Fix: Assets: assets have been moved without updating the code

The assets were moved in 1aaa540763.
This commit is contained in:
Jacques Lucke
2025-10-02 20:09:37 +02:00
parent 032e983a8b
commit 33aa6fac90
2 changed files with 3 additions and 3 deletions

View File

@@ -49,7 +49,7 @@ class ModifierAddMenu:
)
props.asset_library_type = 'ESSENTIALS'
props.asset_library_identifier = ""
props.relative_asset_identifier = "geometry_nodes/geometry_nodes_essentials.blend/NodeTree/" + name
props.relative_asset_identifier = "nodes/geometry_nodes_essentials.blend/NodeTree/" + name
class DATA_PT_modifiers(ModifierButtonsPanel, Panel):

View File

@@ -1624,7 +1624,7 @@ static bool is_smooth_by_angle_modifier(const ModifierData &md)
return false;
}
if (!StringRef(library->filepath)
.endswith("datafiles/assets/geometry_nodes/geometry_nodes_essentials.blend"))
.endswith("datafiles/assets/nodes/geometry_nodes_essentials.blend"))
{
return false;
@@ -1844,7 +1844,7 @@ static wmOperatorStatus shade_auto_smooth_exec(bContext *C, wmOperator *op)
AssetWeakReference asset_weak_ref{};
asset_weak_ref.asset_library_type = ASSET_LIBRARY_ESSENTIALS;
asset_weak_ref.relative_asset_identifier = BLI_strdup(
"geometry_nodes/geometry_nodes_essentials.blend/NodeTree/Smooth by Angle");
"nodes/geometry_nodes_essentials.blend/NodeTree/Smooth by Angle");
const asset_system::AssetRepresentation *asset_representation =
asset::find_asset_from_weak_ref(*C, asset_weak_ref, op->reports);