Cycles / Wireframe node:

* Added a wireframe node (Input category) to get access to Mesh wireframe data. 
The thickness can be controlled via a "Size" parameter, and is available in world units (default) and screen pixel size. 
* Only the triangulated mesh is available now, quads is for later. 

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wireframe

Render and Example file:
http://www.pasteall.org/pic/show.php?id=51731
http://www.pasteall.org/blend/21510
This commit is contained in:
Thomas Dinges
2013-05-20 15:58:37 +00:00
parent 38dc85f296
commit 3758193c18
18 changed files with 251 additions and 0 deletions

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@@ -378,6 +378,12 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
else if (b_node.is_a(&RNA_ShaderNodeNewGeometry)) {
node = new GeometryNode();
}
else if (b_node.is_a(&RNA_ShaderNodeWireframe)) {
BL::ShaderNodeWireframe b_wireframe_node(b_node);
WireframeNode *wire = new WireframeNode();
wire->use_pixel_size = b_wireframe_node.use_pixel_size();
node = wire;
}
else if (b_node.is_a(&RNA_ShaderNodeLightPath)) {
node = new LightPathNode();
}

View File

@@ -78,6 +78,7 @@ set(SRC_SVM_HEADERS
svm/svm_brick.h
svm/svm_displace.h
svm/svm_fresnel.h
svm/svm_wireframe.h
svm/svm_gamma.h
svm/svm_brightness.h
svm/svm_geometry.h

View File

@@ -67,6 +67,7 @@ set(SRC_OSL
node_voronoi_texture.osl
node_ward_bsdf.osl
node_wave_texture.osl
node_wireframe.osl
)
set(SRC_OSL_HEADERS

View File

@@ -0,0 +1,29 @@
/*
* Copyright 2013, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
#include "oslutil.h"
shader node_wireframe(
int use_pixel_size = 0,
float Size = 0.01,
output float Fac = 0.0)
{
Fac = wireframe("triangles", Size, use_pixel_size);
}

View File

@@ -151,6 +151,7 @@ CCL_NAMESPACE_END
#include "svm_convert.h"
#include "svm_displace.h"
#include "svm_fresnel.h"
#include "svm_wireframe.h"
#include "svm_camera.h"
#include "svm_geometry.h"
#include "svm_hsv.h"
@@ -357,6 +358,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_LAYER_WEIGHT:
svm_node_layer_weight(sd, stack, node);
break;
case NODE_WIREFRAME:
svm_node_wireframe(kg, sd, stack, node.y, node.z, node.w);
break;
#ifdef __EXTRA_NODES__
case NODE_SET_DISPLACEMENT:
svm_node_set_displacement(sd, stack, node.y);

View File

@@ -51,6 +51,7 @@ typedef enum NodeType {
NODE_ATTR,
NODE_CONVERT,
NODE_FRESNEL,
NODE_WIREFRAME,
NODE_EMISSION_WEIGHT,
NODE_TEX_GRADIENT,
NODE_TEX_VORONOI,

View File

@@ -0,0 +1,97 @@
/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2013, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
CCL_NAMESPACE_BEGIN
/* Wireframe Node */
__device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_size, uint out_fac, uint use_pixel_size)
{
/* Input Data */
float size = stack_load_float(stack, in_size);
int pixel_size = (int)use_pixel_size;
/* Output */
float f = 0.0f;
/* Calculate wireframe */
#ifdef __HAIR__
if (sd->segment == ~0) {
#else
{
#endif
float3 Co[3];
float pixelwidth = 1.0f;
/* Triangles */
float np = 3;
triangle_vertices(kg, sd->prim, Co);
if(!(sd->flag & SD_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &Co[0]);
object_position_transform(kg, sd, &Co[1]);
object_position_transform(kg, sd, &Co[2]);
}
if(pixel_size) {
// Project the derivatives of P to the viewing plane defined
// by I so we have a measure of how big is a pixel at this point
float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I);
float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I);
// Take the average of both axis' length
pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f;
}
// Use half the width as the neighbor face will render the
// other half. And take the square for fast comparison
pixelwidth *= 0.5f * size;
pixelwidth *= pixelwidth;
for (int i = 0; i < np; i++) {
int i2 = i ? i - 1 : np - 1;
float3 dir = sd->P - Co[i];
float3 edge = Co[i] - Co[i2];
float3 crs = cross(edge, dir);
// At this point dot(crs, crs) / dot(edge, edge) is
// the square of area / length(edge) == square of the
// distance to the edge.
if (dot(crs, crs) < (dot(edge, edge) * pixelwidth))
f = 1.0f;
}
}
if (stack_valid(out_fac))
stack_store_float(stack, out_fac, f);
}
CCL_NAMESPACE_END

View File

@@ -2891,6 +2891,33 @@ void LayerWeightNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_layer_weight");
}
/* Wireframe */
WireframeNode::WireframeNode()
: ShaderNode("Wireframe")
{
add_input("Size", SHADER_SOCKET_FLOAT, 0.01f);
add_output("Fac", SHADER_SOCKET_FLOAT);
use_pixel_size = false;
}
void WireframeNode::compile(SVMCompiler& compiler)
{
ShaderInput *size_in = input("Size");
ShaderOutput *fac_out = output("Fac");
compiler.stack_assign(size_in);
compiler.stack_assign(fac_out);
compiler.add_node(NODE_WIREFRAME, size_in->stack_offset, fac_out->stack_offset, use_pixel_size);
}
void WireframeNode::compile(OSLCompiler& compiler)
{
compiler.parameter("use_pixel_size", use_pixel_size);
compiler.add(this, "node_wireframe");
}
/* Output */
OutputNode::OutputNode()

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@@ -442,6 +442,13 @@ public:
SHADER_NODE_CLASS(LayerWeightNode)
};
class WireframeNode : public ShaderNode {
public:
SHADER_NODE_CLASS(WireframeNode)
bool use_pixel_size;
};
class MathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MathNode)

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@@ -136,6 +136,7 @@ shader_node_categories = [
NodeItem("ShaderNodeValue"),
NodeItem("ShaderNodeTangent"),
NodeItem("ShaderNodeNewGeometry"),
NodeItem("ShaderNodeWireframe"),
NodeItem("ShaderNodeObjectInfo"),
NodeItem("ShaderNodeHairInfo"),
NodeItem("ShaderNodeParticleInfo"),

View File

@@ -738,6 +738,7 @@ struct ShadeResult;
#define SH_NODE_NORMAL_MAP 175
#define SH_NODE_HAIR_INFO 176
#define SH_NODE_SUBSURFACE_SCATTERING 177
#define SH_NODE_WIREFRAME 178
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1

View File

@@ -3394,6 +3394,7 @@ static void registerShaderNodes(void)
register_node_type_sh_brightcontrast();
register_node_type_sh_value();
register_node_type_sh_rgb();
register_node_type_sh_wireframe();
register_node_type_sh_mix_rgb();
register_node_type_sh_valtorgb();
register_node_type_sh_rgbtobw();

View File

@@ -759,6 +759,11 @@ static void node_shader_buts_attribute(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "attribute_name", 0, IFACE_("Name"), ICON_NONE);
}
static void node_shader_buts_wireframe(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_pixel_size", 0, NULL, 0);
}
static void node_shader_buts_tex_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
@@ -965,6 +970,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_ATTRIBUTE:
ntype->uifunc = node_shader_buts_attribute;
break;
case SH_NODE_WIREFRAME:
ntype->uifunc = node_shader_buts_wireframe;
break;
case SH_NODE_TEX_SKY:
ntype->uifunc = node_shader_buts_tex_sky;
break;

View File

@@ -3406,6 +3406,16 @@ static void def_sh_tex_coord(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
static void def_sh_tex_wireframe(StructRNA *srna)
{
PropertyRNA *prop;
prop = RNA_def_property(srna, "use_pixel_size", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "custom1", 1);
RNA_def_property_ui_text(prop, "Pixel Size", "Use screen pixel size instead of world units");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
static void def_glossy(StructRNA *srna)
{
PropertyRNA *prop;

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@@ -145,6 +145,7 @@ set(SRC
shader/nodes/node_shader_texture.c
shader/nodes/node_shader_valToRgb.c
shader/nodes/node_shader_value.c
shader/nodes/node_shader_wireframe.c
shader/nodes/node_shader_vectMath.c
shader/nodes/node_shader_add_shader.c
shader/nodes/node_shader_ambient_occlusion.c

View File

@@ -79,6 +79,7 @@ void register_node_type_sh_light_path(void);
void register_node_type_sh_light_falloff(void);
void register_node_type_sh_object_info(void);
void register_node_type_sh_fresnel(void);
void register_node_type_sh_wireframe(void);
void register_node_type_sh_layer_weight(void);
void register_node_type_sh_tex_coord(void);
void register_node_type_sh_particle_info(void);

View File

@@ -94,6 +94,7 @@ DefNode( ShaderNode, SH_NODE_LIGHT_FALLOFF, 0, "LI
DefNode( ShaderNode, SH_NODE_OBJECT_INFO, 0, "OBJECT_INFO", ObjectInfo, "Object Info", "" )
DefNode( ShaderNode, SH_NODE_PARTICLE_INFO, 0, "PARTICLE_INFO", ParticleInfo, "Particle Info", "" )
DefNode( ShaderNode, SH_NODE_HAIR_INFO, 0, "HAIR_INFO", HairInfo, "Hair Info", "" )
DefNode( ShaderNode, SH_NODE_WIREFRAME, def_sh_tex_wireframe, "WIREFRAME", Wireframe, "Wireframe", "" )
DefNode( ShaderNode, SH_NODE_BUMP, def_sh_bump, "BUMP", Bump, "Bump", "" )
DefNode( ShaderNode, SH_NODE_NORMAL_MAP, def_sh_normal_map, "NORMAL_MAP", NormalMap, "Normal Map", "" )
DefNode( ShaderNode, SH_NODE_TANGENT, def_sh_tangent, "TANGENT", Tangent, "Tangent", "" )

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@@ -0,0 +1,54 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../node_shader_util.h"
/* **************** Wireframe ******************** */
static bNodeSocketTemplate sh_node_wireframe_in[] = {
{ SOCK_FLOAT, 1, N_("Size"), 0.01f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_wireframe_out[] = {
{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
/* node type definition */
void register_node_type_sh_wireframe(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT, NODE_OPTIONS);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_wireframe_in, sh_node_wireframe_out);
node_type_size(&ntype, 150, 60, 200);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
nodeRegisterType(&ntype);
}