fix [#36047] Recalculate normals produces faulty normals on certain simple meshes
The mesh in the report had 3 faces-user-edges, resolve the problem by not walking over these edges. also don't recurse anymore (avoids realloc's).
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@@ -282,125 +282,121 @@ void bmo_region_extend_exec(BMesh *bm, BMOperator *op)
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#define FACE_VIS 1
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#define FACE_FLAG 2
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// #define FACE_MARK 4 /* UNUSED */
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#define FACE_FLIP 8
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/* NOTE: these are the original recalc_face_normals comment in editmesh_mods.c,
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* copied here for reference. */
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/* based at a select-connected to witness loose objects */
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/* count per edge the amount of faces
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* find the ultimate left, front, upper face (not manhattan dist!!)
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* also evaluate both triangle cases in quad, since these can be non-flat
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*
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/*
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* put normal to the outside, and set the first direction flags in edges
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*
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* then check the object, and set directions / direction-flags: but only for edges with 1 or 2 faces
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* this is in fact the 'select connected'
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*
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* in case (selected) faces were not done: start over with 'find the ultimate ...' */
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/* NOTE: this function uses recursion, which is a little unusual for a bmop
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* function, but acceptable I think. */
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* in case all faces were not done: start over with 'find the ultimate ...' */
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/* NOTE: BM_ELEM_TAG is used on faces to tell if they are flipped. */
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void bmo_recalc_face_normals_exec(BMesh *bm, BMOperator *op)
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{
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BMIter liter, liter2;
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BMOIter siter;
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BMFace *f, *startf;
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BMFace **fstack;
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STACK_DECLARE(fstack);
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BMLoop *l, *l2;
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float maxx, maxx_test, cent[3];
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const bool use_flip = BMO_slot_bool_get(op->slots_in, "use_face_tag");
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startf = NULL;
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maxx = -1.0e10;
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const bool use_face_tag = BMO_slot_bool_get(op->slots_in, "use_face_tag");
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const unsigned int tot_faces = BMO_slot_buffer_count(op->slots_in, "faces");
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unsigned int tot_touch = 0;
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BMO_slot_buffer_flag_enable(bm, op->slots_in, "faces", BM_FACE, FACE_FLAG);
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/* find a starting face */
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BMO_ITER (f, &siter, op->slots_in, "faces", BM_FACE) {
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fstack = MEM_mallocN(sizeof(*fstack) * tot_faces, __func__);
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/* clear dirty flag */
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BM_elem_flag_disable(f, BM_ELEM_TAG);
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while (tot_touch != tot_faces) {
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BMOIter siter;
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float f_len_best = -FLT_MAX;
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BMFace *f, *f_start = NULL;
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float f_start_cent[3];
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if (BMO_elem_flag_test(bm, f, FACE_VIS))
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continue;
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/* find a starting face */
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BMO_ITER (f, &siter, op->slots_in, "faces", BM_FACE) {
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float f_cent[3];
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float f_len_test;
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if (!startf) startf = f;
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/* clear dirty flag */
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BM_elem_flag_disable(f, BM_ELEM_TAG);
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BM_face_calc_center_bounds(f, cent);
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if (BMO_elem_flag_test(bm, f, FACE_VIS))
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continue;
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if ((maxx_test = dot_v3v3(cent, cent)) > maxx) {
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maxx = maxx_test;
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startf = f;
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if (!f_start) f_start = f;
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BM_face_calc_center_bounds(f, f_cent);
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if ((f_len_test = len_squared_v3(f_cent)) > f_len_best) {
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f_len_best = f_len_test;
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f_start = f;
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copy_v3_v3(f_start_cent, f_cent);
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}
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}
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}
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if (!startf) return;
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/* check sanity (while loop ensures) */
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BLI_assert(f_start != NULL);
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BM_face_calc_center_bounds(startf, cent);
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/* make sure the starting face has the correct winding */
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if (dot_v3v3(f_start_cent, f_start->no) < 0.0f) {
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BM_face_normal_flip(bm, f_start);
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BMO_elem_flag_toggle(bm, f_start, FACE_FLIP);
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/* make sure the starting face has the correct winding */
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if (dot_v3v3(cent, startf->no) < 0.0f) {
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BM_face_normal_flip(bm, startf);
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BMO_elem_flag_toggle(bm, startf, FACE_FLIP);
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if (use_face_tag) {
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BM_elem_flag_toggle(f_start, BM_ELEM_TAG);
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}
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}
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if (use_flip)
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BM_elem_flag_toggle(startf, BM_ELEM_TAG);
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}
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/* now that we've found our starting face, make all connected faces
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* have the same winding. this is done recursively, using a manual
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* stack (if we use simple function recursion, we'd end up overloading
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* the stack on large meshes). */
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fstack = MEM_mallocN(sizeof(*fstack) * BMO_slot_buffer_count(op->slots_in, "faces"), __func__);
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STACK_INIT(fstack);
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STACK_PUSH(fstack, startf);
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BMO_elem_flag_enable(bm, startf, FACE_VIS);
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/* now that we've found our starting face, make all connected faces
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* have the same winding. this is done recursively, using a manual
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* stack (if we use simple function recursion, we'd end up overloading
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* the stack on large meshes). */
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STACK_INIT(fstack);
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while ((f = STACK_POP(fstack))) {
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BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
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BM_ITER_ELEM (l2, &liter2, l, BM_LOOPS_OF_LOOP) {
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if (!BMO_elem_flag_test(bm, l2->f, FACE_FLAG) || l2 == l)
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STACK_PUSH(fstack, f_start);
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BMO_elem_flag_enable(bm, f_start, FACE_VIS);
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tot_touch++;
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while ((f = STACK_POP(fstack))) {
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BMIter liter;
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BMLoop *l;
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BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
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BMLoop *l_other = l->radial_next;
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if ((l_other == l) || l_other->radial_next != l) {
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continue;
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}
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if (!BMO_elem_flag_test(bm, l2->f, FACE_VIS)) {
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BMO_elem_flag_enable(bm, l2->f, FACE_VIS);
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if (BMO_elem_flag_test(bm, l_other->f, FACE_FLAG)) {
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if (!BMO_elem_flag_test(bm, l_other->f, FACE_VIS)) {
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BMO_elem_flag_enable(bm, l_other->f, FACE_VIS);
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tot_touch++;
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if (l2->v == l->v) {
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BM_face_normal_flip(bm, l2->f);
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BMO_elem_flag_toggle(bm, l2->f, FACE_FLIP);
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if (use_flip)
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BM_elem_flag_toggle(l2->f, BM_ELEM_TAG);
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}
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else if (BM_elem_flag_test(l2->f, BM_ELEM_TAG) || BM_elem_flag_test(l->f, BM_ELEM_TAG)) {
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if (use_flip) {
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BM_elem_flag_disable(l->f, BM_ELEM_TAG);
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BM_elem_flag_disable(l2->f, BM_ELEM_TAG);
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if (l_other->v == l->v) {
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BM_face_normal_flip(bm, l_other->f);
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BMO_elem_flag_toggle(bm, l_other->f, FACE_FLIP);
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if (use_face_tag) {
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BM_elem_flag_toggle(l_other->f, BM_ELEM_TAG);
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}
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}
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else if (BM_elem_flag_test(l_other->f, BM_ELEM_TAG) || BM_elem_flag_test(l->f, BM_ELEM_TAG)) {
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if (use_face_tag) {
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BM_elem_flag_disable(l->f, BM_ELEM_TAG);
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BM_elem_flag_disable(l_other->f, BM_ELEM_TAG);
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}
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}
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STACK_PUSH(fstack, l_other->f);
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}
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STACK_PUSH(fstack, l2->f);
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}
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}
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}
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}
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MEM_freeN(fstack);
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/* check if we have faces yet to do. if so, recurse */
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BMO_ITER (f, &siter, op->slots_in, "faces", BM_FACE) {
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if (!BMO_elem_flag_test(bm, f, FACE_VIS)) {
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bmo_recalc_face_normals_exec(bm, op);
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break;
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}
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}
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}
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void bmo_smooth_vert_exec(BMesh *UNUSED(bm), BMOperator *op)
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