Fixes to cage2d scaling in the node editor

This commit is contained in:
Campbell Barton
2017-09-02 02:00:57 +10:00
parent ce112cf0df
commit 39f8b245d4

View File

@@ -530,6 +530,13 @@ static int manipulator_rect_transform_modal(
bContext *C, wmManipulator *mpr, const wmEvent *event,
eWM_ManipulatorTweak UNUSED(tweak_flag))
{
/* For transform logic to be managable we operate in -0.5..0.5 2D space,
* no matter the size of the rectangle, mouse coorts are scaled to unit space.
* The mouse coords have been projected into the matrix so we don't need to worry about axis alignment.
*
* - The cursor offset are multiplied by 'dims'.
* - Matrix translation is also multiplied by 'dims'.
*/
RectTransformInteraction *data = mpr->interaction_data;
float point_local[2];
@@ -550,12 +557,6 @@ static int manipulator_rect_transform_modal(
}
const int transform_flag = RNA_enum_get(mpr->ptr, "transform");
const float value_xy[2] = {
(point_local[0] - data->orig_mouse[0]),
(point_local[1] - data->orig_mouse[1]),
};
wmManipulatorProperty *mpr_prop;
mpr_prop = WM_manipulator_target_property_find(mpr, "matrix");
@@ -566,8 +567,8 @@ static int manipulator_rect_transform_modal(
if (mpr->highlight_part == ED_MANIPULATOR_CAGE2D_PART_TRANSLATE) {
/* do this to prevent clamping from changing size */
copy_m4_m4(mpr->matrix_offset, data->orig_matrix_offset);
mpr->matrix_offset[3][0] = data->orig_matrix_offset[3][0] + value_xy[0];
mpr->matrix_offset[3][1] = data->orig_matrix_offset[3][1] + value_xy[1];
mpr->matrix_offset[3][0] = data->orig_matrix_offset[3][0] + (point_local[0] - data->orig_mouse[0]);
mpr->matrix_offset[3][1] = data->orig_matrix_offset[3][1] + (point_local[1] - data->orig_mouse[1]);
}
else if (mpr->highlight_part == ED_MANIPULATOR_CAGE2D_PART_ROTATE) {
/* rotate */
@@ -580,35 +581,17 @@ static int manipulator_rect_transform_modal(
if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE) {
manipulator_rect_pivot_from_scale_part(mpr->highlight_part, pivot, constrain_axis);
/* Move pivot to boundary edges w/ non square aspect. */
if (dims[0] < dims[1]) {
pivot[0] /= dims[1];
}
else {
pivot[1] /= dims[0];
}
}
else {
zero_v2(pivot);
}
/* scale around pivot */
float matrix_scale[4][4];
unit_m4(matrix_scale);
/* cursor deltas */
/* Cursor deltas scaled to (-0.5..0.5). */
float delta_orig[2], delta_curr[2];
sub_v2_v2v2(delta_orig, data->orig_mouse, pivot);
sub_v2_v2v2(delta_curr, point_local, pivot);
/* NOTE: this works but we may want to apply the scale elsewhere. */
delta_orig[0] /= dims[0];
delta_orig[1] /= dims[1];
delta_curr[0] /= dims[0];
delta_curr[1] /= dims[1];
for (int i = 0; i < 2; i++) {
delta_orig[i] = (data->orig_mouse[i] / dims[i]) - pivot[i];
delta_curr[i] = (point_local[i] / dims[i]) - pivot[i];
}
float scale[2] = {1.0f, 1.0f};
for (int i = 0; i < 2; i++) {
@@ -622,18 +605,28 @@ static int manipulator_rect_transform_modal(
}
if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM) {
if (fabsf(scale[0] - 1.0f) > fabsf(scale[1] - 1.0f)) {
if (constrain_axis[0] == false && constrain_axis[1] == false) {
scale[1] = scale[0] = (scale[1] + scale[0]) / 2.0f;
}
else if (constrain_axis[0] == false) {
scale[1] = scale[0];
}
else {
else if (constrain_axis[1] == false) {
scale[0] = scale[1];
}
else {
BLI_assert(0);
}
}
/* scale around pivot */
float matrix_scale[4][4];
unit_m4(matrix_scale);
mul_v3_fl(matrix_scale[0], scale[0]);
mul_v3_fl(matrix_scale[1], scale[1]);
transform_pivot_set_m4(matrix_scale, (const float [3]){pivot[0], pivot[1], 0.0f});
transform_pivot_set_m4(matrix_scale, (const float [3]){pivot[0] * dims[0], pivot[1] * dims[1], 0.0f});
mul_m4_m4m4(mpr->matrix_offset, data->orig_matrix_offset, matrix_scale);
}