Cloth: Bugfix for IRIX compile (hopefully), bugfix for multiple springs (appeared on triangles), _test_ for inlining on msvc

This commit is contained in:
Daniel Genrich
2008-03-02 22:01:43 +00:00
parent bc76485840
commit 373f142530
2 changed files with 27 additions and 22 deletions

View File

@@ -58,9 +58,11 @@ struct CollisionTree;
// this is needed for inlining behaviour
#ifndef _WIN32
#define LINUX
#ifndef __sgi
#define DO_INLINE inline
#endif
#else
#define DO_INLINE
#define DO_INLINE __inline
#endif
#define CLOTH_MAX_THREAD 2

View File

@@ -1330,6 +1330,10 @@ int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
// shear springs
for ( i = 0; i < numfaces; i++ )
{
// triangle faces already have shear springs due to structural geometry
if ( mface[i].v4 )
continue;
spring = ( ClothSpring *) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if(!spring)
@@ -1351,29 +1355,28 @@ int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
BLI_linklist_prepend ( &cloth->springs, spring );
if ( mface[i].v4 )
// if ( mface[i].v4 ) --> Quad face
spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if(!spring)
{
spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if(!spring)
{
cloth_free_errorsprings(cloth, edgehash, edgelist);
return 0;
}
spring->ij = MIN2(mface[i].v2, mface[i].v4);
spring->kl = MAX2(mface[i].v4, mface[i].v2);
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_SHEAR;
spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
BLI_linklist_append ( &edgelist[spring->ij], spring );
BLI_linklist_append ( &edgelist[spring->kl], spring );
shear_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
cloth_free_errorsprings(cloth, edgehash, edgelist);
return 0;
}
spring->ij = MIN2(mface[i].v2, mface[i].v4);
spring->kl = MAX2(mface[i].v4, mface[i].v2);
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_SHEAR;
spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
BLI_linklist_append ( &edgelist[spring->ij], spring );
BLI_linklist_append ( &edgelist[spring->kl], spring );
shear_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
}
// bending springs