Fix #126038: Default Cube has Transparent Shadows off
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@@ -640,6 +640,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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LISTBASE_FOREACH (Material *, ma, &bmain->materials) {
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/* Update default material to be a bit more rough. */
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ma->roughness = 0.5f;
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/* Enable transparent shadows. */
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ma->blend_flag |= MA_BL_TRANSPARENT_SHADOW;
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if (ma->nodetree) {
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for (bNode *node : ma->nodetree->all_nodes()) {
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