Eevee: Make the background black when rendering without sky.
This prevent some bad blending when using transparent materials.
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@@ -244,7 +244,9 @@ static void eevee_draw_background(void *vedata)
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/* Shading pass */
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DRW_stats_group_start("Shading");
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DRW_draw_pass(psl->background_pass);
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if (DRW_state_draw_background()) {
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DRW_draw_pass(psl->background_pass);
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}
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EEVEE_draw_default_passes(psl);
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DRW_draw_pass(psl->material_pass);
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EEVEE_subsurface_data_render(sldata, vedata);
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