remove UI_DPI_FAC, its not needed anymore.
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@@ -175,12 +175,11 @@ typedef struct uiLayout uiLayout;
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/* uiBut->drawflag */
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#define UI_BUT_DRAW_ENUM_ARROWS (1 << 0) /* draw enum-like up/down arrows for button */
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/* scale fixed button widths by this to account for DPI (no difference for buttons or icons anymore */
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/* scale fixed button widths by this to account for DPI */
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#define UI_DPI_FAC ((U.pixelsize * (float)U.dpi) / 72.0f)
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#define UI_DPI_ICON_FAC ((U.pixelsize * (float)U.dpi) / 72.0f)
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/* 16 to copy ICON_DEFAULT_HEIGHT */
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#define UI_DPI_ICON_SIZE ((float)16 * UI_DPI_ICON_FAC)
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#define UI_DPI_ICON_SIZE ((float)16 * UI_DPI_FAC)
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/* Button types, bits stored in 1 value... and a short even!
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* - bits 0-4: bitnr (0-31)
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@@ -1161,7 +1161,7 @@ void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, cons
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/* draws icon with dpi scale factor */
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void UI_icon_draw(float x, float y, int icon_id)
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{
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UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_ICON_FAC, 1.0f);
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UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_FAC, 1.0f);
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}
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void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha)
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@@ -902,7 +902,7 @@ static void tselem_draw_icon_uibut(struct DrawIconArg *arg, int icon)
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/* restrict column clip... it has been coded by simply overdrawing, doesnt work for buttons */
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if (arg->x >= arg->xmax) {
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glEnable(GL_BLEND);
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UI_icon_draw_aspect(arg->x, arg->y, icon, 1.0f / UI_DPI_ICON_FAC, arg->alpha);
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UI_icon_draw_aspect(arg->x, arg->y, icon, 1.0f / UI_DPI_FAC, arg->alpha);
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glDisable(GL_BLEND);
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}
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else {
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@@ -365,7 +365,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
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if (block) { /* buttons */
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uiBut *but;
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int yi = 200;
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const int buth = 20 * UI_DPI_ICON_FAC;
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const int buth = 20 * UI_DPI_FAC;
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const int but_margin = 2;
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const char *c;
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