Fix #31920: switching from cycles to blender internal with 3d view in rendered

draw mode did not draw the 3d view properly.
This commit is contained in:
Brecht Van Lommel
2012-06-25 12:13:21 +00:00
parent 3271850a2f
commit 32bf9567d3

View File

@@ -2795,6 +2795,14 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar)
static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit);
static int view3d_main_area_do_render_draw(const bContext *C)
{
Scene *scene = CTX_data_scene(C);
RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->view_update && type->view_draw);
}
static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw_border)
{
Scene *scene = CTX_data_scene(C);
@@ -3131,7 +3139,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
int draw_border = (rv3d->persp == RV3D_CAMOB && (scene->r.mode & R_BORDER));
/* draw viewport using opengl */
if (v3d->drawtype != OB_RENDER || draw_border) {
if (v3d->drawtype != OB_RENDER || !view3d_main_area_do_render_draw(C) || draw_border) {
view3d_main_area_draw_objects(C, ar, &grid_unit);
ED_region_pixelspace(ar);
}