bugfix [#20534] Blender crashes throghout compositing
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@@ -4194,7 +4194,7 @@ static void composite_patch(bNodeTree *ntree, Scene *scene)
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bNode *node;
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for(node= ntree->nodes.first; node; node= node->next)
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if(node->id==NULL && ELEM3(node->type, CMP_NODE_R_LAYERS, CMP_NODE_COMPOSITE, CMP_NODE_DEFOCUS))
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if(node->id==NULL && ELEM4(node->type, CMP_NODE_R_LAYERS, CMP_NODE_COMPOSITE, CMP_NODE_DEFOCUS, CMP_NODE_OUTPUT_FILE))
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node->id= &scene->id;
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}
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