Merge remote-tracking branch 'origin/master' into blender2.8
I'm deliberately ignoring/reverting rB070f22c4 which in turns means T49861 is happening on 2.8
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@@ -426,7 +426,8 @@ static bool wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
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return true;
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}
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void wm_triple_draw_textures(wmWindow *win, wmDrawTriple *triple, float alpha)
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/* TODO: fix interface - T49861 */
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void wm_triple_draw_textures(wmWindow *win, wmDrawTriple *triple, float alpha, bool UNUSED(is_interlace))
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{
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const int sizex = WM_window_pixels_x(win);
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const int sizey = WM_window_pixels_y(win);
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@@ -507,7 +508,7 @@ static void wm_draw_region_blend(wmWindow *win, ARegion *ar, wmDrawTriple *tripl
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wmSubWindowScissorSet(win, win->screen->mainwin, &ar->winrct, true);
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glEnable(GL_BLEND);
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wm_triple_draw_textures(win, triple, 1.0f - fac);
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wm_triple_draw_textures(win, triple, 1.0f - fac, false);
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glDisable(GL_BLEND);
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}
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}
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@@ -529,7 +530,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
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wmSubWindowSet(win, screen->mainwin);
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wm_triple_draw_textures(win, drawdata->triple, 1.0f);
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wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
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}
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else {
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/* we run it when we start OR when we turn stereo on */
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@@ -670,7 +671,7 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, StereoVi
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wmSubWindowSet(win, screen->mainwin);
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wm_triple_draw_textures(win, drawdata->triple, 1.0f);
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wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
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}
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}
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else {
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@@ -78,7 +78,7 @@ static void wm_method_draw_stereo3d_pageflip(wmWindow *win)
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else //STEREO_RIGHT_ID
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glDrawBuffer(GL_BACK_RIGHT);
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wm_triple_draw_textures(win, drawdata->triple, 1.0f);
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wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
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}
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glDrawBuffer(GL_BACK);
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@@ -121,7 +121,7 @@ static void wm_method_draw_stereo3d_interlace(wmWindow *win)
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break;
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}
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wm_triple_draw_textures(win, drawdata->triple, 1.0f);
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wm_triple_draw_textures(win, drawdata->triple, 1.0f, true);
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GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
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}
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interlace_prev_type = interlace_type;
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@@ -158,7 +158,7 @@ static void wm_method_draw_stereo3d_anaglyph(wmWindow *win)
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break;
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}
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wm_triple_draw_textures(win, drawdata->triple, 1.0f);
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wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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}
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@@ -56,7 +56,7 @@ void wm_draw_region_clear (struct wmWindow *win, struct ARegion *ar);
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void wm_tag_redraw_overlay (struct wmWindow *win, struct ARegion *ar);
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void wm_triple_draw_textures (struct wmWindow *win, struct wmDrawTriple *triple, float alpha);
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void wm_triple_draw_textures (struct wmWindow *win, struct wmDrawTriple *triple, float alpha, bool is_interlace);
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void wm_draw_data_free (struct wmWindow *win);
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