Cleanup: remove unused UvNearestHit struct members

This commit is contained in:
Campbell Barton
2020-08-23 12:13:48 +10:00
parent 010c1370af
commit 2cf930adf3
2 changed files with 0 additions and 11 deletions

View File

@@ -42,9 +42,6 @@ typedef struct UvNearestHit {
/** Always set if we have a hit. */
struct BMFace *efa;
struct BMLoop *l;
struct MLoopUV *luv, *luv_next;
/** Index of loop within face. */
int lindex;
/** Needs to be set before calling nearest functions. */
float dist_sq;
} UvNearestHit;

View File

@@ -671,9 +671,6 @@ bool uv_find_nearest_edge(Scene *scene, Object *obedit, const float co[2], UvNea
hit->efa = efa;
hit->l = l;
hit->luv = luv;
hit->luv_next = luv_next;
hit->lindex = i;
hit->dist_sq = dist_test_sq;
found = true;
@@ -713,7 +710,6 @@ bool uv_find_nearest_face(Scene *scene, Object *obedit, const float co[2], UvNea
if (uv_find_nearest_edge(scene, obedit, co, &hit)) {
hit.dist_sq = dist_sq_init;
hit.l = NULL;
hit.luv = hit.luv_next = NULL;
BMIter iter;
BMFace *efa;
@@ -783,7 +779,6 @@ bool uv_find_nearest_vert(Scene *scene,
hit.dist_sq = dist_sq_init;
hit.l = NULL;
hit.luv = hit.luv_next = NULL;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
@@ -822,10 +817,7 @@ bool uv_find_nearest_vert(Scene *scene,
hit.dist_sq = dist_test_sq;
hit.l = l;
hit.luv = luv;
hit.luv_next = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset);
hit.efa = efa;
hit.lindex = i;
found = true;
}
}