Fix: Workbench-Next: Viewport Image Render
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@@ -135,11 +135,12 @@ void SceneState::init(Object *camera_ob /*= nullptr*/)
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if (v3d && ELEM(v3d->shading.type, OB_RENDER, OB_MATERIAL)) {
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_samples_len = scene->display.viewport_aa;
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}
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else if (DRW_state_is_image_render()) {
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else if (DRW_state_is_scene_render()) {
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_samples_len = scene->display.render_aa;
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}
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if (is_navigating || is_playback) {
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if (is_navigating || is_playback || DRW_state_is_viewport_image_render()) {
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/* Only draw using SMAA or no AA when navigating. */
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/* Same for viewport image render, since it's limited to a single sample. */
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_samples_len = min_ii(_samples_len, 1);
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}
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/* 0 samples means no AA */
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