for view layer calculation, only break early if all layers are set, was breaking if any layer was set.
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@@ -542,7 +542,8 @@ static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, Scene *scene
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while(base) {
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lay_used|= base->lay;
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if (lay_used & (1<<20-1)) break;
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if ((lay_used & ((1<<20)-1)) == (1<<20)-1)
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break;
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base= base->next;
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}
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