* Show renderability toggle for all objects, since they might be used

as group duplicators, d'oh!
This commit is contained in:
Matt Ebb
2006-11-21 03:51:08 +00:00
parent 476af8c06a
commit 2d0a83ba09

View File

@@ -3275,13 +3275,10 @@ static void outliner_buttons(uiBlock *block, SpaceOops *soops, ListBase *lb)
uiButSetFunc(bt, restrictbutton_sel_cb, ob, NULL);
uiButSetFlag(bt, UI_NO_HILITE);
/* don't show 'renderable' icons for objects that don't render anyway */
if (! (ELEM4(ob->type, OB_CAMERA, OB_LATTICE, OB_ARMATURE, OB_EMPTY))) {
bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_RENDER, REDRAWALL, ICON_RESTRICT_RENDER_OFF,
(int)soops->v2d.mask.xmax-(OL_TOG_RESTRICT_RENDERX+SCROLLB), te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow renderability");
uiButSetFunc(bt, restrictbutton_rend_cb, NULL, NULL);
uiButSetFlag(bt, UI_NO_HILITE);
}
bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_RENDER, REDRAWALL, ICON_RESTRICT_RENDER_OFF,
(int)soops->v2d.mask.xmax-(OL_TOG_RESTRICT_RENDERX+SCROLLB), te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow renderability");
uiButSetFunc(bt, restrictbutton_rend_cb, NULL, NULL);
uiButSetFlag(bt, UI_NO_HILITE);
uiBlockSetEmboss(block, UI_EMBOSS);