View3D: no need to mask mask out localview for each object
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@@ -2656,7 +2656,7 @@ static void view3d_draw_objects(
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/* then draw not selected and the duplis, but skip editmode object */
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for (base = scene->base.first; base; base = base->next) {
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lay_used |= base->lay & ((1 << 20) - 1);
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lay_used |= base->lay;
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if (v3d->lay & base->lay) {
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@@ -2671,7 +2671,8 @@ static void view3d_draw_objects(
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}
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}
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v3d->lay_used = lay_used;
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/* mask out localview */
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v3d->lay_used = lay_used & ((1 << 20) - 1);
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/* draw selected and editmode */
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for (base = scene->base.first; base; base = base->next) {
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