Compilation error fix and strict warning silence for previous commits

This commit is contained in:
Sergey Sharybin
2014-01-13 16:33:18 +06:00
parent a8b3abc7fc
commit 2ebe4f69a9
2 changed files with 13 additions and 13 deletions

View File

@@ -647,7 +647,7 @@ bool BKE_mesh_uv_cdlayer_rename_index(Mesh *me, const int poly_index, const int
cdlu = &ldata->layers[loop_index];
cdlf = fdata && do_tessface ? &fdata->layers[face_index] : NULL;
if (cdlp->name != name) {
if (cdlp->name != new_name) {
/* Mesh validate passes a name from the CD layer as the new name,
* Avoid memcpy from self to self in this case.
*/

View File

@@ -161,7 +161,7 @@ typedef struct drawDMLayer_userData {
int cd_layer_offset;
} drawDMLayer_userData;
static void draw_bounding_volume(Scene *scene, Object *ob, char type);
static void draw_bounding_volume(Object *ob, char type);
static void drawcube_size(float size);
static void drawcircle_size(float size);
@@ -1893,7 +1893,7 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i
}
/* lattice color is hardcoded, now also shows weightgroup values in edit mode */
static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
static void drawlattice(View3D *v3d, Object *ob)
{
Lattice *lt = ob->data;
DispList *dl;
@@ -3392,7 +3392,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
if (dt == OB_BOUNDBOX) {
if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_WIRE) == 0)
draw_bounding_volume(scene, ob, ob->boundtype);
draw_bounding_volume(ob, ob->boundtype);
}
else if (hasHaloMat || (totface == 0 && totedge == 0)) {
glPointSize(1.5);
@@ -6247,7 +6247,7 @@ static void draw_bb_quadric(BoundBox *bb, char type, bool around_origin)
gluDeleteQuadric(qobj);
}
static void draw_bounding_volume(Scene *scene, Object *ob, char type)
static void draw_bounding_volume(Object *ob, char type)
{
BoundBox bb_local;
BoundBox *bb = NULL;
@@ -6918,7 +6918,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && v3d->drawtype >= OB_WIRE) == 0) {
draw_bounding_volume(scene, ob, ob->boundtype);
draw_bounding_volume(ob, ob->boundtype);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb)) {
@@ -6936,7 +6936,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
draw_bounding_volume(scene, ob, ob->boundtype);
draw_bounding_volume(ob, ob->boundtype);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb)) {
@@ -6954,7 +6954,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
drawmball(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
draw_bounding_volume(scene, ob, ob->boundtype);
draw_bounding_volume(ob, ob->boundtype);
}
}
else
@@ -6993,10 +6993,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if ((dt == OB_BOUNDBOX) && (ob->mode & OB_MODE_EDIT))
dt = OB_WIRE;
if (dt == OB_BOUNDBOX) {
draw_bounding_volume(scene, ob, ob->boundtype);
draw_bounding_volume(ob, ob->boundtype);
}
else {
drawlattice(scene, v3d, ob);
drawlattice(v3d, ob);
}
}
break;
@@ -7006,7 +7006,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if ((dt == OB_BOUNDBOX) && (ob->mode & (OB_MODE_EDIT | OB_MODE_POSE)))
dt = OB_WIRE;
if (dt == OB_BOUNDBOX) {
draw_bounding_volume(scene, ob, ob->boundtype);
draw_bounding_volume(ob, ob->boundtype);
}
else {
if (dt > OB_WIRE)
@@ -7221,7 +7221,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if ((ob->gameflag & OB_BOUNDS) && (ob->mode == OB_MODE_OBJECT)) {
if (ob->boundtype != ob->collision_boundtype || (dtx & OB_DRAWBOUNDOX) == 0) {
setlinestyle(2);
draw_bounding_volume(scene, ob, ob->collision_boundtype);
draw_bounding_volume(ob, ob->collision_boundtype);
setlinestyle(0);
}
}
@@ -7236,7 +7236,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
drawaxes(1.0f, OB_ARROWS);
}
if (dtx & OB_DRAWBOUNDOX) {
draw_bounding_volume(scene, ob, ob->boundtype);
draw_bounding_volume(ob, ob->boundtype);
}
if (dtx & OB_TEXSPACE) {
if ((dflag & DRAW_CONSTCOLOR) == 0) {