Geometry Nodes: move some attribute utilities to blenkernel

I need to access these utilities from modifier code as well.
Therefore, they should not live in the nodes module.
This commit is contained in:
Jacques Lucke
2021-02-16 11:55:00 +01:00
parent c03650073e
commit 39f60e6909
9 changed files with 100 additions and 100 deletions

View File

@@ -33,6 +33,8 @@ using fn::CPPType;
const CPPType *custom_data_type_to_cpp_type(const CustomDataType type);
CustomDataType cpp_type_to_custom_data_type(const CPPType &type);
CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType> data_types);
AttributeDomain attribute_domain_highest_priority(Span<AttributeDomain> domains);
/**
* This class offers an indirection for reading an attribute.

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@@ -508,6 +508,96 @@ CustomDataType cpp_type_to_custom_data_type(const blender::fn::CPPType &type)
return static_cast<CustomDataType>(-1);
}
static int attribute_data_type_complexity(const CustomDataType data_type)
{
switch (data_type) {
case CD_PROP_BOOL:
return 0;
case CD_PROP_INT32:
return 1;
case CD_PROP_FLOAT:
return 2;
case CD_PROP_FLOAT2:
return 3;
case CD_PROP_FLOAT3:
return 4;
case CD_PROP_COLOR:
return 5;
#if 0 /* These attribute types are not supported yet. */
case CD_MLOOPCOL:
return 3;
case CD_PROP_STRING:
return 6;
#endif
default:
/* Only accept "generic" custom data types used by the attribute system. */
BLI_assert(false);
return 0;
}
}
CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType> data_types)
{
int highest_complexity = INT_MIN;
CustomDataType most_complex_type = CD_PROP_COLOR;
for (const CustomDataType data_type : data_types) {
const int complexity = attribute_data_type_complexity(data_type);
if (complexity > highest_complexity) {
highest_complexity = complexity;
most_complex_type = data_type;
}
}
return most_complex_type;
}
/**
* \note Generally the order should mirror the order of the domains
* established in each component's ComponentAttributeProviders.
*/
static int attribute_domain_priority(const AttributeDomain domain)
{
switch (domain) {
#if 0
case ATTR_DOMAIN_CURVE:
return 0;
#endif
case ATTR_DOMAIN_POLYGON:
return 1;
case ATTR_DOMAIN_EDGE:
return 2;
case ATTR_DOMAIN_POINT:
return 3;
case ATTR_DOMAIN_CORNER:
return 4;
default:
/* Domain not supported in nodes yet. */
BLI_assert(false);
return 0;
}
}
/**
* Domains with a higher "information density" have a higher priority, in order
* to choose a domain that will not lose data through domain conversion.
*/
AttributeDomain attribute_domain_highest_priority(Span<AttributeDomain> domains)
{
int highest_priority = INT_MIN;
AttributeDomain highest_priority_domain = ATTR_DOMAIN_CORNER;
for (const AttributeDomain domain : domains) {
const int priority = attribute_domain_priority(domain);
if (priority > highest_priority) {
highest_priority = priority;
highest_priority_domain = domain;
}
}
return highest_priority_domain;
}
/**
* A #BuiltinAttributeProvider is responsible for exactly one attribute on a geometry component.
* The attribute is identified by its name and has a fixed domain and type. Builtin attributes do

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@@ -55,7 +55,8 @@ void gather_attribute_info(Map<std::string, AttributeInfo> &attributes,
};
auto modify_info = [&, data_type, domain](AttributeInfo *info) {
info->domain = domain; /* TODO: Use highest priority domain. */
info->data_type = attribute_data_type_highest_complexity({info->data_type, data_type});
info->data_type = bke::attribute_data_type_highest_complexity(
{info->data_type, data_type});
};
attributes.add_or_modify(name, add_info, modify_info);
@@ -294,96 +295,6 @@ void update_attribute_input_socket_availabilities(bNode &node,
}
}
static int attribute_data_type_complexity(const CustomDataType data_type)
{
switch (data_type) {
case CD_PROP_BOOL:
return 0;
case CD_PROP_INT32:
return 1;
case CD_PROP_FLOAT:
return 2;
case CD_PROP_FLOAT2:
return 3;
case CD_PROP_FLOAT3:
return 4;
case CD_PROP_COLOR:
return 5;
#if 0 /* These attribute types are not supported yet. */
case CD_MLOOPCOL:
return 3;
case CD_PROP_STRING:
return 6;
#endif
default:
/* Only accept "generic" custom data types used by the attribute system. */
BLI_assert(false);
return 0;
}
}
CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType> data_types)
{
int highest_complexity = INT_MIN;
CustomDataType most_complex_type = CD_PROP_COLOR;
for (const CustomDataType data_type : data_types) {
const int complexity = attribute_data_type_complexity(data_type);
if (complexity > highest_complexity) {
highest_complexity = complexity;
most_complex_type = data_type;
}
}
return most_complex_type;
}
/**
* \note Generally the order should mirror the order of the domains
* established in each component's ComponentAttributeProviders.
*/
static int attribute_domain_priority(const AttributeDomain domain)
{
switch (domain) {
#if 0
case ATTR_DOMAIN_CURVE:
return 0;
#endif
case ATTR_DOMAIN_POLYGON:
return 1;
case ATTR_DOMAIN_EDGE:
return 2;
case ATTR_DOMAIN_POINT:
return 3;
case ATTR_DOMAIN_CORNER:
return 4;
default:
/* Domain not supported in nodes yet. */
BLI_assert(false);
return 0;
}
}
/**
* Domains with a higher "information density" have a higher priority, in order
* to choose a domain that will not lose data through domain conversion.
*/
AttributeDomain attribute_domain_highest_priority(Span<AttributeDomain> domains)
{
int highest_priority = INT_MIN;
AttributeDomain highest_priority_domain = ATTR_DOMAIN_CORNER;
for (const AttributeDomain domain : domains) {
const int priority = attribute_domain_priority(domain);
if (priority > highest_priority) {
highest_priority = priority;
highest_priority_domain = domain;
}
}
return highest_priority_domain;
}
} // namespace blender::nodes
bool geo_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)

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@@ -44,9 +44,6 @@ void update_attribute_input_socket_availabilities(bNode &node,
const GeometryNodeAttributeInputMode mode,
const bool name_is_available = true);
CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType>);
AttributeDomain attribute_domain_highest_priority(Span<AttributeDomain> domains);
Array<uint32_t> get_geometry_element_ids_as_uints(const GeometryComponent &component,
const AttributeDomain domain);

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@@ -230,7 +230,7 @@ static CustomDataType get_data_type(GeometryComponent &component,
if (operation_tests_equality(node_storage)) {
/* Convert the input attributes to the same data type for the equality tests. Use the higher
* complexity attribute type, otherwise information necessary to the comparison may be lost. */
return attribute_data_type_highest_complexity({
return bke::attribute_data_type_highest_complexity({
params.get_input_attribute_data_type("A", component, CD_PROP_FLOAT),
params.get_input_attribute_data_type("B", component, CD_PROP_FLOAT),
});

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@@ -148,7 +148,7 @@ static void attribute_mix_calc(GeometryComponent &component, const GeoNodeExecPa
/* Use the highest complexity data type among the inputs and outputs, that way the node will
* never "remove information". Use CD_PROP_BOOL as the lowest complexity data type, but in any
* real situation it won't be returned. */
const CustomDataType result_type = attribute_data_type_highest_complexity({
const CustomDataType result_type = bke::attribute_data_type_highest_complexity({
params.get_input_attribute_data_type("A", component, CD_PROP_BOOL),
params.get_input_attribute_data_type("B", component, CD_PROP_BOOL),
params.get_input_attribute_data_type("Result", component, CD_PROP_BOOL),

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@@ -90,7 +90,7 @@ static AttributeDomain get_result_domain(const GeometryComponent &component,
output_domains.append(attribute_z->domain());
}
if (output_domains.size() > 0) {
return attribute_domain_highest_priority(output_domains);
return bke::attribute_domain_highest_priority(output_domains);
}
/* Otherwise use the domain of the input attribute, or the default. */

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@@ -156,8 +156,8 @@ static void determine_final_data_type_and_domain(Span<const GeometryComponent *>
}
}
*r_type = attribute_data_type_highest_complexity(data_types);
*r_domain = attribute_domain_highest_priority(domains);
*r_type = bke::attribute_data_type_highest_complexity(data_types);
*r_domain = bke::attribute_domain_highest_priority(domains);
}
static void fill_new_attribute(Span<const GeometryComponent *> src_components,

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@@ -134,7 +134,7 @@ AttributeDomain GeoNodeExecParams::get_highest_priority_input_domain(
}
if (input_domains.size() > 0) {
return attribute_domain_highest_priority(input_domains);
return bke::attribute_domain_highest_priority(input_domains);
}
return default_domain;