Fix for [#27293] Group Instance of particle system is rendered wrong
* Silly mul_m4_v3 had turned into a mul_m4_v4 at some point!
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@@ -2045,7 +2045,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
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mul_m4_v3(psys->parent->obmat, state.co);
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if(use_duplimat)
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mul_m4_v4(duplimat, state.co);
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mul_m4_v3(duplimat, state.co);
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if(part->ren_as == PART_DRAW_BB) {
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bb.random = random;
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