Fix: Displace Modifier UV Layer UI not a pointer

The displace modifier's uv_layer property should be a pointer in the new
UI like the other modifiers use.

Differential Revision: https://developer.blender.org/D7990
This commit is contained in:
Cody Winchester
2020-06-25 11:57:06 -04:00
committed by Hans Goudey
parent 230b9eac69
commit 2dad5a9754

View File

@@ -440,6 +440,8 @@ static void panel_draw(const bContext *C, Panel *panel)
PointerRNA ob_ptr;
modifier_panel_get_property_pointers(C, panel, &ob_ptr, &ptr);
PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
PointerRNA texture_ptr = RNA_pointer_get(&ptr, "texture");
bool has_texture = !RNA_pointer_is_null(&texture_ptr);
int texture_coords = RNA_enum_get(&ptr, "texture_coords");
@@ -467,7 +469,7 @@ static void panel_draw(const bContext *C, Panel *panel)
}
}
else if (texture_coords == MOD_DISP_MAP_UV && RNA_enum_get(&ob_ptr, "type") == OB_MESH) {
uiItemR(col, &ptr, "uv_layer", 0, NULL, ICON_NONE);
uiItemPointerR(col, &ptr, "uv_layer", &obj_data_ptr, "uv_layers", NULL, ICON_NONE);
}
uiItemS(layout);