Clay: Small cleanup.

Use persistent binds for the texture and UBOs.
Remove use of stencil.
This commit is contained in:
Clément Foucault
2018-03-16 08:47:25 +01:00
parent 93e26cb770
commit 2cfcffb057

View File

@@ -186,6 +186,8 @@ static struct {
float matcap_colors[24][4];
/* Just a serie of int from 0 to MAX_CLAY_MAT-1 */
int ubo_mat_idxs[MAX_CLAY_MAT];
/* To avoid useless texture and ubo binds. */
bool first_shgrp;
} e_data = {NULL}; /* Engine data */
typedef struct CLAY_PrivateData {
@@ -553,17 +555,18 @@ static DRWShadingGroup *CLAY_shgroup_create(DRWPass *pass, GPUShader *sh, int id
{
CLAY_ViewLayerData *sldata = CLAY_view_layer_data_get();
DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_uniform_texture(grp, "matcaps", e_data.matcap_array);
DRW_shgroup_uniform_block(grp, "material_block", sldata->mat_ubo);
DRW_shgroup_uniform_block(grp, "matcaps_block", sldata->matcaps_ubo);
DRW_shgroup_uniform_int(grp, "mat_id", &e_data.ubo_mat_idxs[id], 1);
if (e_data.first_shgrp) {
DRW_shgroup_uniform_texture_persistent(grp, "matcaps", e_data.matcap_array);
DRW_shgroup_uniform_block_persistent(grp, "material_block", sldata->mat_ubo);
DRW_shgroup_uniform_block_persistent(grp, "matcaps_block", sldata->matcaps_ubo);
}
return grp;
}
static DRWShadingGroup *CLAY_shgroup_deferred_prepass_create(DRWPass *pass, GPUShader *sh, int id)
{
DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_stencil_mask(grp, 1);
DRW_shgroup_uniform_int(grp, "mat_id", &e_data.ubo_mat_idxs[id], 1);
return grp;
@@ -573,7 +576,6 @@ static DRWShadingGroup *CLAY_shgroup_deferred_shading_create(DRWPass *pass, CLAY
{
CLAY_ViewLayerData *sldata = CLAY_view_layer_data_get();
DRWShadingGroup *grp = DRW_shgroup_create(e_data.clay_deferred_shading_sh, pass);
DRW_shgroup_stencil_mask(grp, 1);
DRW_shgroup_uniform_buffer(grp, "depthtex", &g_data->depth_tx);
DRW_shgroup_uniform_buffer(grp, "normaltex", &g_data->normal_tx);
DRW_shgroup_uniform_buffer(grp, "idtex", &g_data->id_tx);
@@ -779,6 +781,7 @@ static DRWShadingGroup *CLAY_object_shgrp_get(CLAY_Data *vedata, Object *ob, boo
if (shgrps[id] == NULL) {
shgrps[id] = CLAY_shgroup_create(pass, sh, id);
e_data.first_shgrp = false;
}
}
@@ -807,13 +810,13 @@ static void clay_cache_init(void *vedata)
CLAY_PassList *psl = ((CLAY_Data *)vedata)->psl;
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
CLAY_TextureList *txl = ((CLAY_Data *)vedata)->txl;
const bool multisample = false;
/* Disable AO unless a material needs it. */
stl->g_data->enable_deferred_path = false;
/* Reset UBO datas, shgrp pointers and material id counters. */
memset(stl->storage, 0, sizeof(*stl->storage));
e_data.first_shgrp = true;
/* Solid Passes */
{
@@ -823,17 +826,14 @@ static void clay_cache_init(void *vedata)
psl->clay_flat_ps = DRW_pass_create("Clay Flat", state);
psl->clay_flat_cull_ps = DRW_pass_create("Clay Flat Culled", state | DRW_STATE_CULL_BACK);
DRWState prepass_state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS |
((multisample) ? DRW_STATE_WRITE_STENCIL : 0);
DRWState prepass_state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
DRWState prepass_cull_state = prepass_state | DRW_STATE_CULL_BACK;
psl->clay_pre_ps = DRW_pass_create("Clay Deferred Pre", prepass_state);
psl->clay_pre_cull_ps = DRW_pass_create("Clay Deferred Pre Culled", prepass_cull_state);
psl->clay_flat_pre_ps = DRW_pass_create("Clay Deferred Flat Pre", prepass_state);
psl->clay_flat_pre_cull_ps = DRW_pass_create("Clay Deferred Flat Pre Culled", prepass_cull_state);
DRWState deferred_state = DRW_STATE_WRITE_COLOR | ((multisample) ? DRW_STATE_STENCIL_EQUAL : 0);
psl->clay_deferred_ps = DRW_pass_create("Clay Deferred Shading", deferred_state);
psl->clay_deferred_ps = DRW_pass_create("Clay Deferred Shading", DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = CLAY_shgroup_deferred_shading_create(psl->clay_deferred_ps, stl->g_data);
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
}