Merge branch 'blender-v3.5-release'
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@@ -299,6 +299,10 @@ void OBJMesh::store_uv_coords_and_indices()
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}
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const bke::AttributeAccessor attributes = export_mesh_->attributes();
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const VArraySpan<float2> uv_map = attributes.lookup<float2>(active_uv_name, ATTR_DOMAIN_CORNER);
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if (uv_map.is_empty()) {
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tot_uv_vertices_ = 0;
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return;
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}
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const float limit[2] = {STD_UV_CONNECT_LIMIT, STD_UV_CONNECT_LIMIT};
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