
Mat3Transp(
float mat[][3]
);
void
Mat4Transp(
float mat[][4]
);
int
Mat4Invert(
float inverse[][4],
float mat[][4]
);
void
Mat4InvertSimp(
float inverse[][4],
float mat[][4]
);
void
Mat4Inv(
float *m1,
float *m2
);
void
Mat4InvGG(
float out[][4],
float in[][4]
);
void
Mat3CpyMat4(
float m1[][3],
float m2[][4]
);
void Mat3MulFloat(float *m, float f);
void Mat4MulFloat(float *m, float f);
void Mat4MulFloat3(float *m, float f);
void
Mat3Inv(
float m1[][3],
float m2[][3]
);
void Mat3Transp(float mat[][3]);
void Mat4Transp(float mat[][4]);
void
Mat4CpyMat3(
float m1[][4],
float m2[][3]
);
int Mat4Invert(float inverse[][4], float mat[][4]);
void Mat4InvertSimp(float inverse[][4], float mat[][4]);
void Mat4Inv(float *m1, float *m2);
void Mat4InvGG(float out[][4], float in[][4]);
void Mat3Inv(float m1[][3], float m2[][3]);
float
Det2x2(
float a,float b,float c,float d
);
void Mat3CpyMat4(float m1[][3],float m2[][4]);
void Mat4CpyMat3(float m1[][4], float m2[][3]);
float
Det3x3(
void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight);
float Det2x2(float a,float b,float c, float d);
float Det3x3(
float a1, float a2, float a3,
float b1, float b2, float b3,
float c1, float c2, float c3
);
float
Det4x4(
float m[][4]
);
float Det4x4(float m[][4]);
void
Mat4Adj(
float out[][4],
float in[][4]
);
void
Mat3Adj(
float m1[][3],
float m[][3]
);
void
Mat4MulMat4(
float m1[][4],
float m2[][4],
float m3[][4]
);
void
subMat4MulMat4(
float *m1,
float *m2,
float *m3
);
void Mat3Adj(float m1[][3], float m[][3]);
void Mat4Adj(float out[][4], float in[][4]);
void Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4]);
void subMat4MulMat4(float *m1, float *m2, float *m3);
#ifndef TEST_ACTIVE
void
Mat3MulMat3(
float m1[][3],
float m3[][3],
float m2[][3]
);
void Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]);
#else
void
Mat3MulMat3(
float *m1,
float *m3,
float *m2
);
void Mat3MulMat3(float *m1, float *m3, float *m2);
#endif
void
Mat4MulMat34(
float (*m1)[4],
float (*m3)[3],
float (*m2)[4]
);
void
Mat4CpyMat4(
float m1[][4],
float m2[][4]
);
void
Mat4SwapMat4(
float *m1,
float *m2
);
void
Mat3CpyMat3(
float m1[][3],
float m2[][3]
);
void
Mat3MulSerie(
float answ[][3],
void Mat4MulMat34(float (*m1)[4], float (*m3)[3], float (*m2)[4]);
void Mat4CpyMat4(float m1[][4], float m2[][4]);
void Mat4SwapMat4(float *m1, float *m2);
void Mat3CpyMat3(float m1[][3], float m2[][3]);
void Mat3MulSerie(float answ[][3],
float m1[][3], float m2[][3], float m3[][3],
float m4[][3], float m5[][3], float m6[][3],
float m7[][3], float m8[][3]
);
void
Mat4MulSerie(
float answ[][4],
float m1[][4],
void Mat4MulSerie(float answ[][4], float m1[][4],
float m2[][4], float m3[][4], float m4[][4],
float m5[][4], float m6[][4], float m7[][4],
float m8[][4]
);
void
Mat4Clr(
float *m
);
void
Mat3Clr(
float *m
);
void
Mat3One(
float m[][3]
);
void
Mat4MulVec3Project(
float mat[][4],
float *vec
);
void
Mat4MulVec(
float mat[][4],
int *vec
);
void
VecMat4MulVecfl(
float *in,
float mat[][4],
float *vec
);
void
Mat4MulMat43(
float (*m1)[4],
float (*m3)[4],
float (*m2)[3]
);
void Mat4Clr(float *m);
void Mat3Clr(float *m);
void Mat3One(float m[][3]);
void Mat4One(float m[][4]);
void
Mat3IsMat3MulMat4(
float m1[][3],
float m2[][3],
float m3[][4]
);
void
Mat4One(
float m[][4]
);
void
Mat4Mul3Vecfl(
float mat[][4],
float *vec
);
void
Mat4MulVec4fl(
float mat[][4],
float *vec
);
void
Mat3MulVec(
float mat[][3],
int *vec
);
void
Mat4MulVecfl(
float mat[][4],
float *vec
);
void
Mat4ToQuat(
float m[][4],
float *q
);
void
VecUpMat3old(
float *vec,
float mat[][3],
short axis
);
int
FloatCompare(
float *v1,
float *v2,
float limit
);
float
FloatLerpf(
float target,
float origin,
float fac
);
float
Normalize(
float *n
);
float
CalcNormFloat(
float *v1,
float *v2,
float *v3,
float *n
);
void Mat3Ortho(float mat[][3]);
void Mat4Ortho(float mat[][4]);
float
CalcNormFloat4(
float *v1,
float *v2,
float *v3,
float *v4,
float *n
);
float
VecLenf(
float *v1,
float *v2
);
float
VecLength(
float *v
);
void
VecMulf(
float *v1,
float f
);
int
VecLenCompare(
float *v1,
float *v2,
float limit
);
int
VecCompare(
float *v1,
float *v2,
float limit
);
int
VecEqual(
float *v1,
float *v2
);
float
Sqrt3f(
float f
);
double
Sqrt3d(
double d
);
void VecMat4MulVecfl(float *in, float mat[][4], float *vec);
void Mat4MulMat43(float (*m1)[4], float (*m3)[4], float (*m2)[3]);
void Mat3IsMat3MulMat4(float m1[][3], float m2[][3], float m3[][4]);
void
euler_rot(
float *beul,
float ang,
char axis
);
float
saacos(
float fac
);
float
saasin(
float fac
);
float
sasqrt(
float fac
);
void
printvecf(
char *str,
float v[3]
);
void
printvec4f(
char *str,
float v[4]
);
float
Inpf(
float *v1,
float *v2
);
void
VecSubf(
float *v,
float *v1,
float *v2
);
void
VecAddf(
float *v,
float *v1,
float *v2
);
void
VecLerpf(
float *target,
float *a,
float *b,
float t
);
void
VecUpMat3(
float *vec,
float mat[][3],
short axis
);
float
DistVL2Dfl(
float *v1,
float *v2,
float *v3
);
float
PdistVL2Dfl(
float *v1,
float *v2,
float *v3
);
float
AreaF2Dfl(
float *v1,
float *v2,
float *v3
);
float
AreaQ3Dfl(
float *v1,
float *v2,
float *v3,
float *v4
);
float
AreaT3Dfl(
float *v1,
float *v2,
float *v3
);
float
AreaPoly3Dfl(
int nr,
float *verts,
float *normal
);
void
VecRotToMat3(
float *vec,
float phi,
float mat[][3]
);
void Mat4MulVec(float mat[][4],int *vec);
void Mat4MulVecfl(float mat[][4], float *vec);
void Mat4Mul3Vecfl(float mat[][4], float *vec);
void Mat4MulVec3Project(float mat[][4],float *vec);
void Mat4MulVec4fl(float mat[][4], float *vec);
void Mat3MulVec(float mat[][3],int *vec);
void Mat3MulVecfl(float mat[][3], float *vec);
void Mat3MulVecd(float mat[][3], double *vec);
void Mat3TransMulVecfl(float mat[][3], float *vec);
void VecUpMat3old(float *vec, float mat[][3], short axis);
void VecUpMat3(float *vec, float mat[][3], short axis);
void VecRotToMat3(float *vec, float phi, float mat[][3]);
void VecCopyf(float *v1, float *v2);
int VecLen(int *v1, int *v2);
float VecLenf(float *v1, float *v2);
float VecLength(float *v);
void VecMulf(float *v1, float f);
int VecLenCompare(float *v1, float *v2, float limit);
int VecCompare(float *v1, float *v2, float limit);
int VecEqual(float *v1, float *v2);
void printvecf(char *str,float v[3]);
void printvec4f(char *str, float v[4]);
void VecAddf(float *v, float *v1, float *v2);
void VecSubf(float *v, float *v1, float *v2);
void VecLerpf(float *target, float *a, float *b, float t);
void VecMidf(float *v, float *v1, float *v2);
float Vec2Lenf(float *v1, float *v2);
void Vec2Mulf(float *v1, float f);
void Vec2Addf(float *v, float *v1, float *v2);
void Vec2Subf(float *v, float *v1, float *v2);
void Vec2Copyf(float *v1, float *v2);
float *vectoquat(float *vec, short axis, short upflag);
float VecAngle2(float *v1, float *v2);
float VecAngle3(float *v1, float *v2, float *v3);
float NormalizedVecAngle2(float *v1, float *v2);
void euler_rot(float *beul, float ang, char axis);
float DistVL2Dfl(float *v1, float *v2, float *v3);
float PdistVL2Dfl(float *v1, float *v2, float *v3);
float AreaF2Dfl(float *v1, float *v2, float *v3);
float AreaQ3Dfl(float *v1, float *v2, float *v3, float *v4);
float AreaT3Dfl(float *v1, float *v2, float *v3);
float AreaPoly3Dfl(int nr, float *verts, float *normal);
/* intersect Line-Line
return:
@@ -647,313 +273,80 @@ extern short IsectLL2Df(float *v1, float *v2, float *v3, float *v4);
extern short IsectLL2Ds(short *v1, short *v2, short *v3, short *v4);
/* interpolation weights of point in a triangle or quad, v4 may be NULL */
void
InterpWeightsQ3Dfl(
float *v1, float *v2, float *v3, float *v4,
float *co,
float *w
);
void InterpWeightsQ3Dfl(float *v1, float *v2, float *v3, float *v4, float *co, float *w);
float *
vectoquat(
float *vec,
short axis,
short upflag
);
float
VecAngle3(
float *v1,
float *v2,
float *v3
);
float
VecAngle2(
float *v1,
float *v2
);
float
NormalizedVecAngle2(
float *v1,
float *v2
);
void
i_lookat(
void i_lookat(
float vx, float vy,
float vz, float px,
float py, float pz,
float twist, float mat[][4]
);
void
i_window(
void i_window(
float left, float right,
float bottom, float top,
float nearClip, float farClip,
float mat[][4]
);
void
hsv_to_rgb(
float h, float s,
float v, float *r,
float *g, float *b
);
void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b);
void hex_to_rgb(char *hexcol, float *r, float *g, float *b);
void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv);
void yuv_to_rgb(float y, float u, float v, float *lr, float *lg, float *lb);
void ycc_to_rgb(float y, float cb, float cr, float *lr, float *lg, float *lb);
void rgb_to_ycc(float r, float g, float b, float *ly, float *lcb, float *lcr);
void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv);
unsigned int hsv_to_cpack(float h, float s, float v);
unsigned int rgb_to_cpack(float r, float g, float b);
void cpack_to_rgb(unsigned int col, float *r, float *g, float *b);
void MinMaxRGB(short c[]);
void
hex_to_rgb(
char *hexcol,
float *r,
float *g,
float *b
);
void
rgb_to_yuv(
float r, float g, float b,
float *ly, float *lu, float *lv
);
void
yuv_to_rgb(
float y, float u, float v,
float *lr, float *lg, float *lb
);
void VecStar(float mat[][3],float *vec);
void
ycc_to_rgb(
float y, float cb, float cr,
float *lr, float *lg, float *lb
);
short EenheidsMat(float mat[][3]);
void
rgb_to_ycc(
float r, float g, float b,
float *ly, float *lcb, float *lcr
);
void
rgb_to_hsv(
float r, float g, float b,
float *lh, float *ls, float *lv
);
unsigned int
hsv_to_cpack(
float h, float s, float v
);
unsigned int
rgb_to_cpack(
float r, float g, float b
);
void
cpack_to_rgb(
unsigned int col,
float *r, float *g, float *b
);
void QuatToMat3(float *q, float m[][3]);
void QuatToMat4(float *q, float m[][4]);
void
EulToQuat(
float *eul,
float *quat
);
void Mat3ToQuat_is_ok(float wmat[][3], float *q);
void
Mat3MulVecfl(
float mat[][3],
float *vec
);
void
Mat3MulVecd(
float mat[][3],
double *vec
);
void
Mat3TransMulVecfl(
float mat[][3],
float *vec
);
void
VecStar(
float mat[][3],
float *vec
);
short
EenheidsMat(
float mat[][3]
);
void
printmatrix3(
char *str, float m[][3]
);
void
QuatToMat3(
float *q,
float m[][3]
);
void
QuatToMat4(
float *q,
float m[][4]
);
void
Mat3ToQuat_is_ok(
float wmat[][3],
float *q
);
void
i_ortho(
float left, float right,
float bottom, float top,
float nearClip, float farClip,
float matrix[][4]
);
void
i_polarview(
float dist, float azimuth, float incidence, float twist,
float Vm[][4]
);
void
Mat3Ortho(
float mat[][3]
);
void
Mat4Ortho(
float mat[][4]
);
void
VecCopyf(
float *v1,
float *v2
);
int
VecLen(
int *v1,
int *v2
);
void
CalcNormShort(
short *v1,
short *v2,
short *v3,
float *n
) /* is ook uitprodukt */;
void i_ortho(float left, float right, float bottom, float top, float nearClip, float farClip, float matrix[][4]);
void i_polarview(float dist, float azimuth, float incidence, float twist, float Vm[][4]);
void i_translate(float Tx, float Ty, float Tz, float mat[][4]);
void i_multmatrix(float icand[][4], float Vm[][4]);
void i_rotate(float angle, char axis, float mat[][4]);
void
CalcNormLong(
int* v1,
int*v2,
int*v3,
float *n
);
void
MinMax3(
float *min,
float *max,
float *vec
);
void
SizeToMat3(
float *size,
float mat[][3]
);
void
printmatrix4(
char *str,
float m[][4]
);
void MinMax3(float *min, float *max, float *vec);
void SizeToMat3(float *size, float mat[][3]);
void printmatrix3(char *str, float m[][3]);
void printmatrix4(char *str, float m[][4]);
/* uit Sig.Proc.85 pag 253 */
void
Mat3ToQuat(
float wmat[][3],
float *q
);
void
i_translate(
float Tx,
float Ty,
float Tz,
float mat[][4]
);
void
i_multmatrix(
float icand[][4],
float Vm[][4]
);
void
i_rotate(
float angle,
char axis,
float mat[][4]
);
void
VecMidf(
float *v, float *v1, float *v2
);
void
Mat3ToSize(
float mat[][3], float *size
);
void
Mat4ToSize(
float mat[][4], float *size
);
void
triatoquat(
float *v1,
float *v2,
float *v3, float *quat
);
void
MinMaxRGB(
short c[]
);
float
Vec2Lenf(
float *v1,
float *v2
);
void
Vec2Mulf(
float *v1,
float f
);
void
Vec2Addf(
float *v,
float *v1,
float *v2
);
void
Vec2Subf(
float *v,
float *v1,
float *v2
);
void
Vec2Copyf(
float *v1,
float *v2
);
float
Inp2f(
float *v1,
float *v2
);
float
Normalize2(
float *n
);
void Mat3ToQuat(float wmat[][3], float *q);
void Mat4ToQuat(float m[][4], float *q);
void Mat3ToSize(float mat[][3], float *size);
void Mat4ToSize(float mat[][4], float *size);
void triatoquat(float *v1, float *v2, float *v3, float *quat);
void LocEulSizeToMat4(float mat[][4], float loc[3], float eul[3], float size[3]);
void LocQuatSizeToMat4(float mat[][4], float loc[3], float quat[4], float size[3]);
void tubemap(float x, float y, float z, float *u, float *v);
void spheremap(float x, float y, float z, float *u, float *v);
int LineIntersectsTriangle(float p1[3], float p2[3], float v0[3], float v1[3], float v2[3], float *lambda);
int point_in_tri_prism(float p[3], float v1[3], float v2[3], float v3[3]);
#ifdef __cplusplus
}
#endif

View File

@@ -760,7 +760,45 @@ void Mat4MulSerie(float answ[][4], float m1[][4],
}
}
void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight)
{
float squat[4], dquat[4], fquat[4];
float ssize[3], dsize[3], fsize[4];
float sloc[3], dloc[3], floc[3];
float mat3[3][3], dstweight;
float qmat[3][3], smat[3][3];
int i;
dstweight = 1.0F-srcweight;
Mat3CpyMat4(mat3, dst);
Mat3ToQuat(mat3, dquat);
Mat3ToSize(mat3, dsize);
VecCopyf(dloc, dst[3]);
Mat3CpyMat4(mat3, src);
Mat3ToQuat(mat3, squat);
Mat3ToSize(mat3, ssize);
VecCopyf(sloc, src[3]);
/* Do the actual blend */
for (i=0; i<3; i++){
floc[i] = (dloc[i]*dstweight) + (sloc[i]*srcweight);
fsize[i] = 1.0f + ((dsize[i]-1.0f)*dstweight) + ((ssize[i]-1.0f)*srcweight);
fquat[i+1] = (dquat[i+1]*dstweight) + (squat[i+1]*srcweight);
}
/* Do one more iteration for the quaternions only and normalize the quaternion if needed */
fquat[0] = 1.0f + ((dquat[0]-1.0f)*dstweight) + ((squat[0]-1.0f)*srcweight);
NormalQuat (fquat);
QuatToMat3(fquat, qmat);
SizeToMat3(fsize, smat);
Mat3MulMat3(mat3, qmat, smat);
Mat4CpyMat3(out, mat3);
VecCopyf(out[3], floc);
}
void Mat4Clr(float *m)
{
@@ -1767,7 +1805,6 @@ void Mat4Ortho(float mat[][4])
void VecCopyf(float *v1, float *v2)
{
v1[0]= v2[0];
v1[1]= v2[1];
v1[2]= v2[2];