fix [#35457] Mirror the U texture coordinate does not work in projection painting
regression since 2.61
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@@ -2827,20 +2827,19 @@ static void project_paint_begin(ProjPaintState *ps)
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* this avoids re-generating the derived mesh just to get the new index */
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if (ps->do_layer_clone) {
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//int layer_num = CustomData_get_clone_layer(&ps->dm->faceData, CD_MTFACE);
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int layer_num = CustomData_get_clone_layer(&((Mesh *)ps->ob->data)->fdata, CD_MTFACE);
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int layer_num = CustomData_get_clone_layer(&((Mesh *)ps->ob->data)->pdata, CD_MTEXPOLY);
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if (layer_num != -1)
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ps->dm_mtface_clone = CustomData_get_layer_n(&ps->dm->faceData, CD_MTFACE, layer_num);
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if (ps->dm_mtface_clone == NULL || ps->dm_mtface_clone == ps->dm_mtface) {
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ps->do_layer_clone = FALSE;
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ps->dm_mtface_clone = NULL;
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printf("ACK!\n");
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}
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}
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if (ps->do_layer_stencil) {
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//int layer_num = CustomData_get_stencil_layer(&ps->dm->faceData, CD_MTFACE);
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int layer_num = CustomData_get_stencil_layer(&((Mesh *)ps->ob->data)->fdata, CD_MTFACE);
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int layer_num = CustomData_get_stencil_layer(&((Mesh *)ps->ob->data)->pdata, CD_MTEXPOLY);
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if (layer_num != -1)
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ps->dm_mtface_stencil = CustomData_get_layer_n(&ps->dm->faceData, CD_MTFACE, layer_num);
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