Fix: GPv3: Solid View: Show vertex colors in Draw and Vertex paint mode
There was a bug where vertex colors were not shown in solid view in draw or vertex paint mode. The check to use `V3D_SHADING_VERTEX_COLOR` was outdated and checked the wrong mode flags. The fix makes sure that we use `V3D_SHADING_VERTEX_COLOR` in draw and vertex paint mode. Pull Request: https://projects.blender.org/blender/blender/pulls/128581
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@@ -117,11 +117,9 @@ void GPENCIL_engine_init(void *ved)
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use_scene_world = V3D_USES_SCENE_WORLD(v3d);
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stl->pd->v3d_color_type = (v3d->shading.type == OB_SOLID) ? v3d->shading.color_type : -1;
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/* Special case: If Vertex Paint mode, use always Vertex mode. */
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/* Special case: If we're in Draw or Vertex Paint mode, show vertex colors. */
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if (v3d->shading.type == OB_SOLID && ctx->obact &&
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((ctx->obact->type == OB_GPENCIL_LEGACY &&
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ctx->obact->mode == OB_MODE_VERTEX_GPENCIL_LEGACY) ||
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(ctx->obact->type == OB_GREASE_PENCIL && ctx->obact->mode == OB_MODE_VERTEX_PAINT)))
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ELEM(ctx->obact->mode, OB_MODE_PAINT_GPENCIL_LEGACY, OB_MODE_VERTEX_GPENCIL_LEGACY))
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{
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stl->pd->v3d_color_type = V3D_SHADING_VERTEX_COLOR;
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}
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