Cleanup: rename cos-angle to match BLI_math
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@@ -66,7 +66,7 @@ typedef unsigned int uint;
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/** \name Simple Vector Math Lib
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* \{ */
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static double angle_vnvnvn_cos(
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static double cos_vnvnvn(
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const double v0[], const double v1[], const double v2[],
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const uint dims)
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{
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@@ -89,7 +89,7 @@ static double angle_vnvnvn(
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const double v0[], const double v1[], const double v2[],
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const uint dims)
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{
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return acos(angle_vnvnvn_cos(v0, v1, v2, dims));
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return acos(cos_vnvnvn(v0, v1, v2, dims));
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}
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@@ -260,7 +260,7 @@ static double point_corner_angle(
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const double *p = &points[i * dims];
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/* initial test */
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if (angle_vnvnvn_cos(&points[(i - 1) * dims], p, &points[(i + 1) * dims], dims) > angle_threshold_cos) {
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if (cos_vnvnvn(&points[(i - 1) * dims], p, &points[(i + 1) * dims], dims) > angle_threshold_cos) {
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return 0.0;
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}
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@@ -283,7 +283,7 @@ static double point_corner_angle(
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p_mid_prev, &i_mid_prev_next,
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p_mid_next, &i_mid_next_prev))
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{
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const double angle_mid_cos = angle_vnvnvn_cos(p_mid_prev, p, p_mid_next, dims);
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const double angle_mid_cos = cos_vnvnvn(p_mid_prev, p, p_mid_next, dims);
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/* compare as cos and flip direction */
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