no functional change, avoid making stack arrays for the purpose of indexing.
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@@ -2513,9 +2513,8 @@ static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const
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{
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//assert(vert_index>=0 && vert_index<4);
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SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
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unsigned int indices[] = { pMesh->mface[face_num].v1, pMesh->mface[face_num].v2,
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pMesh->mface[face_num].v3, pMesh->mface[face_num].v4 };
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VECCOPY(fPos, pMesh->mvert[indices[vert_index]].co);
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const float *co= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co;
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VECCOPY(fPos, co);
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}
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static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
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@@ -2528,12 +2527,9 @@ static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[
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float * uv = pMesh->mtface[face_num].uv[vert_index];
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fUV[0]=uv[0]; fUV[1]=uv[1];
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}
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else
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{
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unsigned int indices[] = { pMesh->mface[face_num].v1, pMesh->mface[face_num].v2,
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pMesh->mface[face_num].v3, pMesh->mface[face_num].v4 };
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map_to_sphere( &fUV[0], &fUV[1],pMesh->orco[indices[vert_index]][0], pMesh->orco[indices[vert_index]][1], pMesh->orco[indices[vert_index]][2]);
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else {
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const float *orco= pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]];
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map_to_sphere( &fUV[0], &fUV[1], orco[0], orco[1], orco[2]);
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}
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}
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@@ -2541,36 +2537,30 @@ static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const
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{
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//assert(vert_index>=0 && vert_index<4);
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SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
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unsigned int indices[] = { pMesh->mface[face_num].v1, pMesh->mface[face_num].v2,
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pMesh->mface[face_num].v3, pMesh->mface[face_num].v4 };
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const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH);
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if(!smoothnormal) // flat
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{
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if(pMesh->precomputedFaceNormals)
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{
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if(pMesh->precomputedFaceNormals) {
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VECCOPY(fNorm, &pMesh->precomputedFaceNormals[3*face_num]);
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}
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else
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{
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float nor[3];
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float * p0, * p1, * p2;
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const int iGetNrVerts = pMesh->mface[face_num].v4!=0 ? 4 : 3;
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p0 = pMesh->mvert[indices[0]].co; p1 = pMesh->mvert[indices[1]].co; p2 = pMesh->mvert[indices[2]].co;
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if(iGetNrVerts==4)
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{
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float * p3 = pMesh->mvert[indices[3]].co;
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normal_quad_v3( nor, p0, p1, p2, p3);
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else {
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MFace *mf= &pMesh->mface[face_num];
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float *p0= pMesh->mvert[mf->v1].co;
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float *p1= pMesh->mvert[mf->v2].co;
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float *p2= pMesh->mvert[mf->v3].co;
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if(mf->v4) {
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float *p3 = pMesh->mvert[mf->v4].co;
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normal_quad_v3(fNorm, p0, p1, p2, p3);
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}
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else {
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normal_tri_v3(nor, p0, p1, p2);
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normal_tri_v3(fNorm, p0, p1, p2);
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}
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VECCOPY(fNorm, nor);
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}
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}
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else
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{
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short *no = pMesh->mvert[indices[vert_index]].no;
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else {
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const short *no= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no;
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normal_short_to_float_v3(fNorm, no);
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normalize_v3(fNorm); /* XXX, is this needed */
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}
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