Cleanup: rename cos-angle to match BLI_math

This commit is contained in:
Campbell Barton
2016-04-20 07:45:16 +10:00
parent bde7439816
commit 2ca4d21976

View File

@@ -66,7 +66,7 @@ typedef unsigned int uint;
/** \name Simple Vector Math Lib
* \{ */
static double angle_vnvnvn_cos(
static double cos_vnvnvn(
const double v0[], const double v1[], const double v2[],
const uint dims)
{
@@ -89,7 +89,7 @@ static double angle_vnvnvn(
const double v0[], const double v1[], const double v2[],
const uint dims)
{
return acos(angle_vnvnvn_cos(v0, v1, v2, dims));
return acos(cos_vnvnvn(v0, v1, v2, dims));
}
@@ -260,7 +260,7 @@ static double point_corner_angle(
const double *p = &points[i * dims];
/* initial test */
if (angle_vnvnvn_cos(&points[(i - 1) * dims], p, &points[(i + 1) * dims], dims) > angle_threshold_cos) {
if (cos_vnvnvn(&points[(i - 1) * dims], p, &points[(i + 1) * dims], dims) > angle_threshold_cos) {
return 0.0;
}
@@ -283,7 +283,7 @@ static double point_corner_angle(
p_mid_prev, &i_mid_prev_next,
p_mid_next, &i_mid_next_prev))
{
const double angle_mid_cos = angle_vnvnvn_cos(p_mid_prev, p, p_mid_next, dims);
const double angle_mid_cos = cos_vnvnvn(p_mid_prev, p, p_mid_next, dims);
/* compare as cos and flip direction */