Cleanup: spelling in comments
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@@ -4132,7 +4132,7 @@ static VMesh *cubic_subdiv(BevelParams *bp, VMesh *vm_in)
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for (int i = 0; i < n_boundary; i++) {
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float co1[3], co2[3], acc[3];
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EdgeHalf *e = bndv->elast;
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/* Generate tangents. This is hacked together and would ideally be done elsewere and then only
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/* Generate tangents. This is hacked together and would ideally be done elsewhere and then only
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* used here. */
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float tangent[3], tangent2[3], normal[3];
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bool convex = true;
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@@ -4199,7 +4199,7 @@ static VMesh *cubic_subdiv(BevelParams *bp, VMesh *vm_in)
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sub_v3_v3v3(co1, mesh_vert(vm_in, i, 0, 0)->co, mesh_vert(vm_in, i, 0, 1)->co);
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sub_v3_v3v3(co2, mesh_vert(vm_in, i, 0, 1)->co, mesh_vert(vm_in, i, 0, 2)->co);
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cross_v3_v3v3(tangent, co1, co2);
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/** The following constant is choosen to best match the old results. */
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/** The following constant is chosen to best match the old results. */
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normalize_v3_length(tangent, 1.5f / ns_out);
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}
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/** Copy corner vertex. */
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@@ -393,7 +393,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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*
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* Returns true when a float buffer was created. Somehow the VSE cache increases the ref
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* counter, but might use a different mechanism for destructing the image, that doesn't free the
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* rect_float as the refcounter isn't 0. To work around this we destruct any created local
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* rect_float as the reference-counter isn't 0. To work around this we destruct any created local
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* buffers ourself.
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*/
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bool ensure_float_buffer(ImBuf &image_buffer) const
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@@ -130,7 +130,7 @@ enum class BuiltinBits {
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GLOBAL_INVOCATION_ID = (1 << 5),
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INSTANCE_ID = (1 << 6),
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/**
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* Allow setting the target layer when the output is a layered framebuffer.
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* Allow setting the target layer when the output is a layered frame-buffer.
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* \note Emulated through geometry shader on older hardware.
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*/
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LAYER = (1 << 7),
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@@ -214,7 +214,7 @@ void Shader::print_log(Span<const char *> sources,
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if (source_index > 0) {
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row_in_file -= sources_end_line[source_index - 1];
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}
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/* Print the filename the error line is comming from. */
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/* Print the filename the error line is coming from. */
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if (source_index > 0) {
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StringRefNull filename = shader::gpu_shader_dependency_get_filename_from_source_string(
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sources[source_index]);
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@@ -520,7 +520,7 @@ std::string GLShader::vertex_interface_declare(const ShaderCreateInfo &info) con
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ss << "\n/* Inputs. */\n";
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for (const ShaderCreateInfo::VertIn &attr : info.vertex_inputs_) {
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if (GLContext::explicit_location_support &&
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/* Fix issue with amdgpu-pro + workbench_prepass_mesh_vert.glsl being quantized. */
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/* Fix issue with AMDGPU-PRO + workbench_prepass_mesh_vert.glsl being quantized. */
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GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_OFFICIAL) == false) {
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ss << "layout(location = " << attr.index << ") ";
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}
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@@ -61,7 +61,7 @@ char *GLLogParser::parse_line(char *log_line, GPULogItem &log_item)
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log_item.cursor.column = -1;
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}
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else if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OFFICIAL) &&
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/* WORKAROUND(@fclem): Both Mesa and amdgpu-pro are reported as official. */
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/* WORKAROUND(@fclem): Both Mesa and AMDGPU-PRO are reported as official. */
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StringRefNull(GPU_platform_version()).find(" Mesa ") == -1) {
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/* source:row */
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log_item.cursor.source = log_item.cursor.row;
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