no need to initialize the 2D paint node tree when project painting.
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@@ -5142,15 +5142,13 @@ static int texture_paint_init(bContext *C, wmOperator *op)
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return 0;
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}
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}
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paint_brush_init_tex(pop->s.brush);
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/* note, if we have no UVs on the derived mesh, then we must return here */
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if (pop->mode == PAINT_MODE_3D_PROJECT) {
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/* initialize all data from the context */
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project_state_init(C, OBACT, &pop->ps);
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paint_brush_init_tex(pop->ps.brush);
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pop->ps.source = PROJ_SRC_VIEW;
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@@ -5168,6 +5166,9 @@ static int texture_paint_init(bContext *C, wmOperator *op)
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if (pop->ps.dm == NULL)
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return 0;
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}
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else {
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paint_brush_init_tex(pop->s.brush);
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}
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settings->imapaint.flag |= IMAGEPAINT_DRAWING;
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undo_paint_push_begin(UNDO_PAINT_IMAGE, op->type->name,
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@@ -5237,8 +5238,6 @@ static void paint_exit(bContext *C, wmOperator *op)
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if (pop->restore_projection)
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settings->imapaint.flag &= ~IMAGEPAINT_PROJECT_DISABLE;
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paint_brush_exit_tex(pop->s.brush);
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settings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
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imapaint_canvas_free(&pop->s);
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BKE_brush_painter_free(pop->painter);
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@@ -5250,6 +5249,8 @@ static void paint_exit(bContext *C, wmOperator *op)
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project_paint_end(&pop->ps);
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}
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else {
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paint_brush_exit_tex(pop->s.brush);
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/* non projection 3d paint, could move into own function of more needs adding */
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if (pop->s.dm_release)
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pop->s.dm->release(pop->s.dm);
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