Cycles / Wireframe node:
* Added a wireframe node (Input category) to get access to Mesh wireframe data. The thickness can be controlled via a "Size" parameter, and is available in world units (default) and screen pixel size. * Only the triangulated mesh is available now, quads is for later. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wireframe Render and Example file: http://www.pasteall.org/pic/show.php?id=51731 http://www.pasteall.org/blend/21510
This commit is contained in:
@@ -378,6 +378,12 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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else if (b_node.is_a(&RNA_ShaderNodeNewGeometry)) {
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node = new GeometryNode();
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}
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else if (b_node.is_a(&RNA_ShaderNodeWireframe)) {
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BL::ShaderNodeWireframe b_wireframe_node(b_node);
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WireframeNode *wire = new WireframeNode();
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wire->use_pixel_size = b_wireframe_node.use_pixel_size();
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node = wire;
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}
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else if (b_node.is_a(&RNA_ShaderNodeLightPath)) {
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node = new LightPathNode();
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}
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@@ -78,6 +78,7 @@ set(SRC_SVM_HEADERS
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svm/svm_brick.h
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svm/svm_displace.h
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svm/svm_fresnel.h
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svm/svm_wireframe.h
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svm/svm_gamma.h
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svm/svm_brightness.h
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svm/svm_geometry.h
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@@ -67,6 +67,7 @@ set(SRC_OSL
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node_voronoi_texture.osl
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node_ward_bsdf.osl
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node_wave_texture.osl
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node_wireframe.osl
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)
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set(SRC_OSL_HEADERS
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29
intern/cycles/kernel/shaders/node_wireframe.osl
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29
intern/cycles/kernel/shaders/node_wireframe.osl
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@@ -0,0 +1,29 @@
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/*
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* Copyright 2013, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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#include "oslutil.h"
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shader node_wireframe(
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int use_pixel_size = 0,
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float Size = 0.01,
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output float Fac = 0.0)
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{
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Fac = wireframe("triangles", Size, use_pixel_size);
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}
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@@ -151,6 +151,7 @@ CCL_NAMESPACE_END
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#include "svm_convert.h"
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#include "svm_displace.h"
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#include "svm_fresnel.h"
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#include "svm_wireframe.h"
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#include "svm_camera.h"
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#include "svm_geometry.h"
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#include "svm_hsv.h"
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@@ -357,6 +358,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
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case NODE_LAYER_WEIGHT:
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svm_node_layer_weight(sd, stack, node);
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break;
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case NODE_WIREFRAME:
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svm_node_wireframe(kg, sd, stack, node.y, node.z, node.w);
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break;
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#ifdef __EXTRA_NODES__
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case NODE_SET_DISPLACEMENT:
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svm_node_set_displacement(sd, stack, node.y);
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@@ -51,6 +51,7 @@ typedef enum NodeType {
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NODE_ATTR,
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NODE_CONVERT,
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NODE_FRESNEL,
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NODE_WIREFRAME,
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NODE_EMISSION_WEIGHT,
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NODE_TEX_GRADIENT,
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NODE_TEX_VORONOI,
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97
intern/cycles/kernel/svm/svm_wireframe.h
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97
intern/cycles/kernel/svm/svm_wireframe.h
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@@ -0,0 +1,97 @@
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/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2013, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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CCL_NAMESPACE_BEGIN
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/* Wireframe Node */
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__device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_size, uint out_fac, uint use_pixel_size)
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{
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/* Input Data */
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float size = stack_load_float(stack, in_size);
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int pixel_size = (int)use_pixel_size;
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/* Output */
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float f = 0.0f;
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/* Calculate wireframe */
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#ifdef __HAIR__
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if (sd->segment == ~0) {
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#else
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{
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#endif
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float3 Co[3];
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float pixelwidth = 1.0f;
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/* Triangles */
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float np = 3;
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triangle_vertices(kg, sd->prim, Co);
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if(!(sd->flag & SD_TRANSFORM_APPLIED)) {
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object_position_transform(kg, sd, &Co[0]);
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object_position_transform(kg, sd, &Co[1]);
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object_position_transform(kg, sd, &Co[2]);
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}
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if(pixel_size) {
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// Project the derivatives of P to the viewing plane defined
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// by I so we have a measure of how big is a pixel at this point
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float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I);
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float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I);
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// Take the average of both axis' length
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pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f;
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}
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// Use half the width as the neighbor face will render the
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// other half. And take the square for fast comparison
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pixelwidth *= 0.5f * size;
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pixelwidth *= pixelwidth;
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for (int i = 0; i < np; i++) {
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int i2 = i ? i - 1 : np - 1;
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float3 dir = sd->P - Co[i];
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float3 edge = Co[i] - Co[i2];
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float3 crs = cross(edge, dir);
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// At this point dot(crs, crs) / dot(edge, edge) is
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// the square of area / length(edge) == square of the
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// distance to the edge.
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if (dot(crs, crs) < (dot(edge, edge) * pixelwidth))
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f = 1.0f;
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}
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}
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if (stack_valid(out_fac))
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stack_store_float(stack, out_fac, f);
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}
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CCL_NAMESPACE_END
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@@ -2891,6 +2891,33 @@ void LayerWeightNode::compile(OSLCompiler& compiler)
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compiler.add(this, "node_layer_weight");
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}
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/* Wireframe */
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WireframeNode::WireframeNode()
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: ShaderNode("Wireframe")
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{
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add_input("Size", SHADER_SOCKET_FLOAT, 0.01f);
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add_output("Fac", SHADER_SOCKET_FLOAT);
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use_pixel_size = false;
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}
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void WireframeNode::compile(SVMCompiler& compiler)
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{
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ShaderInput *size_in = input("Size");
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ShaderOutput *fac_out = output("Fac");
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compiler.stack_assign(size_in);
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compiler.stack_assign(fac_out);
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compiler.add_node(NODE_WIREFRAME, size_in->stack_offset, fac_out->stack_offset, use_pixel_size);
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}
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void WireframeNode::compile(OSLCompiler& compiler)
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{
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compiler.parameter("use_pixel_size", use_pixel_size);
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compiler.add(this, "node_wireframe");
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}
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/* Output */
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OutputNode::OutputNode()
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@@ -442,6 +442,13 @@ public:
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SHADER_NODE_CLASS(LayerWeightNode)
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};
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class WireframeNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(WireframeNode)
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bool use_pixel_size;
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};
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class MathNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(MathNode)
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@@ -136,6 +136,7 @@ shader_node_categories = [
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NodeItem("ShaderNodeValue"),
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NodeItem("ShaderNodeTangent"),
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NodeItem("ShaderNodeNewGeometry"),
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NodeItem("ShaderNodeWireframe"),
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NodeItem("ShaderNodeObjectInfo"),
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NodeItem("ShaderNodeHairInfo"),
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NodeItem("ShaderNodeParticleInfo"),
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@@ -738,6 +738,7 @@ struct ShadeResult;
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#define SH_NODE_NORMAL_MAP 175
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#define SH_NODE_HAIR_INFO 176
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#define SH_NODE_SUBSURFACE_SCATTERING 177
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#define SH_NODE_WIREFRAME 178
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/* custom defines options for Material node */
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#define SH_NODE_MAT_DIFF 1
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@@ -3394,6 +3394,7 @@ static void registerShaderNodes(void)
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register_node_type_sh_brightcontrast();
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register_node_type_sh_value();
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register_node_type_sh_rgb();
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register_node_type_sh_wireframe();
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register_node_type_sh_mix_rgb();
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register_node_type_sh_valtorgb();
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register_node_type_sh_rgbtobw();
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@@ -759,6 +759,11 @@ static void node_shader_buts_attribute(uiLayout *layout, bContext *UNUSED(C), Po
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uiItemR(layout, ptr, "attribute_name", 0, IFACE_("Name"), ICON_NONE);
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}
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static void node_shader_buts_wireframe(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "use_pixel_size", 0, NULL, 0);
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}
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static void node_shader_buts_tex_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
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{
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PointerRNA imaptr = RNA_pointer_get(ptr, "image");
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@@ -965,6 +970,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
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case SH_NODE_ATTRIBUTE:
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ntype->uifunc = node_shader_buts_attribute;
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break;
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case SH_NODE_WIREFRAME:
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ntype->uifunc = node_shader_buts_wireframe;
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break;
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case SH_NODE_TEX_SKY:
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ntype->uifunc = node_shader_buts_tex_sky;
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break;
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@@ -3406,6 +3406,16 @@ static void def_sh_tex_coord(StructRNA *srna)
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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static void def_sh_tex_wireframe(StructRNA *srna)
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{
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PropertyRNA *prop;
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prop = RNA_def_property(srna, "use_pixel_size", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "custom1", 1);
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RNA_def_property_ui_text(prop, "Pixel Size", "Use screen pixel size instead of world units");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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static void def_glossy(StructRNA *srna)
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{
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PropertyRNA *prop;
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@@ -145,6 +145,7 @@ set(SRC
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shader/nodes/node_shader_texture.c
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shader/nodes/node_shader_valToRgb.c
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shader/nodes/node_shader_value.c
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shader/nodes/node_shader_wireframe.c
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shader/nodes/node_shader_vectMath.c
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shader/nodes/node_shader_add_shader.c
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shader/nodes/node_shader_ambient_occlusion.c
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@@ -79,6 +79,7 @@ void register_node_type_sh_light_path(void);
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void register_node_type_sh_light_falloff(void);
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void register_node_type_sh_object_info(void);
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void register_node_type_sh_fresnel(void);
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void register_node_type_sh_wireframe(void);
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void register_node_type_sh_layer_weight(void);
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void register_node_type_sh_tex_coord(void);
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void register_node_type_sh_particle_info(void);
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@@ -94,6 +94,7 @@ DefNode( ShaderNode, SH_NODE_LIGHT_FALLOFF, 0, "LI
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DefNode( ShaderNode, SH_NODE_OBJECT_INFO, 0, "OBJECT_INFO", ObjectInfo, "Object Info", "" )
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DefNode( ShaderNode, SH_NODE_PARTICLE_INFO, 0, "PARTICLE_INFO", ParticleInfo, "Particle Info", "" )
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DefNode( ShaderNode, SH_NODE_HAIR_INFO, 0, "HAIR_INFO", HairInfo, "Hair Info", "" )
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DefNode( ShaderNode, SH_NODE_WIREFRAME, def_sh_tex_wireframe, "WIREFRAME", Wireframe, "Wireframe", "" )
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DefNode( ShaderNode, SH_NODE_BUMP, def_sh_bump, "BUMP", Bump, "Bump", "" )
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DefNode( ShaderNode, SH_NODE_NORMAL_MAP, def_sh_normal_map, "NORMAL_MAP", NormalMap, "Normal Map", "" )
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DefNode( ShaderNode, SH_NODE_TANGENT, def_sh_tangent, "TANGENT", Tangent, "Tangent", "" )
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54
source/blender/nodes/shader/nodes/node_shader_wireframe.c
Normal file
54
source/blender/nodes/shader/nodes/node_shader_wireframe.c
Normal file
@@ -0,0 +1,54 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../node_shader_util.h"
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/* **************** Wireframe ******************** */
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static bNodeSocketTemplate sh_node_wireframe_in[] = {
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{ SOCK_FLOAT, 1, N_("Size"), 0.01f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f},
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{ -1, 0, "" }
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};
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static bNodeSocketTemplate sh_node_wireframe_out[] = {
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{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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/* node type definition */
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void register_node_type_sh_wireframe(void)
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{
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static bNodeType ntype;
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sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT, NODE_OPTIONS);
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node_type_compatibility(&ntype, NODE_NEW_SHADING);
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node_type_socket_templates(&ntype, sh_node_wireframe_in, sh_node_wireframe_out);
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node_type_size(&ntype, 150, 60, 200);
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node_type_init(&ntype, NULL);
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node_type_storage(&ntype, "", NULL, NULL);
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nodeRegisterType(&ntype);
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}
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Reference in New Issue
Block a user