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@@ -0,0 +1,3837 @@
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_image_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_group_types.h"
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#include "DNA_key_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_nla_types.h"
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#include "DNA_object_types.h"
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#include "DNA_oops_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_text_types.h"
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#include "DNA_world_types.h"
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#include "DNA_sequence_types.h"
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#include "BLI_blenlib.h"
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#include "IMB_imbuf_types.h"
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#include "BKE_constraint.h"
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#include "BKE_context.h"
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#include "BKE_deform.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_group.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_screen.h"
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#include "BKE_scene.h"
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#include "BKE_utildefines.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "ED_types.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BIF_editarmature.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "UI_text.h"
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#include "outliner_intern.h"
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#ifdef INTERNATIONAL
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#include "FTF_Api.h"
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#endif
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#include "PIL_time.h"
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#define OL_H 19
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#define OL_X 18
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#define OL_TOG_RESTRICT_VIEWX 54
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#define OL_TOG_RESTRICT_SELECTX 36
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#define OL_TOG_RESTRICT_RENDERX 18
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#define OL_TOGW OL_TOG_RESTRICT_VIEWX
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#define TS_CHUNK 128
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#define TREESTORE(a) ((a)?soops->treestore->data+(a)->store_index:NULL)
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/* ************* XXX **************** */
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static void allqueue() {}
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static void BIF_undo_push() {}
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static void BIF_preview_changed() {}
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static void set_scene() {}
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static void error() {}
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static int pupmenu() {return 0;}
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/* ********************************** */
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/* ******************** PROTOTYPES ***************** */
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static void outliner_draw_tree_element(Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty);
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static void outliner_do_object_operation(Scene *scene, SpaceOops *soops, ListBase *lb,
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void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *));
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/* ******************** PERSISTANT DATA ***************** */
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static void outliner_storage_cleanup(SpaceOops *soops)
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{
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TreeStore *ts= soops->treestore;
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if(ts) {
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TreeStoreElem *tselem;
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int a, unused= 0;
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/* each element used once, for ID blocks with more users to have each a treestore */
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for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) tselem->used= 0;
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/* cleanup only after reading file or undo step */
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if(soops->storeflag & SO_TREESTORE_CLEANUP) {
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for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
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if(tselem->id==NULL) unused++;
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}
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if(unused) {
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if(ts->usedelem == unused) {
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MEM_freeN(ts->data);
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ts->data= NULL;
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ts->usedelem= ts->totelem= 0;
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}
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else {
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TreeStoreElem *tsnewar, *tsnew;
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tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem");
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for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
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if(tselem->id) {
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*tsnew= *tselem;
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tsnew++;
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}
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}
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MEM_freeN(ts->data);
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ts->data= tsnewar;
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ts->usedelem-= unused;
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ts->totelem= ts->usedelem;
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}
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}
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}
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}
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}
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static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr)
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{
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TreeStore *ts;
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TreeStoreElem *tselem;
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int a;
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/* case 1; no TreeStore */
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if(soops->treestore==NULL) {
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ts= soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore");
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}
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ts= soops->treestore;
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/* check if 'te' is in treestore */
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tselem= ts->data;
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for(a=0; a<ts->usedelem; a++, tselem++) {
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if(tselem->id==id && tselem->used==0) {
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if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) {
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te->store_index= a;
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tselem->used= 1;
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return;
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}
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}
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}
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/* add 1 element to treestore */
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if(ts->usedelem==ts->totelem) {
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TreeStoreElem *tsnew;
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tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data");
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if(ts->data) {
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memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem));
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MEM_freeN(ts->data);
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}
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ts->data= tsnew;
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ts->totelem+= TS_CHUNK;
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}
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tselem= ts->data+ts->usedelem;
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tselem->type= type;
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if(type) tselem->nr= nr; // we're picky! :)
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else tselem->nr= 0;
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tselem->id= id;
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tselem->used = 0;
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tselem->flag= TSE_CLOSED;
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te->store_index= ts->usedelem;
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ts->usedelem++;
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}
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/* ******************** TREE MANAGEMENT ****************** */
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void outliner_free_tree(ListBase *lb)
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{
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while(lb->first) {
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TreeElement *te= lb->first;
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outliner_free_tree(&te->subtree);
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BLI_remlink(lb, te);
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MEM_freeN(te);
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}
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}
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static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
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{
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TreeElement *te= lb->first;
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while(te) {
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TreeStoreElem *tselem= TREESTORE(te);
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if((tselem->flag & TSE_CLOSED)==0)
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outliner_height(soops, &te->subtree, h);
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(*h)++;
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te= te->next;
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}
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}
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static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
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{
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TreeElement *te= lb->first;
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while(te) {
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TreeStoreElem *tselem= TREESTORE(te);
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if(tselem->flag & TSE_CLOSED) {
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if (te->xend > *w)
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*w = te->xend;
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}
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outliner_width(soops, &te->subtree, w);
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te= te->next;
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}
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}
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static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index)
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{
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TreeElement *te= lb->first, *tes;
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while(te) {
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if(te->store_index==store_index) return te;
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tes= outliner_find_tree_element(&te->subtree, store_index);
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if(tes) return tes;
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te= te->next;
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}
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return NULL;
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}
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static ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode)
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{
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TreeStoreElem *tselem;
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te= te->parent;
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while(te) {
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tselem= TREESTORE(te);
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if(tselem->type==0 && te->idcode==idcode) return tselem->id;
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te= te->parent;
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}
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return NULL;
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}
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struct treesort {
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TreeElement *te;
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ID *id;
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char *name;
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short idcode;
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};
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static int treesort_alpha(const void *v1, const void *v2)
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{
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const struct treesort *x1= v1, *x2= v2;
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int comp;
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/* first put objects last (hierarchy) */
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comp= (x1->idcode==ID_OB);
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if(x2->idcode==ID_OB) comp+=2;
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if(comp==1) return 1;
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else if(comp==2) return -1;
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else if(comp==3) {
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int comp= strcmp(x1->name, x2->name);
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if( comp>0 ) return 1;
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else if( comp<0) return -1;
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return 0;
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}
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return 0;
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}
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/* this is nice option for later? doesnt look too useful... */
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#if 0
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static int treesort_obtype_alpha(const void *v1, const void *v2)
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{
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|
const struct treesort *x1= v1, *x2= v2;
|
|
|
|
|
|
|
|
|
|
/* first put objects last (hierarchy) */
|
|
|
|
|
if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1;
|
|
|
|
|
else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1;
|
|
|
|
|
else {
|
|
|
|
|
/* 2nd we check ob type */
|
|
|
|
|
if(x1->idcode==ID_OB && x2->idcode==ID_OB) {
|
|
|
|
|
if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1;
|
|
|
|
|
else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1;
|
|
|
|
|
else return 0;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
int comp= strcmp(x1->name, x2->name);
|
|
|
|
|
|
|
|
|
|
if( comp>0 ) return 1;
|
|
|
|
|
else if( comp<0) return -1;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* sort happens on each subtree individual */
|
|
|
|
|
static void outliner_sort(SpaceOops *soops, ListBase *lb)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
int totelem=0;
|
|
|
|
|
|
|
|
|
|
te= lb->last;
|
|
|
|
|
if(te==NULL) return;
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
/* sorting rules; only object lists or deformgroups */
|
|
|
|
|
if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) {
|
|
|
|
|
|
|
|
|
|
/* count first */
|
|
|
|
|
for(te= lb->first; te; te= te->next) totelem++;
|
|
|
|
|
|
|
|
|
|
if(totelem>1) {
|
|
|
|
|
struct treesort *tear= MEM_mallocN(totelem*sizeof(struct treesort), "tree sort array");
|
|
|
|
|
struct treesort *tp=tear;
|
|
|
|
|
int skip= 0;
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next, tp++) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
tp->te= te;
|
|
|
|
|
tp->name= te->name;
|
|
|
|
|
tp->idcode= te->idcode;
|
|
|
|
|
if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // dont sort this
|
|
|
|
|
tp->id= tselem->id;
|
|
|
|
|
}
|
|
|
|
|
/* keep beginning of list */
|
|
|
|
|
for(tp= tear, skip=0; skip<totelem; skip++, tp++)
|
|
|
|
|
if(tp->idcode) break;
|
|
|
|
|
|
|
|
|
|
if(skip<totelem)
|
|
|
|
|
qsort(tear+skip, totelem-skip, sizeof(struct treesort), treesort_alpha);
|
|
|
|
|
|
|
|
|
|
lb->first=lb->last= NULL;
|
|
|
|
|
tp= tear;
|
|
|
|
|
while(totelem--) {
|
|
|
|
|
BLI_addtail(lb, tp->te);
|
|
|
|
|
tp++;
|
|
|
|
|
}
|
|
|
|
|
MEM_freeN(tear);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
outliner_sort(soops, &te->subtree);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Prototype, see functions below */
|
|
|
|
|
static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
|
|
|
|
|
TreeElement *parent, short type, short index);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl)
|
|
|
|
|
{
|
|
|
|
|
TreeStoreElem *tselem= TREESTORE(tenla);
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_COMBINED);
|
|
|
|
|
te->name= "Combined";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
/* save cpu cycles, but we add the first to invoke an open/close triangle */
|
|
|
|
|
if(tselem->flag & TSE_CLOSED)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_Z);
|
|
|
|
|
te->name= "Z";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_VECTOR);
|
|
|
|
|
te->name= "Vector";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_NORMAL);
|
|
|
|
|
te->name= "Normal";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_UV);
|
|
|
|
|
te->name= "UV";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_MIST);
|
|
|
|
|
te->name= "Mist";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_INDEXOB);
|
|
|
|
|
te->name= "Index Object";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RGBA);
|
|
|
|
|
te->name= "Color";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_DIFFUSE);
|
|
|
|
|
te->name= "Diffuse";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SPEC);
|
|
|
|
|
te->name= "Specular";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SHADOW);
|
|
|
|
|
te->name= "Shadow";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_AO);
|
|
|
|
|
te->name= "AO";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFLECT);
|
|
|
|
|
te->name= "Reflection";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFRACT);
|
|
|
|
|
te->name= "Refraction";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RADIO);
|
|
|
|
|
te->name= "Radiosity";
|
|
|
|
|
te->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* special handling of hierarchical non-lib data */
|
|
|
|
|
static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone,
|
|
|
|
|
TreeElement *parent, int *a)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a);
|
|
|
|
|
|
|
|
|
|
(*a)++;
|
|
|
|
|
te->name= curBone->name;
|
|
|
|
|
te->directdata= curBone;
|
|
|
|
|
|
|
|
|
|
for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) {
|
|
|
|
|
outliner_add_bone(soops, &te->subtree, id, curBone, te, a);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te)
|
|
|
|
|
{
|
|
|
|
|
SceneRenderLayer *srl;
|
|
|
|
|
TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0);
|
|
|
|
|
int a;
|
|
|
|
|
|
|
|
|
|
tenla->name= "RenderLayers";
|
|
|
|
|
for(a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) {
|
|
|
|
|
TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a);
|
|
|
|
|
tenlay->name= srl->name;
|
|
|
|
|
tenlay->directdata= &srl->passflag;
|
|
|
|
|
|
|
|
|
|
if(srl->light_override)
|
|
|
|
|
outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0);
|
|
|
|
|
if(srl->mat_override)
|
|
|
|
|
outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0);
|
|
|
|
|
|
|
|
|
|
outliner_add_passes(soops, tenlay, &sce->id, srl);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
outliner_add_element(soops, lb, sce->world, te, 0, 0);
|
|
|
|
|
|
|
|
|
|
if(sce->scriptlink.scripts) {
|
|
|
|
|
int a= 0;
|
|
|
|
|
tenla= outliner_add_element(soops, lb, sce, te, TSE_SCRIPT_BASE, 0);
|
|
|
|
|
tenla->name= "Scripts";
|
|
|
|
|
for (a=0; a<sce->scriptlink.totscript; a++) {
|
|
|
|
|
outliner_add_element(soops, &tenla->subtree, sce->scriptlink.scripts[a], tenla, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
|
|
|
|
|
TreeElement *parent, short type, short index)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
ID *id= idv;
|
|
|
|
|
int a;
|
|
|
|
|
|
|
|
|
|
if(id==NULL) return NULL;
|
|
|
|
|
|
|
|
|
|
te= MEM_callocN(sizeof(TreeElement), "tree elem");
|
|
|
|
|
/* add to the visual tree */
|
|
|
|
|
BLI_addtail(lb, te);
|
|
|
|
|
/* add to the storage */
|
|
|
|
|
check_persistant(soops, te, id, type, index);
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
te->parent= parent;
|
|
|
|
|
te->index= index; // for data arays
|
|
|
|
|
if((type!=TSE_SEQUENCE) && (type != TSE_SEQ_STRIP) && (type != TSE_SEQUENCE_DUP)) {
|
|
|
|
|
te->name= id->name+2; // default, can be overridden by Library or non-ID data
|
|
|
|
|
te->idcode= GS(id->name);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(type==0) {
|
|
|
|
|
|
|
|
|
|
/* tuck pointer back in object, to construct hierarchy */
|
|
|
|
|
if(GS(id->name)==ID_OB) id->newid= (ID *)te;
|
|
|
|
|
|
|
|
|
|
/* expand specific data always */
|
|
|
|
|
switch(GS(id->name)) {
|
|
|
|
|
case ID_LI:
|
|
|
|
|
te->name= ((Library *)id)->name;
|
|
|
|
|
break;
|
|
|
|
|
case ID_SCE:
|
|
|
|
|
outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te);
|
|
|
|
|
break;
|
|
|
|
|
case ID_OB:
|
|
|
|
|
{
|
|
|
|
|
Object *ob= (Object *)id;
|
|
|
|
|
|
|
|
|
|
if(ob->proxy && ob->id.lib==NULL)
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0);
|
|
|
|
|
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0);
|
|
|
|
|
|
|
|
|
|
if(ob->pose) {
|
|
|
|
|
bPoseChannel *pchan;
|
|
|
|
|
TreeElement *ten;
|
|
|
|
|
TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0);
|
|
|
|
|
|
|
|
|
|
tenla->name= "Pose";
|
|
|
|
|
|
|
|
|
|
if(ob!=G.obedit && (ob->flag & OB_POSEMODE)) { // channels undefined in editmode, but we want the 'tenla' pose icon itself
|
|
|
|
|
int a= 0, const_index= 1000; /* ensure unique id for bone constraints */
|
|
|
|
|
|
|
|
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) {
|
|
|
|
|
ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a);
|
|
|
|
|
ten->name= pchan->name;
|
|
|
|
|
ten->directdata= pchan;
|
|
|
|
|
pchan->prev= (bPoseChannel *)ten;
|
|
|
|
|
|
|
|
|
|
if(pchan->constraints.first) {
|
|
|
|
|
//Object *target;
|
|
|
|
|
bConstraint *con;
|
|
|
|
|
TreeElement *ten1;
|
|
|
|
|
TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0);
|
|
|
|
|
//char *str;
|
|
|
|
|
|
|
|
|
|
tenla1->name= "Constraints";
|
|
|
|
|
for(con= pchan->constraints.first; con; con= con->next, const_index++) {
|
|
|
|
|
ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index);
|
|
|
|
|
#if 0 /* disabled as it needs to be reworked for recoded constraints system */
|
|
|
|
|
target= get_constraint_target(con, &str);
|
|
|
|
|
if(str && str[0]) ten1->name= str;
|
|
|
|
|
else if(target) ten1->name= target->id.name+2;
|
|
|
|
|
else ten1->name= con->name;
|
|
|
|
|
#endif
|
|
|
|
|
ten1->name= con->name;
|
|
|
|
|
ten1->directdata= con;
|
|
|
|
|
/* possible add all other types links? */
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* make hierarchy */
|
|
|
|
|
ten= tenla->subtree.first;
|
|
|
|
|
while(ten) {
|
|
|
|
|
TreeElement *nten= ten->next, *par;
|
|
|
|
|
tselem= TREESTORE(ten);
|
|
|
|
|
if(tselem->type==TSE_POSE_CHANNEL) {
|
|
|
|
|
pchan= (bPoseChannel *)ten->directdata;
|
|
|
|
|
if(pchan->parent) {
|
|
|
|
|
BLI_remlink(&tenla->subtree, ten);
|
|
|
|
|
par= (TreeElement *)pchan->parent->prev;
|
|
|
|
|
BLI_addtail(&par->subtree, ten);
|
|
|
|
|
ten->parent= par;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ten= nten;
|
|
|
|
|
}
|
|
|
|
|
/* restore prev pointers */
|
|
|
|
|
pchan= ob->pose->chanbase.first;
|
|
|
|
|
if(pchan) pchan->prev= NULL;
|
|
|
|
|
for(; pchan; pchan= pchan->next) {
|
|
|
|
|
if(pchan->next) pchan->next->prev= pchan;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Pose Groups */
|
|
|
|
|
if(ob->pose->agroups.first) {
|
|
|
|
|
bActionGroup *agrp;
|
|
|
|
|
TreeElement *ten;
|
|
|
|
|
TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0);
|
|
|
|
|
int a= 0;
|
|
|
|
|
|
|
|
|
|
tenla->name= "Bone Groups";
|
|
|
|
|
for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) {
|
|
|
|
|
ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a);
|
|
|
|
|
ten->name= agrp->name;
|
|
|
|
|
ten->directdata= agrp;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ob->ipo, te, 0, 0);
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ob->action, te, 0, 0);
|
|
|
|
|
|
|
|
|
|
for(a=0; a<ob->totcol; a++)
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a);
|
|
|
|
|
|
|
|
|
|
if(ob->constraints.first) {
|
|
|
|
|
//Object *target;
|
|
|
|
|
bConstraint *con;
|
|
|
|
|
TreeElement *ten;
|
|
|
|
|
TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0);
|
|
|
|
|
int a= 0;
|
|
|
|
|
//char *str;
|
|
|
|
|
|
|
|
|
|
tenla->name= "Constraints";
|
|
|
|
|
for(con= ob->constraints.first; con; con= con->next, a++) {
|
|
|
|
|
ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a);
|
|
|
|
|
#if 0 /* disabled due to constraints system targets recode... code here needs review */
|
|
|
|
|
target= get_constraint_target(con, &str);
|
|
|
|
|
if(str && str[0]) ten->name= str;
|
|
|
|
|
else if(target) ten->name= target->id.name+2;
|
|
|
|
|
else ten->name= con->name;
|
|
|
|
|
#endif
|
|
|
|
|
ten->name= con->name;
|
|
|
|
|
ten->directdata= con;
|
|
|
|
|
/* possible add all other types links? */
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(ob->modifiers.first) {
|
|
|
|
|
ModifierData *md;
|
|
|
|
|
TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0);
|
|
|
|
|
int index;
|
|
|
|
|
|
|
|
|
|
temod->name = "Modifiers";
|
|
|
|
|
for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
|
|
|
|
|
TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
|
|
|
|
|
te->name= md->name;
|
|
|
|
|
te->directdata = md;
|
|
|
|
|
|
|
|
|
|
if (md->type==eModifierType_Lattice) {
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
|
|
|
|
|
} else if (md->type==eModifierType_Curve) {
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0);
|
|
|
|
|
} else if (md->type==eModifierType_Armature) {
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
|
|
|
|
|
} else if (md->type==eModifierType_Hook) {
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
|
|
|
|
|
} else if (md->type==eModifierType_ParticleSystem) {
|
|
|
|
|
TreeElement *ten;
|
|
|
|
|
ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
|
|
|
|
|
|
|
|
|
|
ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
|
|
|
|
|
ten->directdata = psys;
|
|
|
|
|
ten->name = psys->part->id.name+2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(ob->defbase.first) {
|
|
|
|
|
bDeformGroup *defgroup;
|
|
|
|
|
TreeElement *ten;
|
|
|
|
|
TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0);
|
|
|
|
|
int a= 0;
|
|
|
|
|
|
|
|
|
|
tenla->name= "Vertex Groups";
|
|
|
|
|
for (defgroup=ob->defbase.first; defgroup; defgroup=defgroup->next, a++) {
|
|
|
|
|
ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a);
|
|
|
|
|
ten->name= defgroup->name;
|
|
|
|
|
ten->directdata= defgroup;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(ob->scriptlink.scripts) {
|
|
|
|
|
TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_SCRIPT_BASE, 0);
|
|
|
|
|
int a= 0;
|
|
|
|
|
|
|
|
|
|
tenla->name= "Scripts";
|
|
|
|
|
for (a=0; a<ob->scriptlink.totscript; a++) { /* ** */
|
|
|
|
|
outliner_add_element(soops, &tenla->subtree, ob->scriptlink.scripts[a], te, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(ob->dup_group)
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0);
|
|
|
|
|
|
|
|
|
|
if(ob->nlastrips.first) {
|
|
|
|
|
bActionStrip *strip;
|
|
|
|
|
TreeElement *ten;
|
|
|
|
|
TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_NLA, 0);
|
|
|
|
|
int a= 0;
|
|
|
|
|
|
|
|
|
|
tenla->name= "NLA strips";
|
|
|
|
|
for (strip=ob->nlastrips.first; strip; strip=strip->next, a++) {
|
|
|
|
|
ten= outliner_add_element(soops, &tenla->subtree, strip->act, tenla, TSE_NLA_ACTION, a);
|
|
|
|
|
if(ten) ten->directdata= strip;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_ME:
|
|
|
|
|
{
|
|
|
|
|
Mesh *me= (Mesh *)id;
|
|
|
|
|
outliner_add_element(soops, &te->subtree, me->ipo, te, 0, 0);
|
|
|
|
|
outliner_add_element(soops, &te->subtree, me->key, te, 0, 0);
|
|
|
|
|
for(a=0; a<me->totcol; a++)
|
|
|
|
|
outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a);
|
|
|
|
|
/* could do tfaces with image links, but the images are not grouped nicely.
|
|
|
|
|
would require going over all tfaces, sort images in use. etc... */
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_CU:
|
|
|
|
|
{
|
|
|
|
|
Curve *cu= (Curve *)id;
|
|
|
|
|
for(a=0; a<cu->totcol; a++)
|
|
|
|
|
outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_MB:
|
|
|
|
|
{
|
|
|
|
|
MetaBall *mb= (MetaBall *)id;
|
|
|
|
|
for(a=0; a<mb->totcol; a++)
|
|
|
|
|
outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_MA:
|
|
|
|
|
{
|
|
|
|
|
Material *ma= (Material *)id;
|
|
|
|
|
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ma->ipo, te, 0, 0);
|
|
|
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
|
|
|
if(ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_TE:
|
|
|
|
|
{
|
|
|
|
|
Tex *tex= (Tex *)id;
|
|
|
|
|
|
|
|
|
|
outliner_add_element(soops, &te->subtree, tex->ipo, te, 0, 0);
|
|
|
|
|
outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_CA:
|
|
|
|
|
{
|
|
|
|
|
Camera *ca= (Camera *)id;
|
|
|
|
|
outliner_add_element(soops, &te->subtree, ca->ipo, te, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_LA:
|
|
|
|
|
{
|
|
|
|
|
Lamp *la= (Lamp *)id;
|
|
|
|
|
outliner_add_element(soops, &te->subtree, la->ipo, te, 0, 0);
|
|
|
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
|
|
|
if(la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_WO:
|
|
|
|
|
{
|
|
|
|
|
World *wrld= (World *)id;
|
|
|
|
|
outliner_add_element(soops, &te->subtree, wrld->ipo, te, 0, 0);
|
|
|
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
|
|
|
if(wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_KE:
|
|
|
|
|
{
|
|
|
|
|
Key *key= (Key *)id;
|
|
|
|
|
outliner_add_element(soops, &te->subtree, key->ipo, te, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_IP:
|
|
|
|
|
{
|
|
|
|
|
Ipo *ipo= (Ipo *)id;
|
|
|
|
|
IpoCurve *icu;
|
|
|
|
|
Object *lastadded= NULL;
|
|
|
|
|
|
|
|
|
|
for (icu= ipo->curve.first; icu; icu= icu->next) {
|
|
|
|
|
if (icu->driver && icu->driver->ob) {
|
|
|
|
|
if (lastadded != icu->driver->ob) {
|
|
|
|
|
outliner_add_element(soops, &te->subtree, icu->driver->ob, te, TSE_LINKED_OB, 0);
|
|
|
|
|
lastadded= icu->driver->ob;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_AC:
|
|
|
|
|
{
|
|
|
|
|
bAction *act= (bAction *)id;
|
|
|
|
|
bActionChannel *chan;
|
|
|
|
|
int a= 0;
|
|
|
|
|
|
|
|
|
|
tselem= TREESTORE(parent);
|
|
|
|
|
for (chan=act->chanbase.first; chan; chan=chan->next, a++) {
|
|
|
|
|
outliner_add_element(soops, &te->subtree, chan->ipo, te, 0, a);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ID_AR:
|
|
|
|
|
{
|
|
|
|
|
bArmature *arm= (bArmature *)id;
|
|
|
|
|
int a= 0;
|
|
|
|
|
|
|
|
|
|
if(G.obedit && G.obedit->data==arm) {
|
|
|
|
|
EditBone *ebone;
|
|
|
|
|
TreeElement *ten;
|
|
|
|
|
|
|
|
|
|
for (ebone = G.edbo.first; ebone; ebone=ebone->next, a++) {
|
|
|
|
|
ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a);
|
|
|
|
|
ten->directdata= ebone;
|
|
|
|
|
ten->name= ebone->name;
|
|
|
|
|
ebone->temp= ten;
|
|
|
|
|
}
|
|
|
|
|
/* make hierarchy */
|
|
|
|
|
ten= te->subtree.first;
|
|
|
|
|
while(ten) {
|
|
|
|
|
TreeElement *nten= ten->next, *par;
|
|
|
|
|
ebone= (EditBone *)ten->directdata;
|
|
|
|
|
if(ebone->parent) {
|
|
|
|
|
BLI_remlink(&te->subtree, ten);
|
|
|
|
|
par= ebone->parent->temp;
|
|
|
|
|
BLI_addtail(&par->subtree, ten);
|
|
|
|
|
ten->parent= par;
|
|
|
|
|
}
|
|
|
|
|
ten= nten;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* do not extend Armature when we have posemode */
|
|
|
|
|
tselem= TREESTORE(te->parent);
|
|
|
|
|
if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->flag & OB_POSEMODE);
|
|
|
|
|
else {
|
|
|
|
|
Bone *curBone;
|
|
|
|
|
for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
|
|
|
|
|
outliner_add_bone(soops, &te->subtree, id, curBone, te, &a);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(type==TSE_SEQUENCE) {
|
|
|
|
|
Sequence *seq= (Sequence*) idv;
|
|
|
|
|
Sequence *p;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* The idcode is a little hack, but the outliner
|
|
|
|
|
* only check te->idcode if te->type is equal to zero,
|
|
|
|
|
* so this is "safe".
|
|
|
|
|
*/
|
|
|
|
|
te->idcode= seq->type;
|
|
|
|
|
te->directdata= seq;
|
|
|
|
|
|
|
|
|
|
if(seq->type<7) {
|
|
|
|
|
/*
|
|
|
|
|
* This work like the sequence.
|
|
|
|
|
* If the sequence have a name (not default name)
|
|
|
|
|
* show it, in other case put the filename.
|
|
|
|
|
*/
|
|
|
|
|
if(strcmp(seq->name, "SQ"))
|
|
|
|
|
te->name= seq->name;
|
|
|
|
|
else {
|
|
|
|
|
if((seq->strip) && (seq->strip->stripdata))
|
|
|
|
|
te->name= seq->strip->stripdata->name;
|
|
|
|
|
else if((seq->strip) && (seq->strip->tstripdata) && (seq->strip->tstripdata->ibuf))
|
|
|
|
|
te->name= seq->strip->tstripdata->ibuf->name;
|
|
|
|
|
else
|
|
|
|
|
te->name= "SQ None";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(seq->type==SEQ_META) {
|
|
|
|
|
te->name= "Meta Strip";
|
|
|
|
|
p= seq->seqbase.first;
|
|
|
|
|
while(p) {
|
|
|
|
|
outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
|
|
|
|
|
p= p->next;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
outliner_add_element(soops, &te->subtree, (void*)seq->strip, te, TSE_SEQ_STRIP, index);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
te->name= "Effect";
|
|
|
|
|
}
|
|
|
|
|
else if(type==TSE_SEQ_STRIP) {
|
|
|
|
|
Strip *strip= (Strip *)idv;
|
|
|
|
|
|
|
|
|
|
if(strip->dir)
|
|
|
|
|
te->name= strip->dir;
|
|
|
|
|
else
|
|
|
|
|
te->name= "Strip None";
|
|
|
|
|
te->directdata= strip;
|
|
|
|
|
}
|
|
|
|
|
else if(type==TSE_SEQUENCE_DUP) {
|
|
|
|
|
Sequence *seq= (Sequence*)idv;
|
|
|
|
|
|
|
|
|
|
te->idcode= seq->type;
|
|
|
|
|
te->directdata= seq;
|
|
|
|
|
te->name= seq->strip->stripdata->name;
|
|
|
|
|
}
|
|
|
|
|
return te;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te, *ten, *tep;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
/* build hierarchy */
|
|
|
|
|
te= lb->first;
|
|
|
|
|
while(te) {
|
|
|
|
|
ten= te->next;
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
if(tselem->type==0 && te->idcode==ID_OB) {
|
|
|
|
|
Object *ob= (Object *)tselem->id;
|
|
|
|
|
if(ob->parent && ob->parent->id.newid) {
|
|
|
|
|
BLI_remlink(lb, te);
|
|
|
|
|
tep= (TreeElement *)ob->parent->id.newid;
|
|
|
|
|
BLI_addtail(&tep->subtree, te);
|
|
|
|
|
// set correct parent pointers
|
|
|
|
|
for(te=tep->subtree.first; te; te= te->next) te->parent= tep;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
te= ten;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Helped function to put duplicate sequence in the same tree. */
|
|
|
|
|
int need_add_seq_dup(Sequence *seq)
|
|
|
|
|
{
|
|
|
|
|
Sequence *p;
|
|
|
|
|
|
|
|
|
|
if((!seq->strip) || (!seq->strip->stripdata) || (!seq->strip->stripdata->name))
|
|
|
|
|
return(1);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* First check backward, if we found a duplicate
|
|
|
|
|
* sequence before this, don't need it, just return.
|
|
|
|
|
*/
|
|
|
|
|
p= seq->prev;
|
|
|
|
|
while(p) {
|
|
|
|
|
if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
|
|
|
|
|
p= p->prev;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
|
|
|
|
|
return(2);
|
|
|
|
|
p= p->prev;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
p= seq->next;
|
|
|
|
|
while(p) {
|
|
|
|
|
if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
|
|
|
|
|
p= p->next;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
|
|
|
|
|
return(0);
|
|
|
|
|
p= p->next;
|
|
|
|
|
}
|
|
|
|
|
return(1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *ch;
|
|
|
|
|
Sequence *p;
|
|
|
|
|
|
|
|
|
|
p= seq;
|
|
|
|
|
while(p) {
|
|
|
|
|
if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
|
|
|
|
|
p= p->next;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
|
|
|
|
|
ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
|
|
|
|
|
p= p->next;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_build_tree(Scene *scene, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
Base *base;
|
|
|
|
|
Object *ob;
|
|
|
|
|
TreeElement *te, *ten;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
int show_opened= soops->treestore==NULL; /* on first view, we open scenes */
|
|
|
|
|
|
|
|
|
|
if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
outliner_free_tree(&soops->tree);
|
|
|
|
|
outliner_storage_cleanup(soops);
|
|
|
|
|
|
|
|
|
|
/* clear ob id.new flags */
|
|
|
|
|
for(ob= G.main->object.first; ob; ob= ob->id.next) ob->id.newid= NULL;
|
|
|
|
|
|
|
|
|
|
/* options */
|
|
|
|
|
if(soops->outlinevis == SO_LIBRARIES) {
|
|
|
|
|
Library *lib;
|
|
|
|
|
|
|
|
|
|
for(lib= G.main->library.first; lib; lib= lib->id.next) {
|
|
|
|
|
ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0);
|
|
|
|
|
lib->id.newid= (ID *)ten;
|
|
|
|
|
}
|
|
|
|
|
/* make hierarchy */
|
|
|
|
|
ten= soops->tree.first;
|
|
|
|
|
while(ten) {
|
|
|
|
|
TreeElement *nten= ten->next, *par;
|
|
|
|
|
tselem= TREESTORE(ten);
|
|
|
|
|
lib= (Library *)tselem->id;
|
|
|
|
|
if(lib->parent) {
|
|
|
|
|
BLI_remlink(&soops->tree, ten);
|
|
|
|
|
par= (TreeElement *)lib->parent->id.newid;
|
|
|
|
|
BLI_addtail(&par->subtree, ten);
|
|
|
|
|
ten->parent= par;
|
|
|
|
|
}
|
|
|
|
|
ten= nten;
|
|
|
|
|
}
|
|
|
|
|
/* restore newid pointers */
|
|
|
|
|
for(lib= G.main->library.first; lib; lib= lib->id.next)
|
|
|
|
|
lib->id.newid= NULL;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else if(soops->outlinevis == SO_ALL_SCENES) {
|
|
|
|
|
Scene *sce;
|
|
|
|
|
for(sce= G.main->scene.first; sce; sce= sce->id.next) {
|
|
|
|
|
te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0);
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if(sce==scene && show_opened)
|
|
|
|
|
tselem->flag &= ~TSE_CLOSED;
|
|
|
|
|
|
|
|
|
|
for(base= sce->base.first; base; base= base->next) {
|
|
|
|
|
ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0);
|
|
|
|
|
ten->directdata= base;
|
|
|
|
|
}
|
|
|
|
|
outliner_make_hierarchy(soops, &te->subtree);
|
|
|
|
|
/* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
|
|
|
|
|
for(base= sce->base.first; base; base= base->next) base->object->id.newid= NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(soops->outlinevis == SO_CUR_SCENE) {
|
|
|
|
|
|
|
|
|
|
outliner_add_scene_contents(soops, &soops->tree, scene, NULL);
|
|
|
|
|
|
|
|
|
|
for(base= scene->base.first; base; base= base->next) {
|
|
|
|
|
ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
|
|
|
|
|
ten->directdata= base;
|
|
|
|
|
}
|
|
|
|
|
outliner_make_hierarchy(soops, &soops->tree);
|
|
|
|
|
}
|
|
|
|
|
else if(soops->outlinevis == SO_VISIBLE) {
|
|
|
|
|
for(base= scene->base.first; base; base= base->next) {
|
|
|
|
|
if(base->lay & scene->lay)
|
|
|
|
|
outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
outliner_make_hierarchy(soops, &soops->tree);
|
|
|
|
|
}
|
|
|
|
|
else if(soops->outlinevis == SO_GROUPS) {
|
|
|
|
|
Group *group;
|
|
|
|
|
GroupObject *go;
|
|
|
|
|
|
|
|
|
|
for(group= G.main->group.first; group; group= group->id.next) {
|
|
|
|
|
if(group->id.us) {
|
|
|
|
|
te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0);
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
for(go= group->gobject.first; go; go= go->next) {
|
|
|
|
|
ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0);
|
|
|
|
|
ten->directdata= NULL; /* eh, why? */
|
|
|
|
|
}
|
|
|
|
|
outliner_make_hierarchy(soops, &te->subtree);
|
|
|
|
|
/* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
|
|
|
|
|
for(go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(soops->outlinevis == SO_SAME_TYPE) {
|
|
|
|
|
Object *ob= OBACT;
|
|
|
|
|
if(ob) {
|
|
|
|
|
for(base= scene->base.first; base; base= base->next) {
|
|
|
|
|
if(base->object->type==ob->type) {
|
|
|
|
|
ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
|
|
|
|
|
ten->directdata= base;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
outliner_make_hierarchy(soops, &soops->tree);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(soops->outlinevis == SO_SELECTED) {
|
|
|
|
|
for(base= scene->base.first; base; base= base->next) {
|
|
|
|
|
if(base->lay & scene->lay) {
|
|
|
|
|
if(base==BASACT || (base->flag & SELECT)) {
|
|
|
|
|
ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
|
|
|
|
|
ten->directdata= base;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
outliner_make_hierarchy(soops, &soops->tree);
|
|
|
|
|
}
|
|
|
|
|
else if(soops->outlinevis==SO_SEQUENCE) {
|
|
|
|
|
Sequence *seq;
|
|
|
|
|
Editing *ed;
|
|
|
|
|
int op;
|
|
|
|
|
|
|
|
|
|
ed= scene->ed;
|
|
|
|
|
if(!ed)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
seq= ed->seqbasep->first;
|
|
|
|
|
if(!seq)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
while(seq) {
|
|
|
|
|
op= need_add_seq_dup(seq);
|
|
|
|
|
if(op==1)
|
|
|
|
|
ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE, 0);
|
|
|
|
|
else if(op==0) {
|
|
|
|
|
ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE_DUP, 0);
|
|
|
|
|
add_seq_dup(soops, seq, ten, 0);
|
|
|
|
|
}
|
|
|
|
|
seq= seq->next;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0);
|
|
|
|
|
if(ten) ten->directdata= BASACT;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
outliner_sort(soops, &soops->tree);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* **************** INTERACTIVE ************* */
|
|
|
|
|
|
|
|
|
|
static int outliner_count_levels(SpaceOops *soops, ListBase *lb, int curlevel)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
int level=curlevel, lev;
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
|
|
|
|
|
lev= outliner_count_levels(soops, &te->subtree, curlevel+1);
|
|
|
|
|
if(lev>level) level= lev;
|
|
|
|
|
}
|
|
|
|
|
return level;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int outliner_has_one_flag(SpaceOops *soops, ListBase *lb, short flag, short curlevel)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
int level;
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if(tselem->flag & flag) return curlevel;
|
|
|
|
|
|
|
|
|
|
level= outliner_has_one_flag(soops, &te->subtree, flag, curlevel+1);
|
|
|
|
|
if(level) return level;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_set_flag(SpaceOops *soops, ListBase *lb, short flag, short set)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if(set==0) tselem->flag &= ~flag;
|
|
|
|
|
else tselem->flag |= flag;
|
|
|
|
|
outliner_set_flag(soops, &te->subtree, flag, set);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void object_toggle_visibility_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene= NULL; // XXX
|
|
|
|
|
Base *base= (Base *)te->directdata;
|
|
|
|
|
|
|
|
|
|
if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
|
|
|
|
|
if(base) {
|
|
|
|
|
base->object->restrictflag^=OB_RESTRICT_VIEW;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void outliner_toggle_visibility(Scene *scene, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_visibility_cb);
|
|
|
|
|
|
|
|
|
|
BIF_undo_push("Outliner toggle selectability");
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 1);
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWINFO, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void object_toggle_selectability_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene= NULL; // XXX
|
|
|
|
|
Base *base= (Base *)te->directdata;
|
|
|
|
|
|
|
|
|
|
if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
|
|
|
|
|
if(base) {
|
|
|
|
|
base->object->restrictflag^=OB_RESTRICT_SELECT;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void outliner_toggle_selectability(Scene *scene, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_selectability_cb);
|
|
|
|
|
|
|
|
|
|
BIF_undo_push("Outliner toggle selectability");
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 1);
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWINFO, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void object_toggle_renderability_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene= NULL; // XXX
|
|
|
|
|
Base *base= (Base *)te->directdata;
|
|
|
|
|
|
|
|
|
|
if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
|
|
|
|
|
if(base) {
|
|
|
|
|
base->object->restrictflag^=OB_RESTRICT_RENDER;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void outliner_toggle_renderability(Scene *scene, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_renderability_cb);
|
|
|
|
|
|
|
|
|
|
BIF_undo_push("Outliner toggle renderability");
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 1);
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWINFO, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void outliner_toggle_visible(SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if( outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1))
|
|
|
|
|
outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 0);
|
|
|
|
|
else
|
|
|
|
|
outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 1);
|
|
|
|
|
|
|
|
|
|
BIF_undo_push("Outliner toggle visible");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void outliner_toggle_selected(ARegion *ar, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1))
|
|
|
|
|
outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
|
|
|
|
|
else
|
|
|
|
|
outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 1);
|
|
|
|
|
|
|
|
|
|
BIF_undo_push("Outliner toggle selected");
|
|
|
|
|
soops->storeflag |= SO_TREESTORE_REDRAW;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void outliner_openclose_level(SpaceOops *soops, ListBase *lb, int curlevel, int level, int open)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
if(open) {
|
|
|
|
|
if(curlevel<=level) tselem->flag &= ~TSE_CLOSED;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(curlevel>=level) tselem->flag |= TSE_CLOSED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
outliner_openclose_level(soops, &te->subtree, curlevel+1, level, open);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* return 1 when levels were opened */
|
|
|
|
|
static int outliner_open_back(SpaceOops *soops, TreeElement *te)
|
|
|
|
|
{
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
int retval= 0;
|
|
|
|
|
|
|
|
|
|
for (te= te->parent; te; te= te->parent) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if (tselem->flag & TSE_CLOSED) {
|
|
|
|
|
tselem->flag &= ~TSE_CLOSED;
|
|
|
|
|
retval= 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return retval;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* This is not used anywhere at the moment */
|
|
|
|
|
#if 0
|
|
|
|
|
static void outliner_open_reveal(SpaceOops *soops, ListBase *lb, TreeElement *teFind, int *found)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
for (te= lb->first; te; te= te->next) {
|
|
|
|
|
/* check if this tree-element was the one we're seeking */
|
|
|
|
|
if (te == teFind) {
|
|
|
|
|
*found= 1;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* try to see if sub-tree contains it then */
|
|
|
|
|
outliner_open_reveal(soops, &te->subtree, teFind, found);
|
|
|
|
|
if (*found) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if (tselem->flag & TSE_CLOSED)
|
|
|
|
|
tselem->flag &= ~TSE_CLOSED;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void outliner_one_level(SpaceOops *soops, int add)
|
|
|
|
|
{
|
|
|
|
|
int level;
|
|
|
|
|
|
|
|
|
|
level= outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1);
|
|
|
|
|
if(add==1) {
|
|
|
|
|
if(level) outliner_openclose_level(soops, &soops->tree, 1, level, 1);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(level==0) level= outliner_count_levels(soops, &soops->tree, 0);
|
|
|
|
|
if(level) outliner_openclose_level(soops, &soops->tree, 1, level-1, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BIF_undo_push("Outliner show/hide one level");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void outliner_page_up_down(Scene *scene, ARegion *ar, SpaceOops *soops, int up)
|
|
|
|
|
{
|
|
|
|
|
int dy= ar->v2d.mask.ymax-ar->v2d.mask.ymin;
|
|
|
|
|
|
|
|
|
|
if(up == -1) dy= -dy;
|
|
|
|
|
ar->v2d.cur.ymin+= dy;
|
|
|
|
|
ar->v2d.cur.ymax+= dy;
|
|
|
|
|
|
|
|
|
|
soops->storeflag |= SO_TREESTORE_REDRAW;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* **** do clicks on items ******* */
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_renderlayer(TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
Scene *sce;
|
|
|
|
|
|
|
|
|
|
/* paranoia check */
|
|
|
|
|
if(te->idcode!=ID_SCE)
|
|
|
|
|
return 0;
|
|
|
|
|
sce= (Scene *)tselem->id;
|
|
|
|
|
|
|
|
|
|
if(set) {
|
|
|
|
|
sce->r.actlay= tselem->nr;
|
|
|
|
|
allqueue(REDRAWBUTSSCENE, 0);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return sce->r.actlay==tselem->nr;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void tree_element_active_object(Scene *scene, SpaceOops *soops, TreeElement *te)
|
|
|
|
|
{
|
|
|
|
|
TreeStoreElem *tselem= TREESTORE(te);
|
|
|
|
|
Scene *sce;
|
|
|
|
|
Base *base;
|
|
|
|
|
Object *ob= NULL;
|
|
|
|
|
int shift= 0; // XXX
|
|
|
|
|
|
|
|
|
|
/* if id is not object, we search back */
|
|
|
|
|
if(te->idcode==ID_OB) ob= (Object *)tselem->id;
|
|
|
|
|
else {
|
|
|
|
|
ob= (Object *)outliner_search_back(soops, te, ID_OB);
|
|
|
|
|
if(ob==OBACT) return;
|
|
|
|
|
}
|
|
|
|
|
if(ob==NULL) return;
|
|
|
|
|
|
|
|
|
|
sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
|
|
|
|
|
if(sce && scene != sce) {
|
|
|
|
|
// XXX if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
|
|
|
|
|
set_scene(sce);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* find associated base in current scene */
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next)
|
|
|
|
|
if(base->object==ob) break;
|
|
|
|
|
if(base) {
|
|
|
|
|
if(shift) {
|
|
|
|
|
/* swap select */
|
|
|
|
|
if(base->flag & SELECT) base->flag &= ~SELECT;
|
|
|
|
|
else if ((base->object->restrictflag & OB_RESTRICT_VIEW)==0) base->flag |= SELECT;
|
|
|
|
|
base->object->flag= base->flag;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
Base *b;
|
|
|
|
|
/* deleselect all */
|
|
|
|
|
for(b= FIRSTBASE; b; b= b->next) {
|
|
|
|
|
b->flag &= ~SELECT;
|
|
|
|
|
b->object->flag= b->flag;
|
|
|
|
|
}
|
|
|
|
|
if ((base->object->restrictflag & OB_RESTRICT_VIEW)==0) {
|
|
|
|
|
base->flag |= SELECT;
|
|
|
|
|
base->object->flag |= SELECT;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// XXX set_active_base(base); /* editview.c */
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 1);
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWINFO, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// XXX if(ob!=G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
|
|
|
|
|
// else countall(); /* exit_editmode calls f() */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_material(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *tes;
|
|
|
|
|
Object *ob;
|
|
|
|
|
|
|
|
|
|
/* we search for the object parent */
|
|
|
|
|
ob= (Object *)outliner_search_back(soops, te, ID_OB);
|
|
|
|
|
if(ob==NULL || ob!=OBACT) return 0; // just paranoia
|
|
|
|
|
|
|
|
|
|
/* searching in ob mat array? */
|
|
|
|
|
tes= te->parent;
|
|
|
|
|
if(tes->idcode==ID_OB) {
|
|
|
|
|
if(set) {
|
|
|
|
|
ob->actcol= te->index+1;
|
|
|
|
|
ob->colbits |= (1<<te->index); // make ob material active too
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(ob->actcol == te->index+1)
|
|
|
|
|
if(ob->colbits & (1<<te->index)) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* or we search for obdata material */
|
|
|
|
|
else {
|
|
|
|
|
if(set) {
|
|
|
|
|
ob->actcol= te->index+1;
|
|
|
|
|
ob->colbits &= ~(1<<te->index); // make obdata material active too
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(ob->actcol == te->index+1)
|
|
|
|
|
if( (ob->colbits & (1<<te->index))==0 ) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(set) {
|
|
|
|
|
// XXX extern_set_butspace(F5KEY, 0); // force shading buttons
|
|
|
|
|
BIF_preview_changed(ID_MA);
|
|
|
|
|
allqueue(REDRAWBUTSSHADING, 1);
|
|
|
|
|
allqueue(REDRAWNODE, 0);
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWIPO, 0);
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_texture(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *tep;
|
|
|
|
|
TreeStoreElem *tselem, *tselemp;
|
|
|
|
|
Object *ob=OBACT;
|
|
|
|
|
SpaceButs *sbuts=NULL;
|
|
|
|
|
|
|
|
|
|
if(ob==NULL) return 0; // no active object
|
|
|
|
|
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
/* find buttons area (note, this is undefined really still, needs recode in blender) */
|
|
|
|
|
/* XXX removed finding sbuts */
|
|
|
|
|
|
|
|
|
|
/* where is texture linked to? */
|
|
|
|
|
tep= te->parent;
|
|
|
|
|
tselemp= TREESTORE(tep);
|
|
|
|
|
|
|
|
|
|
if(tep->idcode==ID_WO) {
|
|
|
|
|
World *wrld= (World *)tselemp->id;
|
|
|
|
|
|
|
|
|
|
if(set) {
|
|
|
|
|
if(sbuts) {
|
|
|
|
|
sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
|
|
|
|
|
sbuts->texfrom= 1;
|
|
|
|
|
}
|
|
|
|
|
// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
|
|
|
|
|
wrld->texact= te->index;
|
|
|
|
|
}
|
|
|
|
|
else if(tselemp->id == (ID *)(scene->world)) {
|
|
|
|
|
if(wrld->texact==te->index) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(tep->idcode==ID_LA) {
|
|
|
|
|
Lamp *la= (Lamp *)tselemp->id;
|
|
|
|
|
if(set) {
|
|
|
|
|
if(sbuts) {
|
|
|
|
|
sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
|
|
|
|
|
sbuts->texfrom= 2;
|
|
|
|
|
}
|
|
|
|
|
// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
|
|
|
|
|
la->texact= te->index;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(tselemp->id == ob->data) {
|
|
|
|
|
if(la->texact==te->index) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(tep->idcode==ID_MA) {
|
|
|
|
|
Material *ma= (Material *)tselemp->id;
|
|
|
|
|
if(set) {
|
|
|
|
|
if(sbuts) {
|
|
|
|
|
//sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
|
|
|
|
|
sbuts->texfrom= 0;
|
|
|
|
|
}
|
|
|
|
|
// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
|
|
|
|
|
ma->texact= (char)te->index;
|
|
|
|
|
|
|
|
|
|
/* also set active material */
|
|
|
|
|
ob->actcol= tep->index+1;
|
|
|
|
|
}
|
|
|
|
|
else if(tep->flag & TE_ACTIVE) { // this is active material
|
|
|
|
|
if(ma->texact==te->index) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_lamp(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
|
|
|
|
|
{
|
|
|
|
|
Object *ob;
|
|
|
|
|
|
|
|
|
|
/* we search for the object parent */
|
|
|
|
|
ob= (Object *)outliner_search_back(soops, te, ID_OB);
|
|
|
|
|
if(ob==NULL || ob!=OBACT) return 0; // just paranoia
|
|
|
|
|
|
|
|
|
|
if(set) {
|
|
|
|
|
// XXX extern_set_butspace(F5KEY, 0);
|
|
|
|
|
BIF_preview_changed(ID_LA);
|
|
|
|
|
allqueue(REDRAWBUTSSHADING, 1);
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWIPO, 0);
|
|
|
|
|
}
|
|
|
|
|
else return 1;
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_world(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *tep;
|
|
|
|
|
TreeStoreElem *tselem=NULL;
|
|
|
|
|
Scene *sce=NULL;
|
|
|
|
|
|
|
|
|
|
tep= te->parent;
|
|
|
|
|
if(tep) {
|
|
|
|
|
tselem= TREESTORE(tep);
|
|
|
|
|
sce= (Scene *)tselem->id;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(set) { // make new scene active
|
|
|
|
|
if(sce && scene != sce) {
|
|
|
|
|
// XXX if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
|
|
|
|
|
set_scene(sce);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(tep==NULL || tselem->id == (ID *)scene) {
|
|
|
|
|
if(set) {
|
|
|
|
|
// XXX extern_set_butspace(F8KEY, 0);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_ipo(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *tes;
|
|
|
|
|
TreeStoreElem *tselems=NULL;
|
|
|
|
|
Object *ob;
|
|
|
|
|
|
|
|
|
|
/* we search for the object parent */
|
|
|
|
|
ob= (Object *)outliner_search_back(soops, te, ID_OB);
|
|
|
|
|
if(ob==NULL || ob!=OBACT) return 0; // just paranoia
|
|
|
|
|
|
|
|
|
|
/* the parent of ipo */
|
|
|
|
|
tes= te->parent;
|
|
|
|
|
tselems= TREESTORE(tes);
|
|
|
|
|
|
|
|
|
|
if(set) {
|
|
|
|
|
if(tes->idcode==ID_AC) {
|
|
|
|
|
if(ob->ipoflag & OB_ACTION_OB)
|
|
|
|
|
ob->ipowin= ID_OB;
|
|
|
|
|
else if(ob->ipoflag & OB_ACTION_KEY)
|
|
|
|
|
ob->ipowin= ID_KE;
|
|
|
|
|
else
|
|
|
|
|
ob->ipowin= ID_PO;
|
|
|
|
|
}
|
|
|
|
|
else ob->ipowin= tes->idcode;
|
|
|
|
|
|
|
|
|
|
if(ob->ipowin==ID_MA) tree_element_active_material(scene, soops, tes, 1);
|
|
|
|
|
else if(ob->ipowin==ID_AC) {
|
|
|
|
|
bActionChannel *chan;
|
|
|
|
|
short a=0;
|
|
|
|
|
for(chan=ob->action->chanbase.first; chan; chan= chan->next) {
|
|
|
|
|
if(a==te->index) break;
|
|
|
|
|
if(chan->ipo) a++;
|
|
|
|
|
}
|
|
|
|
|
// XXX deselect_actionchannels(ob->action, 0);
|
|
|
|
|
// if (chan)
|
|
|
|
|
// select_channel(ob->action, chan, SELECT_ADD);
|
|
|
|
|
allqueue(REDRAWACTION, ob->ipowin);
|
|
|
|
|
allqueue(REDRAWVIEW3D, ob->ipowin);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWIPO, ob->ipowin);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(tes->idcode==ID_AC) {
|
|
|
|
|
if(ob->ipoflag & OB_ACTION_OB)
|
|
|
|
|
return ob->ipowin==ID_OB;
|
|
|
|
|
else if(ob->ipoflag & OB_ACTION_KEY)
|
|
|
|
|
return ob->ipowin==ID_KE;
|
|
|
|
|
else if(ob->ipowin==ID_AC) {
|
|
|
|
|
bActionChannel *chan;
|
|
|
|
|
short a=0;
|
|
|
|
|
for(chan=ob->action->chanbase.first; chan; chan= chan->next) {
|
|
|
|
|
if(a==te->index) break;
|
|
|
|
|
if(chan->ipo) a++;
|
|
|
|
|
}
|
|
|
|
|
// XXX if(chan==get_hilighted_action_channel(ob->action)) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(ob->ipowin==tes->idcode) {
|
|
|
|
|
if(ob->ipowin==ID_MA) {
|
|
|
|
|
Material *ma= give_current_material(ob, ob->actcol);
|
|
|
|
|
if(ma==(Material *)tselems->id) return 1;
|
|
|
|
|
}
|
|
|
|
|
else return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_defgroup(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
Object *ob;
|
|
|
|
|
|
|
|
|
|
/* id in tselem is object */
|
|
|
|
|
ob= (Object *)tselem->id;
|
|
|
|
|
if(set) {
|
|
|
|
|
ob->actdef= te->index+1;
|
|
|
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
|
|
|
|
|
allqueue(REDRAWVIEW3D, ob->ipowin);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(ob==OBACT)
|
|
|
|
|
if(ob->actdef== te->index+1) return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_nla_action(TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
if(set) {
|
|
|
|
|
bActionStrip *strip= te->directdata;
|
|
|
|
|
if(strip) {
|
|
|
|
|
// XXX deselect_nlachannel_keys(0);
|
|
|
|
|
strip->flag |= ACTSTRIP_SELECT;
|
|
|
|
|
allqueue(REDRAWNLA, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* id in tselem is action */
|
|
|
|
|
bActionStrip *strip= te->directdata;
|
|
|
|
|
if(strip) {
|
|
|
|
|
if(strip->flag & ACTSTRIP_SELECT) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_posegroup(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
Object *ob= (Object *)tselem->id;
|
|
|
|
|
|
|
|
|
|
if(set) {
|
|
|
|
|
if (ob->pose) {
|
|
|
|
|
ob->pose->active_group= te->index+1;
|
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(ob==OBACT && ob->pose) {
|
|
|
|
|
if (ob->pose->active_group== te->index+1) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_posechannel(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
Object *ob= (Object *)tselem->id;
|
|
|
|
|
bPoseChannel *pchan= te->directdata;
|
|
|
|
|
|
|
|
|
|
if(set) {
|
|
|
|
|
if(!(pchan->bone->flag & BONE_HIDDEN_P)) {
|
|
|
|
|
|
|
|
|
|
// XXX if(G.qual & LR_SHIFTKEY) deselectall_posearmature(ob, 2, 0); // 2 = clear active tag
|
|
|
|
|
// else deselectall_posearmature(ob, 0, 0); // 0 = deselect
|
|
|
|
|
pchan->bone->flag |= BONE_SELECTED|BONE_ACTIVE;
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWACTION, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(ob==OBACT && ob->pose) {
|
|
|
|
|
if (pchan->bone->flag & BONE_SELECTED) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_bone(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
bArmature *arm= (bArmature *)tselem->id;
|
|
|
|
|
Bone *bone= te->directdata;
|
|
|
|
|
|
|
|
|
|
if(set) {
|
|
|
|
|
if(!(bone->flag & BONE_HIDDEN_P)) {
|
|
|
|
|
// XXX if(G.qual & LR_SHIFTKEY) deselectall_posearmature(OBACT, 2, 0); // 2 is clear active tag
|
|
|
|
|
// else deselectall_posearmature(OBACT, 0, 0);
|
|
|
|
|
bone->flag |= BONE_SELECTED|BONE_ACTIVE;
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWACTION, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
Object *ob= OBACT;
|
|
|
|
|
|
|
|
|
|
if(ob && ob->data==arm) {
|
|
|
|
|
if (bone->flag & BONE_SELECTED) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* ebones only draw in editmode armature */
|
|
|
|
|
static int tree_element_active_ebone(TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
EditBone *ebone= te->directdata;
|
|
|
|
|
// int shift= 0; // XXX
|
|
|
|
|
|
|
|
|
|
if(set) {
|
|
|
|
|
if(!(ebone->flag & BONE_HIDDEN_A)) {
|
|
|
|
|
|
|
|
|
|
// XXX if(shift) deselectall_armature(2, 0); // only clear active tag
|
|
|
|
|
// else deselectall_armature(0, 0); // deselect
|
|
|
|
|
|
|
|
|
|
ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL|BONE_ACTIVE;
|
|
|
|
|
// flush to parent?
|
|
|
|
|
if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL;
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWACTION, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (ebone->flag & BONE_SELECTED) return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_modifier(TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
if(set) {
|
|
|
|
|
// XXX extern_set_butspace(F9KEY, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_psys(TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
if(set) {
|
|
|
|
|
// Object *ob= (Object *)tselem->id;
|
|
|
|
|
// ParticleSystem *psys= te->directdata;
|
|
|
|
|
|
|
|
|
|
// XXX PE_change_act_psys(ob, psys);
|
|
|
|
|
// XXX extern_set_butspace(F7KEY, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_constraint(TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
if(set) {
|
|
|
|
|
// XXX extern_set_butspace(F7KEY, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_text(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
|
|
|
|
|
{
|
|
|
|
|
// XXX removed
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* generic call for ID data check or make/check active in UI */
|
|
|
|
|
static int tree_element_active(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
switch(te->idcode) {
|
|
|
|
|
case ID_MA:
|
|
|
|
|
return tree_element_active_material(scene, soops, te, set);
|
|
|
|
|
case ID_WO:
|
|
|
|
|
return tree_element_active_world(scene, soops, te, set);
|
|
|
|
|
case ID_LA:
|
|
|
|
|
return tree_element_active_lamp(scene, soops, te, set);
|
|
|
|
|
case ID_IP:
|
|
|
|
|
return tree_element_active_ipo(scene, soops, te, set);
|
|
|
|
|
case ID_TE:
|
|
|
|
|
return tree_element_active_texture(scene, soops, te, set);
|
|
|
|
|
case ID_TXT:
|
|
|
|
|
return tree_element_active_text(scene, soops, te, set);
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_pose(TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
Object *ob= (Object *)tselem->id;
|
|
|
|
|
|
|
|
|
|
if(set) {
|
|
|
|
|
// XXX if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
|
|
|
|
|
// if(ob->flag & OB_POSEMODE) exit_posemode();
|
|
|
|
|
// else enter_posemode();
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(ob->flag & OB_POSEMODE) return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_sequence(TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
Sequence *seq= (Sequence*) te->directdata;
|
|
|
|
|
|
|
|
|
|
if(set) {
|
|
|
|
|
// XXX select_single_seq(seq, 1);
|
|
|
|
|
allqueue(REDRAWSEQ, 0);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(seq->flag & SELECT)
|
|
|
|
|
return(1);
|
|
|
|
|
}
|
|
|
|
|
return(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
Sequence *seq, *p;
|
|
|
|
|
Editing *ed;
|
|
|
|
|
|
|
|
|
|
seq= (Sequence*)te->directdata;
|
|
|
|
|
if(set==0) {
|
|
|
|
|
if(seq->flag & SELECT)
|
|
|
|
|
return(1);
|
|
|
|
|
return(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// XXX select_single_seq(seq, 1);
|
|
|
|
|
ed= scene->ed;
|
|
|
|
|
p= ed->seqbasep->first;
|
|
|
|
|
while(p) {
|
|
|
|
|
if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
|
|
|
|
|
p= p->next;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
|
|
|
|
|
// XXX select_single_seq(p, 0);
|
|
|
|
|
p= p->next;
|
|
|
|
|
}
|
|
|
|
|
allqueue(REDRAWSEQ, 0);
|
|
|
|
|
return(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* generic call for non-id data to make/check active in UI */
|
|
|
|
|
static int tree_element_type_active(Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
switch(tselem->type) {
|
|
|
|
|
case TSE_NLA_ACTION:
|
|
|
|
|
return tree_element_active_nla_action(te, tselem, set);
|
|
|
|
|
case TSE_DEFGROUP:
|
|
|
|
|
return tree_element_active_defgroup(scene, te, tselem, set);
|
|
|
|
|
case TSE_BONE:
|
|
|
|
|
return tree_element_active_bone(scene, te, tselem, set);
|
|
|
|
|
case TSE_EBONE:
|
|
|
|
|
return tree_element_active_ebone(te, tselem, set);
|
|
|
|
|
case TSE_MODIFIER:
|
|
|
|
|
return tree_element_active_modifier(te, tselem, set);
|
|
|
|
|
case TSE_LINKED_OB:
|
|
|
|
|
if(set) tree_element_active_object(scene, soops, te);
|
|
|
|
|
else if(tselem->id==(ID *)OBACT) return 1;
|
|
|
|
|
break;
|
|
|
|
|
case TSE_LINKED_PSYS:
|
|
|
|
|
return tree_element_active_psys(te, tselem, set);
|
|
|
|
|
break;
|
|
|
|
|
case TSE_POSE_BASE:
|
|
|
|
|
return tree_element_active_pose(te, tselem, set);
|
|
|
|
|
break;
|
|
|
|
|
case TSE_POSE_CHANNEL:
|
|
|
|
|
return tree_element_active_posechannel(scene, te, tselem, set);
|
|
|
|
|
case TSE_CONSTRAINT:
|
|
|
|
|
return tree_element_active_constraint(te, tselem, set);
|
|
|
|
|
case TSE_R_LAYER:
|
|
|
|
|
return tree_element_active_renderlayer(te, tselem, set);
|
|
|
|
|
case TSE_POSEGRP:
|
|
|
|
|
return tree_element_active_posegroup(scene, te, tselem, set);
|
|
|
|
|
case TSE_SEQUENCE:
|
|
|
|
|
return tree_element_active_sequence(te, tselem, set);
|
|
|
|
|
break;
|
|
|
|
|
case TSE_SEQUENCE_DUP:
|
|
|
|
|
return tree_element_active_sequence_dup(scene, te, tselem, set);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int do_outliner_mouse_event(Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, short event, float *mval)
|
|
|
|
|
{
|
|
|
|
|
int shift= 0, ctrl= 0; // XXX
|
|
|
|
|
|
|
|
|
|
if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
|
|
|
|
|
TreeStoreElem *tselem= TREESTORE(te);
|
|
|
|
|
int openclose= 0;
|
|
|
|
|
|
|
|
|
|
/* open close icon, three things to check */
|
|
|
|
|
if(event==RETKEY || event==PADENTER) openclose= 1; // enter opens/closes always
|
|
|
|
|
else if((te->flag & TE_ICONROW)==0) { // hidden icon, no open/close
|
|
|
|
|
if( mval[0]>te->xs && mval[0]<te->xs+OL_X) openclose= 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(openclose) {
|
|
|
|
|
|
|
|
|
|
/* all below close/open? */
|
|
|
|
|
if(shift) {
|
|
|
|
|
tselem->flag &= ~TSE_CLOSED;
|
|
|
|
|
outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
|
|
|
|
|
else tselem->flag |= TSE_CLOSED;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
/* name and first icon */
|
|
|
|
|
else if(mval[0]>te->xs && mval[0]<te->xend) {
|
|
|
|
|
|
|
|
|
|
/* activate a name button? */
|
|
|
|
|
if(event==LEFTMOUSE) {
|
|
|
|
|
|
|
|
|
|
if (ctrl) {
|
|
|
|
|
if(ELEM9(tselem->type, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS))
|
|
|
|
|
error("Cannot edit builtin name");
|
|
|
|
|
else if(ELEM3(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP))
|
|
|
|
|
error("Cannot edit sequence name");
|
|
|
|
|
else if(tselem->id->lib) {
|
|
|
|
|
// XXX error_libdata();
|
|
|
|
|
} else if(te->idcode == ID_LI && te->parent) {
|
|
|
|
|
error("Cannot edit the path of an indirectly linked library");
|
|
|
|
|
} else {
|
|
|
|
|
tselem->flag |= TSE_TEXTBUT;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
/* always makes active object */
|
|
|
|
|
if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP)
|
|
|
|
|
tree_element_active_object(scene, soops, te);
|
|
|
|
|
|
|
|
|
|
if(tselem->type==0) { // the lib blocks
|
|
|
|
|
/* editmode? */
|
|
|
|
|
if(te->idcode==ID_SCE) {
|
|
|
|
|
if(scene!=(Scene *)tselem->id) {
|
|
|
|
|
// XXX if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
|
|
|
|
|
set_scene((Scene *)tselem->id);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
|
|
|
|
|
// XXX if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
|
|
|
|
|
// else {
|
|
|
|
|
// enter_editmode(EM_WAITCURSOR);
|
|
|
|
|
// extern_set_butspace(F9KEY, 0);
|
|
|
|
|
// }
|
|
|
|
|
} else { // rest of types
|
|
|
|
|
tree_element_active(scene, soops, te, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else tree_element_type_active(scene, soops, te, tselem, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(event==RIGHTMOUSE) {
|
|
|
|
|
/* select object that's clicked on and popup context menu */
|
|
|
|
|
if (!(tselem->flag & TSE_SELECTED)) {
|
|
|
|
|
|
|
|
|
|
if ( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1) )
|
|
|
|
|
outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
|
|
|
|
|
|
|
|
|
|
tselem->flag |= TSE_SELECTED;
|
|
|
|
|
/* redraw, same as outliner_select function */
|
|
|
|
|
soops->storeflag |= SO_TREESTORE_REDRAW;
|
|
|
|
|
// XXX screen_swapbuffers();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
outliner_operation_menu(scene, ar, soops);
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(te= te->subtree.first; te; te= te->next) {
|
|
|
|
|
if(do_outliner_mouse_event(scene, ar, soops, te, event, mval)) return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* event can enterkey, then it opens/closes */
|
|
|
|
|
static int outliner_activate_click(bContext *C, wmOperator *op, wmEvent *event)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
|
ARegion *ar= CTX_wm_region(C);
|
|
|
|
|
SpaceOops *soops= (SpaceOops*)CTX_wm_space_data(C);
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
float fmval[2];
|
|
|
|
|
|
|
|
|
|
UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
|
|
|
|
|
|
|
|
|
|
for(te= soops->tree.first; te; te= te->next) {
|
|
|
|
|
if(do_outliner_mouse_event(scene, ar, soops, te, event->type, fmval)) break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(te) {
|
|
|
|
|
BIF_undo_push("Outliner click event");
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
outliner_select(ar, soops);
|
|
|
|
|
|
|
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ED_OUTLINER_OT_activate_click(wmOperatorType *ot)
|
|
|
|
|
{
|
|
|
|
|
ot->name= "Activate Click";
|
|
|
|
|
ot->idname= "ED_OUTLINER_OT_activate_click";
|
|
|
|
|
|
|
|
|
|
ot->invoke= outliner_activate_click;
|
|
|
|
|
|
|
|
|
|
ot->poll= ED_operator_areaactive;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* recursive helper for function below */
|
|
|
|
|
static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te, int startx, int *starty)
|
|
|
|
|
{
|
|
|
|
|
TreeStoreElem *tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
/* store coord and continue, we need coordinates for elements outside view too */
|
|
|
|
|
te->xs= (float)startx;
|
|
|
|
|
te->ys= (float)(*starty);
|
|
|
|
|
*starty-= OL_H;
|
|
|
|
|
|
|
|
|
|
if((tselem->flag & TSE_CLOSED)==0) {
|
|
|
|
|
TreeElement *ten;
|
|
|
|
|
for(ten= te->subtree.first; ten; ten= ten->next) {
|
|
|
|
|
outliner_set_coordinates_element(soops, ten, startx+OL_X, starty);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* to retrieve coordinates with redrawing the entire tree */
|
|
|
|
|
static void outliner_set_coordinates(ARegion *ar, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
int starty= (int)(ar->v2d.tot.ymax)-OL_H;
|
|
|
|
|
int startx= 0;
|
|
|
|
|
|
|
|
|
|
for(te= soops->tree.first; te; te= te->next) {
|
|
|
|
|
outliner_set_coordinates_element(soops, te, startx, &starty);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te, *tes;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if(tselem->type==0) {
|
|
|
|
|
if(tselem->id==id) return te;
|
|
|
|
|
/* only deeper on scene or object */
|
|
|
|
|
if( te->idcode==ID_OB || te->idcode==ID_SCE) {
|
|
|
|
|
tes= outliner_find_id(soops, &te->subtree, id);
|
|
|
|
|
if(tes) return tes;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void outliner_show_active(Scene *scene, ARegion *ar, SpaceOops *so)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
int xdelta, ytop;
|
|
|
|
|
|
|
|
|
|
if(OBACT == NULL) return;
|
|
|
|
|
|
|
|
|
|
te= outliner_find_id(so, &so->tree, (ID *)OBACT);
|
|
|
|
|
if(te) {
|
|
|
|
|
/* make te->ys center of view */
|
|
|
|
|
ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
|
|
|
|
|
if(ytop>0) ytop= 0;
|
|
|
|
|
ar->v2d.cur.ymax= (float)ytop;
|
|
|
|
|
ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
|
|
|
|
|
|
|
|
|
|
/* make te->xs ==> te->xend center of view */
|
|
|
|
|
xdelta = (int)(te->xs - ar->v2d.cur.xmin);
|
|
|
|
|
ar->v2d.cur.xmin += xdelta;
|
|
|
|
|
ar->v2d.cur.xmax += xdelta;
|
|
|
|
|
|
|
|
|
|
so->storeflag |= SO_TREESTORE_REDRAW;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void outliner_show_selected(Scene *scene, ARegion *ar, SpaceOops *so)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
int xdelta, ytop;
|
|
|
|
|
|
|
|
|
|
te= outliner_find_id(so, &so->tree, (ID *)OBACT);
|
|
|
|
|
if(te) {
|
|
|
|
|
/* make te->ys center of view */
|
|
|
|
|
ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
|
|
|
|
|
if(ytop>0) ytop= 0;
|
|
|
|
|
ar->v2d.cur.ymax= (float)ytop;
|
|
|
|
|
ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
|
|
|
|
|
|
|
|
|
|
/* make te->xs ==> te->xend center of view */
|
|
|
|
|
xdelta = (int)(te->xs - ar->v2d.cur.xmin);
|
|
|
|
|
ar->v2d.cur.xmin += xdelta;
|
|
|
|
|
ar->v2d.cur.xmax += xdelta;
|
|
|
|
|
|
|
|
|
|
so->storeflag |= SO_TREESTORE_REDRAW;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* find next element that has this name */
|
|
|
|
|
static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te, *tes;
|
|
|
|
|
|
|
|
|
|
for (te= lb->first; te; te= te->next) {
|
|
|
|
|
int found;
|
|
|
|
|
|
|
|
|
|
/* determine if match */
|
|
|
|
|
if(flags==OL_FIND)
|
|
|
|
|
found= BLI_strcasestr(te->name, name)!=NULL;
|
|
|
|
|
else if(flags==OL_FIND_CASE)
|
|
|
|
|
found= strstr(te->name, name)!=NULL;
|
|
|
|
|
else if(flags==OL_FIND_COMPLETE)
|
|
|
|
|
found= BLI_strcasecmp(te->name, name)==0;
|
|
|
|
|
else
|
|
|
|
|
found= strcmp(te->name, name)==0;
|
|
|
|
|
|
|
|
|
|
if(found) {
|
|
|
|
|
/* name is right, but is element the previous one? */
|
|
|
|
|
if (prev) {
|
|
|
|
|
if ((te != prev) && (*prevFound))
|
|
|
|
|
return te;
|
|
|
|
|
if (te == prev) {
|
|
|
|
|
*prevFound = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
return te;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
tes= outliner_find_named(soops, &te->subtree, name, flags, prev, prevFound);
|
|
|
|
|
if(tes) return tes;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* nothing valid found */
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* tse is not in the treestore, we use its contents to find a match */
|
|
|
|
|
static TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse)
|
|
|
|
|
{
|
|
|
|
|
TreeStore *ts= soops->treestore;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
int a;
|
|
|
|
|
|
|
|
|
|
if(tse->id==NULL) return NULL;
|
|
|
|
|
|
|
|
|
|
/* check if 'tse' is in treestore */
|
|
|
|
|
tselem= ts->data;
|
|
|
|
|
for(a=0; a<ts->usedelem; a++, tselem++) {
|
|
|
|
|
if((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) {
|
|
|
|
|
if(tselem->id==tse->id) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(tselem)
|
|
|
|
|
return outliner_find_tree_element(&soops->tree, a);
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Called to find an item based on name.
|
|
|
|
|
*/
|
|
|
|
|
void outliner_find_panel(Scene *scene, ARegion *ar, SpaceOops *soops, int again, int flags)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te= NULL;
|
|
|
|
|
TreeElement *last_find;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
int ytop, xdelta, prevFound=0;
|
|
|
|
|
char name[33];
|
|
|
|
|
|
|
|
|
|
/* get last found tree-element based on stored search_tse */
|
|
|
|
|
last_find= outliner_find_tse(soops, &soops->search_tse);
|
|
|
|
|
|
|
|
|
|
/* determine which type of search to do */
|
|
|
|
|
if (again && last_find) {
|
|
|
|
|
/* no popup panel - previous + user wanted to search for next after previous */
|
|
|
|
|
BLI_strncpy(name, soops->search_string, 33);
|
|
|
|
|
flags= soops->search_flags;
|
|
|
|
|
|
|
|
|
|
/* try to find matching element */
|
|
|
|
|
te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
|
|
|
|
|
if (te==NULL) {
|
|
|
|
|
/* no more matches after previous, start from beginning again */
|
|
|
|
|
prevFound= 1;
|
|
|
|
|
te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* pop up panel - no previous, or user didn't want search after previous */
|
|
|
|
|
strcpy(name, "");
|
|
|
|
|
// XXX if (sbutton(name, 0, sizeof(name)-1, "Find: ") && name[0]) {
|
|
|
|
|
// te= outliner_find_named(soops, &soops->tree, name, flags, NULL, &prevFound);
|
|
|
|
|
// }
|
|
|
|
|
// else return; /* XXX RETURN! XXX */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* do selection and reveil */
|
|
|
|
|
if (te) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if (tselem) {
|
|
|
|
|
/* expand branches so that it will be visible, we need to get correct coordinates */
|
|
|
|
|
if( outliner_open_back(soops, te))
|
|
|
|
|
outliner_set_coordinates(ar, soops);
|
|
|
|
|
|
|
|
|
|
/* deselect all visible, and select found element */
|
|
|
|
|
outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
|
|
|
|
|
tselem->flag |= TSE_SELECTED;
|
|
|
|
|
|
|
|
|
|
/* make te->ys center of view */
|
|
|
|
|
ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
|
|
|
|
|
if(ytop>0) ytop= 0;
|
|
|
|
|
ar->v2d.cur.ymax= (float)ytop;
|
|
|
|
|
ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
|
|
|
|
|
|
|
|
|
|
/* make te->xs ==> te->xend center of view */
|
|
|
|
|
xdelta = (int)(te->xs - ar->v2d.cur.xmin);
|
|
|
|
|
ar->v2d.cur.xmin += xdelta;
|
|
|
|
|
ar->v2d.cur.xmax += xdelta;
|
|
|
|
|
|
|
|
|
|
/* store selection */
|
|
|
|
|
soops->search_tse= *tselem;
|
|
|
|
|
|
|
|
|
|
BLI_strncpy(soops->search_string, name, 33);
|
|
|
|
|
soops->search_flags= flags;
|
|
|
|
|
|
|
|
|
|
/* redraw */
|
|
|
|
|
soops->storeflag |= SO_TREESTORE_REDRAW;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* no tree-element found */
|
|
|
|
|
error("Not found: %s", name);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int subtree_has_objects(SpaceOops *soops, ListBase *lb)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if(tselem->type==0 && te->idcode==ID_OB) return 1;
|
|
|
|
|
if( subtree_has_objects(soops, &te->subtree)) return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void tree_element_show_hierarchy(Scene *scene, SpaceOops *soops, ListBase *lb)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
/* open all object elems, close others */
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
if(tselem->type==0) {
|
|
|
|
|
if(te->idcode==ID_SCE) {
|
|
|
|
|
if(tselem->id!=(ID *)scene) tselem->flag |= TSE_CLOSED;
|
|
|
|
|
else tselem->flag &= ~TSE_CLOSED;
|
|
|
|
|
}
|
|
|
|
|
else if(te->idcode==ID_OB) {
|
|
|
|
|
if(subtree_has_objects(soops, &te->subtree)) tselem->flag &= ~TSE_CLOSED;
|
|
|
|
|
else tselem->flag |= TSE_CLOSED;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else tselem->flag |= TSE_CLOSED;
|
|
|
|
|
|
|
|
|
|
if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(scene, soops, &te->subtree);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* show entire object level hierarchy */
|
|
|
|
|
void outliner_show_hierarchy(Scene *scene, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
tree_element_show_hierarchy(scene, soops, &soops->tree);
|
|
|
|
|
|
|
|
|
|
BIF_undo_push("Outliner show hierarchy");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void do_outliner_select(SpaceOops *soops, ListBase *lb, float y1, float y2, short *selecting)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
if(y1>y2) SWAP(float, y1, y2);
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
if(te->ys + OL_H < y1) return;
|
|
|
|
|
if(te->ys < y2) {
|
|
|
|
|
if((te->flag & TE_ICONROW)==0) {
|
|
|
|
|
if(*selecting == -1) {
|
|
|
|
|
if( tselem->flag & TSE_SELECTED) *selecting= 0;
|
|
|
|
|
else *selecting= 1;
|
|
|
|
|
}
|
|
|
|
|
if(*selecting) tselem->flag |= TSE_SELECTED;
|
|
|
|
|
else tselem->flag &= ~TSE_SELECTED;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if((tselem->flag & TSE_CLOSED)==0) do_outliner_select(soops, &te->subtree, y1, y2, selecting);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* its own redraw loop... urm */
|
|
|
|
|
void outliner_select(ARegion *ar, SpaceOops *so)
|
|
|
|
|
{
|
|
|
|
|
#if 0
|
|
|
|
|
XXX
|
|
|
|
|
float fmval[2], y1, y2;
|
|
|
|
|
short yo=-1, selecting= -1;
|
|
|
|
|
|
|
|
|
|
UI_view2d_region_to_view(&ar->v2d, event->x, event->y, fmval, fmval+1);
|
|
|
|
|
|
|
|
|
|
y1= fmval[1];
|
|
|
|
|
|
|
|
|
|
while (get_mbut() & (L_MOUSE|R_MOUSE)) {
|
|
|
|
|
UI_view2d_region_to_view(&ar->v2d, event->x, event->y, fmval, fmval+1);
|
|
|
|
|
y2= fmval[1];
|
|
|
|
|
|
|
|
|
|
if(yo!=mval[1]) {
|
|
|
|
|
/* select the 'ouliner row' */
|
|
|
|
|
do_outliner_select(so, &so->tree, y1, y2, &selecting);
|
|
|
|
|
yo= mval[1];
|
|
|
|
|
|
|
|
|
|
so->storeflag |= SO_TREESTORE_REDRAW;
|
|
|
|
|
// XXX screen_swapbuffers();
|
|
|
|
|
|
|
|
|
|
y1= y2;
|
|
|
|
|
}
|
|
|
|
|
else PIL_sleep_ms(30);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BIF_undo_push("Outliner selection");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* ************ SELECTION OPERATIONS ********* */
|
|
|
|
|
|
|
|
|
|
static void set_operation_types(SpaceOops *soops, ListBase *lb,
|
|
|
|
|
int *scenelevel,
|
|
|
|
|
int *objectlevel,
|
|
|
|
|
int *idlevel,
|
|
|
|
|
int *datalevel)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if(tselem->flag & TSE_SELECTED) {
|
|
|
|
|
if(tselem->type) {
|
|
|
|
|
if(tselem->type==TSE_SEQUENCE)
|
|
|
|
|
*datalevel= TSE_SEQUENCE;
|
|
|
|
|
else if(tselem->type==TSE_SEQ_STRIP)
|
|
|
|
|
*datalevel= TSE_SEQ_STRIP;
|
|
|
|
|
else if(tselem->type==TSE_SEQUENCE_DUP)
|
|
|
|
|
*datalevel= TSE_SEQUENCE_DUP;
|
|
|
|
|
else if(*datalevel!=tselem->type) *datalevel= -1;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
int idcode= GS(tselem->id->name);
|
|
|
|
|
switch(idcode) {
|
|
|
|
|
case ID_SCE:
|
|
|
|
|
*scenelevel= 1;
|
|
|
|
|
break;
|
|
|
|
|
case ID_OB:
|
|
|
|
|
*objectlevel= 1;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case ID_ME: case ID_CU: case ID_MB: case ID_LT:
|
|
|
|
|
case ID_LA: case ID_AR: case ID_CA:
|
|
|
|
|
case ID_MA: case ID_TE: case ID_IP: case ID_IM:
|
|
|
|
|
case ID_SO: case ID_KE: case ID_WO: case ID_AC:
|
|
|
|
|
case ID_NLA: case ID_TXT: case ID_GR:
|
|
|
|
|
if(*idlevel==0) *idlevel= idcode;
|
|
|
|
|
else if(*idlevel!=idcode) *idlevel= -1;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if((tselem->flag & TSE_CLOSED)==0) {
|
|
|
|
|
set_operation_types(soops, &te->subtree,
|
|
|
|
|
scenelevel, objectlevel, idlevel, datalevel);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void unlink_material_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
Material **matar=NULL;
|
|
|
|
|
int a, totcol=0;
|
|
|
|
|
|
|
|
|
|
if( GS(tsep->id->name)==ID_OB) {
|
|
|
|
|
Object *ob= (Object *)tsep->id;
|
|
|
|
|
totcol= ob->totcol;
|
|
|
|
|
matar= ob->mat;
|
|
|
|
|
}
|
|
|
|
|
else if( GS(tsep->id->name)==ID_ME) {
|
|
|
|
|
Mesh *me= (Mesh *)tsep->id;
|
|
|
|
|
totcol= me->totcol;
|
|
|
|
|
matar= me->mat;
|
|
|
|
|
}
|
|
|
|
|
else if( GS(tsep->id->name)==ID_CU) {
|
|
|
|
|
Curve *cu= (Curve *)tsep->id;
|
|
|
|
|
totcol= cu->totcol;
|
|
|
|
|
matar= cu->mat;
|
|
|
|
|
}
|
|
|
|
|
else if( GS(tsep->id->name)==ID_MB) {
|
|
|
|
|
MetaBall *mb= (MetaBall *)tsep->id;
|
|
|
|
|
totcol= mb->totcol;
|
|
|
|
|
matar= mb->mat;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(a=0; a<totcol; a++) {
|
|
|
|
|
if(a==te->index && matar[a]) {
|
|
|
|
|
matar[a]->id.us--;
|
|
|
|
|
matar[a]= NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void unlink_texture_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
MTex **mtex= NULL;
|
|
|
|
|
int a;
|
|
|
|
|
|
|
|
|
|
if( GS(tsep->id->name)==ID_MA) {
|
|
|
|
|
Material *ma= (Material *)tsep->id;
|
|
|
|
|
mtex= ma->mtex;
|
|
|
|
|
}
|
|
|
|
|
else if( GS(tsep->id->name)==ID_LA) {
|
|
|
|
|
Lamp *la= (Lamp *)tsep->id;
|
|
|
|
|
mtex= la->mtex;
|
|
|
|
|
}
|
|
|
|
|
else if( GS(tsep->id->name)==ID_WO) {
|
|
|
|
|
World *wrld= (World *)tsep->id;
|
|
|
|
|
mtex= wrld->mtex;
|
|
|
|
|
}
|
|
|
|
|
else return;
|
|
|
|
|
|
|
|
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
|
|
|
if(a==te->index && mtex[a]) {
|
|
|
|
|
if(mtex[a]->tex) {
|
|
|
|
|
mtex[a]->tex->id.us--;
|
|
|
|
|
mtex[a]->tex= NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void unlink_group_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
Group *group= (Group *)tselem->id;
|
|
|
|
|
|
|
|
|
|
if(tsep) {
|
|
|
|
|
if( GS(tsep->id->name)==ID_OB) {
|
|
|
|
|
Object *ob= (Object *)tsep->id;
|
|
|
|
|
ob->dup_group= NULL;
|
|
|
|
|
group->id.us--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
unlink_group(group);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_do_libdata_operation(SpaceOops *soops, ListBase *lb,
|
|
|
|
|
void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *))
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
for(te=lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if(tselem->flag & TSE_SELECTED) {
|
|
|
|
|
if(tselem->type==0) {
|
|
|
|
|
TreeStoreElem *tsep= TREESTORE(te->parent);
|
|
|
|
|
operation_cb(te, tsep, tselem);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if((tselem->flag & TSE_CLOSED)==0) {
|
|
|
|
|
outliner_do_libdata_operation(soops, &te->subtree, operation_cb);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* */
|
|
|
|
|
|
|
|
|
|
static void object_select_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene= NULL; // XXX
|
|
|
|
|
Base *base= (Base *)te->directdata;
|
|
|
|
|
|
|
|
|
|
if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
|
|
|
|
|
if(base && ((base->object->restrictflag & OB_RESTRICT_VIEW)==0)) {
|
|
|
|
|
base->flag |= SELECT;
|
|
|
|
|
base->object->flag |= SELECT;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void object_deselect_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene= NULL;
|
|
|
|
|
Base *base= (Base *)te->directdata;
|
|
|
|
|
|
|
|
|
|
if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
|
|
|
|
|
if(base) {
|
|
|
|
|
base->flag &= ~SELECT;
|
|
|
|
|
base->object->flag &= ~SELECT;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void object_delete_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene= NULL;
|
|
|
|
|
Base *base= (Base *)te->directdata;
|
|
|
|
|
|
|
|
|
|
if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
|
|
|
|
|
if(base) {
|
|
|
|
|
// check also library later
|
|
|
|
|
// XXX if(G.obedit==base->object) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
|
|
|
|
|
|
|
|
|
|
if(base==BASACT) {
|
|
|
|
|
G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE);
|
|
|
|
|
// XXX setcursor_space(SPACE_VIEW3D, CURSOR_STD);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// XXX free_and_unlink_base(base);
|
|
|
|
|
te->directdata= NULL;
|
|
|
|
|
tselem->id= NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void id_local_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
if(tselem->id->lib && (tselem->id->flag & LIB_EXTERN)) {
|
|
|
|
|
tselem->id->lib= NULL;
|
|
|
|
|
tselem->id->flag= LIB_LOCAL;
|
|
|
|
|
new_id(0, tselem->id, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void group_linkobs2scene_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene= NULL;
|
|
|
|
|
Group *group= (Group *)tselem->id;
|
|
|
|
|
GroupObject *gob;
|
|
|
|
|
Base *base;
|
|
|
|
|
|
|
|
|
|
for(gob=group->gobject.first; gob; gob=gob->next) {
|
|
|
|
|
base= object_in_scene(gob->ob, scene);
|
|
|
|
|
if (base) {
|
|
|
|
|
base->object->flag |= SELECT;
|
|
|
|
|
base->flag |= SELECT;
|
|
|
|
|
} else {
|
|
|
|
|
/* link to scene */
|
|
|
|
|
base= MEM_callocN( sizeof(Base), "add_base");
|
|
|
|
|
BLI_addhead(&scene->base, base);
|
|
|
|
|
base->lay= (1<<20)-1; /*v3d->lay;*/ /* would be nice to use the 3d layer but the include's not here */
|
|
|
|
|
gob->ob->flag |= SELECT;
|
|
|
|
|
base->flag = gob->ob->flag;
|
|
|
|
|
base->object= gob->ob;
|
|
|
|
|
id_lib_extern((ID *)gob->ob); /* incase these are from a linked group */
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_do_object_operation(Scene *scene, SpaceOops *soops, ListBase *lb,
|
|
|
|
|
void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *))
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
for(te=lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if(tselem->flag & TSE_SELECTED) {
|
|
|
|
|
if(tselem->type==0 && te->idcode==ID_OB) {
|
|
|
|
|
// when objects selected in other scenes... dunno if that should be allowed
|
|
|
|
|
Scene *sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
|
|
|
|
|
if(sce && scene != sce) {
|
|
|
|
|
set_scene(sce);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
operation_cb(te, NULL, tselem);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if((tselem->flag & TSE_CLOSED)==0) {
|
|
|
|
|
outliner_do_object_operation(scene, soops, &te->subtree, operation_cb);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void pchan_cb(int event, TreeElement *te, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
bPoseChannel *pchan= (bPoseChannel *)te->directdata;
|
|
|
|
|
|
|
|
|
|
if(event==1)
|
|
|
|
|
pchan->bone->flag |= BONE_SELECTED;
|
|
|
|
|
else if(event==2)
|
|
|
|
|
pchan->bone->flag &= ~BONE_SELECTED;
|
|
|
|
|
else if(event==3) {
|
|
|
|
|
pchan->bone->flag |= BONE_HIDDEN_P;
|
|
|
|
|
pchan->bone->flag &= ~BONE_SELECTED;
|
|
|
|
|
}
|
|
|
|
|
else if(event==4)
|
|
|
|
|
pchan->bone->flag &= ~BONE_HIDDEN_P;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void bone_cb(int event, TreeElement *te, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
Bone *bone= (Bone *)te->directdata;
|
|
|
|
|
|
|
|
|
|
if(event==1)
|
|
|
|
|
bone->flag |= BONE_SELECTED;
|
|
|
|
|
else if(event==2)
|
|
|
|
|
bone->flag &= ~BONE_SELECTED;
|
|
|
|
|
else if(event==3) {
|
|
|
|
|
bone->flag |= BONE_HIDDEN_P;
|
|
|
|
|
bone->flag &= ~BONE_SELECTED;
|
|
|
|
|
}
|
|
|
|
|
else if(event==4)
|
|
|
|
|
bone->flag &= ~BONE_HIDDEN_P;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void ebone_cb(int event, TreeElement *te, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
EditBone *ebone= (EditBone *)te->directdata;
|
|
|
|
|
|
|
|
|
|
if(event==1)
|
|
|
|
|
ebone->flag |= BONE_SELECTED;
|
|
|
|
|
else if(event==2)
|
|
|
|
|
ebone->flag &= ~BONE_SELECTED;
|
|
|
|
|
else if(event==3) {
|
|
|
|
|
ebone->flag |= BONE_HIDDEN_A;
|
|
|
|
|
ebone->flag &= ~BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
|
|
|
|
|
}
|
|
|
|
|
else if(event==4)
|
|
|
|
|
ebone->flag &= ~BONE_HIDDEN_A;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void sequence_cb(int event, TreeElement *te, TreeStoreElem *tselem)
|
|
|
|
|
{
|
|
|
|
|
// Sequence *seq= (Sequence*) te->directdata;
|
|
|
|
|
if(event==1) {
|
|
|
|
|
// XXX select_single_seq(seq, 1);
|
|
|
|
|
allqueue(REDRAWSEQ, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_do_data_operation(SpaceOops *soops, int type, int event, ListBase *lb,
|
|
|
|
|
void (*operation_cb)(int, TreeElement *, TreeStoreElem *))
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
for(te=lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if(tselem->flag & TSE_SELECTED) {
|
|
|
|
|
if(tselem->type==type) {
|
|
|
|
|
operation_cb(event, te, tselem);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if((tselem->flag & TSE_CLOSED)==0) {
|
|
|
|
|
outliner_do_data_operation(soops, type, event, &te->subtree, operation_cb);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void outliner_del(Scene *scene, ARegion *ar, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
// XXX if(soops->outlinevis==SO_SEQUENCE)
|
|
|
|
|
// del_seq();
|
|
|
|
|
// else {
|
|
|
|
|
// outliner_do_object_operation(scene, soops, &soops->tree, object_delete_cb);
|
|
|
|
|
// DAG_scene_sort(scene);
|
|
|
|
|
// BIF_undo_push("Delete Objects");
|
|
|
|
|
// }
|
|
|
|
|
// allqueue(REDRAWALL, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void outliner_operation_menu(Scene *scene, ARegion *ar, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
int scenelevel=0, objectlevel=0, idlevel=0, datalevel=0;
|
|
|
|
|
|
|
|
|
|
set_operation_types(soops, &soops->tree, &scenelevel, &objectlevel, &idlevel, &datalevel);
|
|
|
|
|
|
|
|
|
|
if(scenelevel) {
|
|
|
|
|
if(objectlevel || datalevel || idlevel) error("Mixed selection");
|
|
|
|
|
else pupmenu("Scene Operations%t|Delete");
|
|
|
|
|
}
|
|
|
|
|
else if(objectlevel) {
|
|
|
|
|
short event= pupmenu("Select%x1|Deselect%x2|Delete%x4|Toggle Visible%x6|Toggle Selectable%x7|Toggle Renderable%x8"); /* make local: does not work... it doesn't set lib_extern flags... so data gets lost */
|
|
|
|
|
if(event>0) {
|
|
|
|
|
char *str="";
|
|
|
|
|
|
|
|
|
|
if(event==1) {
|
|
|
|
|
Scene *sce= scene; // to be able to delete, scenes are set...
|
|
|
|
|
outliner_do_object_operation(scene, soops, &soops->tree, object_select_cb);
|
|
|
|
|
if(scene != sce) {
|
|
|
|
|
set_scene(sce);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
str= "Select Objects";
|
|
|
|
|
}
|
|
|
|
|
else if(event==2) {
|
|
|
|
|
outliner_do_object_operation(scene, soops, &soops->tree, object_deselect_cb);
|
|
|
|
|
str= "Deselect Objects";
|
|
|
|
|
}
|
|
|
|
|
else if(event==4) {
|
|
|
|
|
outliner_do_object_operation(scene, soops, &soops->tree, object_delete_cb);
|
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
|
str= "Delete Objects";
|
|
|
|
|
}
|
|
|
|
|
else if(event==5) { /* disabled, see above (ton) */
|
|
|
|
|
outliner_do_object_operation(scene, soops, &soops->tree, id_local_cb);
|
|
|
|
|
str= "Localized Objects";
|
|
|
|
|
}
|
|
|
|
|
else if(event==6) {
|
|
|
|
|
outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_visibility_cb);
|
|
|
|
|
str= "Toggle Visibility";
|
|
|
|
|
}
|
|
|
|
|
else if(event==7) {
|
|
|
|
|
outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_selectability_cb);
|
|
|
|
|
str= "Toggle Selectability";
|
|
|
|
|
}
|
|
|
|
|
else if(event==8) {
|
|
|
|
|
outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_renderability_cb);
|
|
|
|
|
str= "Toggle Renderability";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BIF_undo_push(str);
|
|
|
|
|
allqueue(REDRAWALL, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(idlevel) {
|
|
|
|
|
if(idlevel==-1 || datalevel) error("Mixed selection");
|
|
|
|
|
else {
|
|
|
|
|
short event;
|
|
|
|
|
if (idlevel==ID_GR)
|
|
|
|
|
event = pupmenu("Unlink %x1|Make Local %x2|Link Group Objects to Scene%x3");
|
|
|
|
|
else
|
|
|
|
|
event = pupmenu("Unlink %x1|Make Local %x2");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(event==1) {
|
|
|
|
|
switch(idlevel) {
|
|
|
|
|
case ID_MA:
|
|
|
|
|
outliner_do_libdata_operation(soops, &soops->tree, unlink_material_cb);
|
|
|
|
|
BIF_undo_push("Unlink material");
|
|
|
|
|
allqueue(REDRAWBUTSSHADING, 1);
|
|
|
|
|
break;
|
|
|
|
|
case ID_TE:
|
|
|
|
|
outliner_do_libdata_operation(soops, &soops->tree, unlink_texture_cb);
|
|
|
|
|
allqueue(REDRAWBUTSSHADING, 1);
|
|
|
|
|
BIF_undo_push("Unlink texture");
|
|
|
|
|
break;
|
|
|
|
|
case ID_GR:
|
|
|
|
|
outliner_do_libdata_operation(soops, &soops->tree, unlink_group_cb);
|
|
|
|
|
BIF_undo_push("Unlink group");
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
error("Not yet...");
|
|
|
|
|
}
|
|
|
|
|
allqueue(REDRAWALL, 0);
|
|
|
|
|
}
|
|
|
|
|
else if(event==2) {
|
|
|
|
|
outliner_do_libdata_operation(soops, &soops->tree, id_local_cb);
|
|
|
|
|
BIF_undo_push("Localized Data");
|
|
|
|
|
allqueue(REDRAWALL, 0);
|
|
|
|
|
}
|
|
|
|
|
else if(event==3 && idlevel==ID_GR) {
|
|
|
|
|
outliner_do_libdata_operation(soops, &soops->tree, group_linkobs2scene_cb);
|
|
|
|
|
BIF_undo_push("Link Group Objects to Scene");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(datalevel) {
|
|
|
|
|
if(datalevel==-1) error("Mixed selection");
|
|
|
|
|
else {
|
|
|
|
|
if(datalevel==TSE_POSE_CHANNEL) {
|
|
|
|
|
short event= pupmenu("PoseChannel Operations%t|Select%x1|Deselect%x2|Hide%x3|Unhide%x4");
|
|
|
|
|
if(event>0) {
|
|
|
|
|
outliner_do_data_operation(soops, datalevel, event, &soops->tree, pchan_cb);
|
|
|
|
|
BIF_undo_push("PoseChannel operation");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(datalevel==TSE_BONE) {
|
|
|
|
|
short event= pupmenu("Bone Operations%t|Select%x1|Deselect%x2|Hide%x3|Unhide%x4");
|
|
|
|
|
if(event>0) {
|
|
|
|
|
outliner_do_data_operation(soops, datalevel, event, &soops->tree, bone_cb);
|
|
|
|
|
BIF_undo_push("Bone operation");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(datalevel==TSE_EBONE) {
|
|
|
|
|
short event= pupmenu("EditBone Operations%t|Select%x1|Deselect%x2|Hide%x3|Unhide%x4");
|
|
|
|
|
if(event>0) {
|
|
|
|
|
outliner_do_data_operation(soops, datalevel, event, &soops->tree, ebone_cb);
|
|
|
|
|
BIF_undo_push("EditBone operation");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(datalevel==TSE_SEQUENCE) {
|
|
|
|
|
short event= pupmenu("Sequence Operations %t|Select %x1");
|
|
|
|
|
if(event>0) {
|
|
|
|
|
outliner_do_data_operation(soops, datalevel, event, &soops->tree, sequence_cb);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWBUTSALL, 0);
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* ***************** DRAW *************** */
|
|
|
|
|
|
|
|
|
|
static void tselem_draw_icon(float x, float y, TreeStoreElem *tselem, TreeElement *te)
|
|
|
|
|
{
|
|
|
|
|
if(tselem->type) {
|
|
|
|
|
switch( tselem->type) {
|
|
|
|
|
case TSE_NLA:
|
|
|
|
|
UI_icon_draw(x, y, ICON_NLA); break;
|
|
|
|
|
case TSE_NLA_ACTION:
|
|
|
|
|
UI_icon_draw(x, y, ICON_ACTION); break;
|
|
|
|
|
case TSE_DEFGROUP_BASE:
|
|
|
|
|
UI_icon_draw(x, y, ICON_VERTEXSEL); break;
|
|
|
|
|
case TSE_BONE:
|
|
|
|
|
case TSE_EBONE:
|
|
|
|
|
UI_icon_draw(x, y, ICON_WPAINT_DEHLT); break;
|
|
|
|
|
case TSE_CONSTRAINT_BASE:
|
|
|
|
|
UI_icon_draw(x, y, ICON_CONSTRAINT); break;
|
|
|
|
|
case TSE_MODIFIER_BASE:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MODIFIER); break;
|
|
|
|
|
case TSE_LINKED_OB:
|
|
|
|
|
UI_icon_draw(x, y, ICON_OBJECT); break;
|
|
|
|
|
case TSE_LINKED_PSYS:
|
|
|
|
|
UI_icon_draw(x, y, ICON_PARTICLES); break;
|
|
|
|
|
case TSE_MODIFIER:
|
|
|
|
|
{
|
|
|
|
|
Object *ob= (Object *)tselem->id;
|
|
|
|
|
ModifierData *md= BLI_findlink(&ob->modifiers, tselem->nr);
|
|
|
|
|
switch(md->type) {
|
|
|
|
|
case eModifierType_Subsurf:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MOD_SUBSURF); break;
|
|
|
|
|
case eModifierType_Armature:
|
|
|
|
|
UI_icon_draw(x, y, ICON_ARMATURE); break;
|
|
|
|
|
case eModifierType_Lattice:
|
|
|
|
|
UI_icon_draw(x, y, ICON_LATTICE); break;
|
|
|
|
|
case eModifierType_Curve:
|
|
|
|
|
UI_icon_draw(x, y, ICON_CURVE); break;
|
|
|
|
|
case eModifierType_Build:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MOD_BUILD); break;
|
|
|
|
|
case eModifierType_Mirror:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MOD_MIRROR); break;
|
|
|
|
|
case eModifierType_Decimate:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MOD_DECIM); break;
|
|
|
|
|
case eModifierType_Wave:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MOD_WAVE); break;
|
|
|
|
|
case eModifierType_Hook:
|
|
|
|
|
UI_icon_draw(x, y, ICON_HOOK); break;
|
|
|
|
|
case eModifierType_Softbody:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MOD_SOFT); break;
|
|
|
|
|
case eModifierType_Boolean:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MOD_BOOLEAN); break;
|
|
|
|
|
case eModifierType_ParticleSystem:
|
|
|
|
|
case eModifierType_ParticleInstance:
|
|
|
|
|
UI_icon_draw(x, y, ICON_PARTICLES); break;
|
|
|
|
|
default:
|
|
|
|
|
UI_icon_draw(x, y, ICON_DOT); break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case TSE_SCRIPT_BASE:
|
|
|
|
|
UI_icon_draw(x, y, ICON_TEXT); break;
|
|
|
|
|
case TSE_POSE_BASE:
|
|
|
|
|
UI_icon_draw(x, y, ICON_ARMATURE_DEHLT); break;
|
|
|
|
|
case TSE_POSE_CHANNEL:
|
|
|
|
|
UI_icon_draw(x, y, ICON_WPAINT_DEHLT); break;
|
|
|
|
|
case TSE_PROXY:
|
|
|
|
|
UI_icon_draw(x, y, ICON_GHOST); break;
|
|
|
|
|
case TSE_R_LAYER_BASE:
|
|
|
|
|
UI_icon_draw(x, y, ICON_RESTRICT_RENDER_OFF); break;
|
|
|
|
|
case TSE_R_LAYER:
|
|
|
|
|
UI_icon_draw(x, y, ICON_IMAGE_DEHLT); break;
|
|
|
|
|
case TSE_LINKED_LAMP:
|
|
|
|
|
UI_icon_draw(x, y, ICON_LAMP_DEHLT); break;
|
|
|
|
|
case TSE_LINKED_MAT:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MATERIAL_DEHLT); break;
|
|
|
|
|
case TSE_POSEGRP_BASE:
|
|
|
|
|
UI_icon_draw(x, y, ICON_VERTEXSEL); break;
|
|
|
|
|
case TSE_SEQUENCE:
|
|
|
|
|
if((te->idcode==SEQ_MOVIE) || (te->idcode==SEQ_MOVIE_AND_HD_SOUND))
|
|
|
|
|
UI_icon_draw(x, y, ICON_SEQUENCE);
|
|
|
|
|
else if(te->idcode==SEQ_META)
|
|
|
|
|
UI_icon_draw(x, y, ICON_DOT);
|
|
|
|
|
else if(te->idcode==SEQ_SCENE)
|
|
|
|
|
UI_icon_draw(x, y, ICON_SCENE);
|
|
|
|
|
else if((te->idcode==SEQ_RAM_SOUND) || (te->idcode==SEQ_HD_SOUND))
|
|
|
|
|
UI_icon_draw(x, y, ICON_SOUND);
|
|
|
|
|
else if(te->idcode==SEQ_IMAGE)
|
|
|
|
|
UI_icon_draw(x, y, ICON_IMAGE_COL);
|
|
|
|
|
else
|
|
|
|
|
UI_icon_draw(x, y, ICON_PARTICLES);
|
|
|
|
|
break;
|
|
|
|
|
case TSE_SEQ_STRIP:
|
|
|
|
|
UI_icon_draw(x, y, ICON_LIBRARY_DEHLT);
|
|
|
|
|
break;
|
|
|
|
|
case TSE_SEQUENCE_DUP:
|
|
|
|
|
UI_icon_draw(x, y, ICON_OBJECT);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
UI_icon_draw(x, y, ICON_DOT); break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
switch( GS(tselem->id->name)) {
|
|
|
|
|
case ID_SCE:
|
|
|
|
|
UI_icon_draw(x, y, ICON_SCENE_DEHLT); break;
|
|
|
|
|
case ID_OB:
|
|
|
|
|
UI_icon_draw(x, y, ICON_OBJECT); break;
|
|
|
|
|
case ID_ME:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MESH); break;
|
|
|
|
|
case ID_CU:
|
|
|
|
|
UI_icon_draw(x, y, ICON_CURVE); break;
|
|
|
|
|
case ID_MB:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MBALL); break;
|
|
|
|
|
case ID_LT:
|
|
|
|
|
UI_icon_draw(x, y, ICON_LATTICE); break;
|
|
|
|
|
case ID_LA:
|
|
|
|
|
UI_icon_draw(x, y, ICON_LAMP_DEHLT); break;
|
|
|
|
|
case ID_MA:
|
|
|
|
|
UI_icon_draw(x, y, ICON_MATERIAL_DEHLT); break;
|
|
|
|
|
case ID_TE:
|
|
|
|
|
UI_icon_draw(x, y, ICON_TEXTURE_DEHLT); break;
|
|
|
|
|
case ID_IP:
|
|
|
|
|
UI_icon_draw(x, y, ICON_IPO_DEHLT); break;
|
|
|
|
|
case ID_IM:
|
|
|
|
|
UI_icon_draw(x, y, ICON_IMAGE_DEHLT); break;
|
|
|
|
|
case ID_SO:
|
|
|
|
|
UI_icon_draw(x, y, ICON_SPEAKER); break;
|
|
|
|
|
case ID_AR:
|
|
|
|
|
UI_icon_draw(x, y, ICON_ARMATURE); break;
|
|
|
|
|
case ID_CA:
|
|
|
|
|
UI_icon_draw(x, y, ICON_CAMERA_DEHLT); break;
|
|
|
|
|
case ID_KE:
|
|
|
|
|
UI_icon_draw(x, y, ICON_EDIT_DEHLT); break;
|
|
|
|
|
case ID_WO:
|
|
|
|
|
UI_icon_draw(x, y, ICON_WORLD_DEHLT); break;
|
|
|
|
|
case ID_AC:
|
|
|
|
|
UI_icon_draw(x, y, ICON_ACTION); break;
|
|
|
|
|
case ID_NLA:
|
|
|
|
|
UI_icon_draw(x, y, ICON_NLA); break;
|
|
|
|
|
case ID_TXT:
|
|
|
|
|
UI_icon_draw(x, y, ICON_SCRIPT); break;
|
|
|
|
|
case ID_GR:
|
|
|
|
|
UI_icon_draw(x, y, ICON_CIRCLE_DEHLT); break;
|
|
|
|
|
case ID_LI:
|
|
|
|
|
UI_icon_draw(x, y, ICON_LIBRARY_DEHLT); break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_draw_iconrow(Scene *scene, SpaceOops *soops, ListBase *lb, int level, int *offsx, int ys)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
int active;
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
/* object hierarchy always, further constrained on level */
|
|
|
|
|
if(level<1 || (tselem->type==0 && te->idcode==ID_OB)) {
|
|
|
|
|
|
|
|
|
|
/* active blocks get white circle */
|
|
|
|
|
active= 0;
|
|
|
|
|
if(tselem->type==0) {
|
|
|
|
|
if(te->idcode==ID_OB) active= (OBACT==(Object *)tselem->id);
|
|
|
|
|
else if(G.obedit && G.obedit->data==tselem->id) active= 1;
|
|
|
|
|
else active= tree_element_active(scene, soops, te, 0);
|
|
|
|
|
}
|
|
|
|
|
else active= tree_element_type_active(scene, soops, te, tselem, 0);
|
|
|
|
|
|
|
|
|
|
if(active) {
|
|
|
|
|
uiSetRoundBox(15);
|
|
|
|
|
glColor4ub(255, 255, 255, 100);
|
|
|
|
|
uiRoundBox( (float)*offsx-0.5f, (float)ys-1.0f, (float)*offsx+OL_H-3.0f, (float)ys+OL_H-3.0f, OL_H/2.0f-2.0f);
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
tselem_draw_icon((float)*offsx, (float)ys, tselem, te);
|
|
|
|
|
te->xs= (float)*offsx;
|
|
|
|
|
te->ys= (float)ys;
|
|
|
|
|
te->xend= (short)*offsx+OL_X;
|
|
|
|
|
te->flag |= TE_ICONROW; // for click
|
|
|
|
|
|
|
|
|
|
(*offsx) += OL_X;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* this tree element always has same amount of branches, so dont draw */
|
|
|
|
|
if(tselem->type!=TSE_R_LAYER)
|
|
|
|
|
outliner_draw_iconrow(scene, soops, &te->subtree, level+1, offsx, ys);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_draw_tree_element(Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *ten;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
int offsx= 0, active=0; // active=1 active obj, else active data
|
|
|
|
|
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
if(*starty >= ar->v2d.cur.ymin && *starty<= ar->v2d.cur.ymax) {
|
|
|
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
|
|
|
|
|
/* colors for active/selected data */
|
|
|
|
|
if(tselem->type==0) {
|
|
|
|
|
if(te->idcode==ID_SCE) {
|
|
|
|
|
if(tselem->id == (ID *)scene) {
|
|
|
|
|
glColor4ub(255, 255, 255, 100);
|
|
|
|
|
active= 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(te->idcode==ID_OB) {
|
|
|
|
|
Object *ob= (Object *)tselem->id;
|
|
|
|
|
|
|
|
|
|
if(ob==OBACT || (ob->flag & SELECT)) {
|
|
|
|
|
char col[4];
|
|
|
|
|
|
|
|
|
|
active= 2;
|
|
|
|
|
if(ob==OBACT) {
|
|
|
|
|
UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
|
|
|
|
|
/* so black text is drawn when active and not selected */
|
|
|
|
|
if (ob->flag & SELECT) active= 1;
|
|
|
|
|
}
|
|
|
|
|
else UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
|
|
|
|
|
col[3]= 100;
|
|
|
|
|
glColor4ubv((GLubyte *)col);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else if(G.obedit && G.obedit->data==tselem->id) {
|
|
|
|
|
glColor4ub(255, 255, 255, 100);
|
|
|
|
|
active= 2;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(tree_element_active(scene, soops, te, 0)) {
|
|
|
|
|
glColor4ub(220, 220, 255, 100);
|
|
|
|
|
active= 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if( tree_element_type_active(scene, soops, te, tselem, 0) ) active= 2;
|
|
|
|
|
glColor4ub(220, 220, 255, 100);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* active circle */
|
|
|
|
|
if(active) {
|
|
|
|
|
uiSetRoundBox(15);
|
|
|
|
|
uiRoundBox( (float)startx+OL_H-1.5f, (float)*starty+2.0f, (float)startx+2.0f*OL_H-4.0f, (float)*starty+OL_H-1.0f, OL_H/2.0f-2.0f);
|
|
|
|
|
glEnable(GL_BLEND); /* roundbox disables it */
|
|
|
|
|
|
|
|
|
|
te->flag |= TE_ACTIVE; // for lookup in display hierarchies
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* open/close icon, only when sublevels, except for scene */
|
|
|
|
|
if(te->subtree.first || (tselem->type==0 && te->idcode==ID_SCE)) {
|
|
|
|
|
int icon_x;
|
|
|
|
|
if((tselem->type==0 && ELEM(te->idcode, ID_OB, ID_SCE)) || ELEM4(te->idcode,ID_VN,ID_VS, ID_MS, ID_SS))
|
|
|
|
|
icon_x = startx;
|
|
|
|
|
else
|
|
|
|
|
icon_x = startx+5;
|
|
|
|
|
|
|
|
|
|
// icons a bit higher
|
|
|
|
|
if(tselem->flag & TSE_CLOSED)
|
|
|
|
|
UI_icon_draw((float)icon_x, (float)*starty+2, ICON_TRIA_RIGHT);
|
|
|
|
|
else
|
|
|
|
|
UI_icon_draw((float)icon_x, (float)*starty+2, ICON_TRIA_DOWN);
|
|
|
|
|
}
|
|
|
|
|
offsx+= OL_X;
|
|
|
|
|
|
|
|
|
|
/* datatype icon */
|
|
|
|
|
|
|
|
|
|
// icons a bit higher
|
|
|
|
|
tselem_draw_icon((float)startx+offsx, (float)*starty+2, tselem, te);
|
|
|
|
|
offsx+= OL_X;
|
|
|
|
|
|
|
|
|
|
if(tselem->type==0 && tselem->id->lib) {
|
|
|
|
|
glPixelTransferf(GL_ALPHA_SCALE, 0.5f);
|
|
|
|
|
if(tselem->id->flag & LIB_INDIRECT)
|
|
|
|
|
UI_icon_draw((float)startx+offsx, (float)*starty+2, ICON_DATALIB);
|
|
|
|
|
else
|
|
|
|
|
UI_icon_draw((float)startx+offsx, (float)*starty+2, ICON_PARLIB);
|
|
|
|
|
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
|
|
|
|
|
offsx+= OL_X;
|
|
|
|
|
}
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
|
|
|
|
|
/* name */
|
|
|
|
|
if(active==1) UI_ThemeColor(TH_TEXT_HI);
|
|
|
|
|
else UI_ThemeColor(TH_TEXT);
|
|
|
|
|
glRasterPos2i(startx+offsx, *starty+5);
|
|
|
|
|
UI_RasterPos((float)startx+offsx, (float)*starty+5);
|
|
|
|
|
UI_DrawString(G.font, te->name, 0);
|
|
|
|
|
offsx+= (int)(OL_X + UI_GetStringWidth(G.font, te->name, 0));
|
|
|
|
|
|
|
|
|
|
/* closed item, we draw the icons, not when it's a scene, or master-server list though */
|
|
|
|
|
if(tselem->flag & TSE_CLOSED) {
|
|
|
|
|
if(te->subtree.first) {
|
|
|
|
|
if(tselem->type==0 && te->idcode==ID_SCE);
|
|
|
|
|
else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so dont draw */
|
|
|
|
|
int tempx= startx+offsx;
|
|
|
|
|
// divider
|
|
|
|
|
UI_ThemeColorShade(TH_BACK, -40);
|
|
|
|
|
glRecti(tempx -10, *starty+4, tempx -8, *starty+OL_H-4);
|
|
|
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
glPixelTransferf(GL_ALPHA_SCALE, 0.5);
|
|
|
|
|
|
|
|
|
|
outliner_draw_iconrow(scene, soops, &te->subtree, 0, &tempx, *starty+2);
|
|
|
|
|
|
|
|
|
|
glPixelTransferf(GL_ALPHA_SCALE, 1.0);
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* store coord and continue, we need coordinates for elements outside view too */
|
|
|
|
|
te->xs= (float)startx;
|
|
|
|
|
te->ys= (float)*starty;
|
|
|
|
|
te->xend= startx+offsx;
|
|
|
|
|
|
|
|
|
|
*starty-= OL_H;
|
|
|
|
|
|
|
|
|
|
if((tselem->flag & TSE_CLOSED)==0) {
|
|
|
|
|
for(ten= te->subtree.first; ten; ten= ten->next) {
|
|
|
|
|
outliner_draw_tree_element(scene, ar, soops, ten, startx+OL_X, starty);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
int y1, y2;
|
|
|
|
|
|
|
|
|
|
if(lb->first==NULL) return;
|
|
|
|
|
|
|
|
|
|
y1=y2= *starty; /* for vertical lines between objects */
|
|
|
|
|
for(te=lb->first; te; te= te->next) {
|
|
|
|
|
y2= *starty;
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
/* horizontal line? */
|
|
|
|
|
if((tselem->type==0 && (te->idcode==ID_OB || te->idcode==ID_SCE)) || ELEM4(te->idcode,ID_VS,ID_VN,ID_MS,ID_SS))
|
|
|
|
|
glRecti(startx, *starty, startx+OL_X, *starty-1);
|
|
|
|
|
|
|
|
|
|
*starty-= OL_H;
|
|
|
|
|
|
|
|
|
|
if((tselem->flag & TSE_CLOSED)==0)
|
|
|
|
|
outliner_draw_hierarchy(soops, &te->subtree, startx+OL_X, starty);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* vertical line */
|
|
|
|
|
te= lb->last;
|
|
|
|
|
if(te->parent || lb->first!=lb->last) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if((tselem->type==0 && te->idcode==ID_OB) || ELEM4(te->idcode,ID_VS,ID_VN,ID_MS,ID_SS)) {
|
|
|
|
|
|
|
|
|
|
glRecti(startx, y1+OL_H, startx+1, y2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
/* selection status */
|
|
|
|
|
if(tselem->flag & TSE_SELECTED) {
|
|
|
|
|
glRecti(0, *starty+1, (int)ar->v2d.cur.xmax, *starty+OL_H-1);
|
|
|
|
|
}
|
|
|
|
|
*starty-= OL_H;
|
|
|
|
|
if((tselem->flag & TSE_CLOSED)==0) outliner_draw_selection(ar, soops, &te->subtree, starty);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void outliner_draw_tree(Scene *scene, ARegion *ar, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
int starty, startx;
|
|
|
|
|
float col[4];
|
|
|
|
|
|
|
|
|
|
#ifdef INTERNATIONAL
|
|
|
|
|
FTF_SetFontSize('l');
|
|
|
|
|
BIF_SetScale(1.0);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once
|
|
|
|
|
|
|
|
|
|
// selection first
|
|
|
|
|
UI_GetThemeColor3fv(TH_BACK, col);
|
|
|
|
|
glColor3f(col[0]+0.06f, col[1]+0.08f, col[2]+0.10f);
|
|
|
|
|
starty= (int)ar->v2d.tot.ymax-OL_H;
|
|
|
|
|
outliner_draw_selection(ar, soops, &soops->tree, &starty);
|
|
|
|
|
|
|
|
|
|
// grey hierarchy lines
|
|
|
|
|
UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.2f);
|
|
|
|
|
starty= (int)ar->v2d.tot.ymax-OL_H/2;
|
|
|
|
|
startx= 6;
|
|
|
|
|
outliner_draw_hierarchy(soops, &soops->tree, startx, &starty);
|
|
|
|
|
|
|
|
|
|
// items themselves
|
|
|
|
|
starty= (int)ar->v2d.tot.ymax-OL_H;
|
|
|
|
|
startx= 0;
|
|
|
|
|
for(te= soops->tree.first; te; te= te->next) {
|
|
|
|
|
outliner_draw_tree_element(scene, ar, soops, te, startx, &starty);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void outliner_back(ARegion *ar, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
int ystart;
|
|
|
|
|
|
|
|
|
|
UI_ThemeColorShade(TH_BACK, 6);
|
|
|
|
|
ystart= (int)ar->v2d.tot.ymax;
|
|
|
|
|
ystart= OL_H*(ystart/(OL_H));
|
|
|
|
|
|
|
|
|
|
while(ystart > ar->v2d.cur.ymin) {
|
|
|
|
|
glRecti(0, ystart, (int)ar->v2d.cur.xmax, ystart+OL_H);
|
|
|
|
|
ystart-= 2*OL_H;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_draw_restrictcols(ARegion *ar, SpaceOops *soops)
|
|
|
|
|
{
|
|
|
|
|
int ystart;
|
|
|
|
|
|
|
|
|
|
/* background underneath */
|
|
|
|
|
UI_ThemeColor(TH_BACK);
|
|
|
|
|
glRecti((int)ar->v2d.cur.xmax-OL_TOGW, (int)ar->v2d.cur.ymin, (int)ar->v2d.cur.xmax, (int)ar->v2d.cur.ymax);
|
|
|
|
|
|
|
|
|
|
UI_ThemeColorShade(TH_BACK, 6);
|
|
|
|
|
ystart= (int)ar->v2d.tot.ymax;
|
|
|
|
|
ystart= OL_H*(ystart/(OL_H));
|
|
|
|
|
|
|
|
|
|
while(ystart > ar->v2d.cur.ymin) {
|
|
|
|
|
glRecti((int)ar->v2d.cur.xmax-OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart+OL_H);
|
|
|
|
|
ystart-= 2*OL_H;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
|
|
|
|
|
|
|
|
|
|
/* view */
|
|
|
|
|
fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX,
|
|
|
|
|
ar->v2d.cur.ymax,
|
|
|
|
|
ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX,
|
|
|
|
|
ar->v2d.cur.ymin);
|
|
|
|
|
|
|
|
|
|
/* render */
|
|
|
|
|
fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX,
|
|
|
|
|
ar->v2d.cur.ymax,
|
|
|
|
|
ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX,
|
|
|
|
|
ar->v2d.cur.ymin);
|
|
|
|
|
|
|
|
|
|
/* render */
|
|
|
|
|
fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX,
|
|
|
|
|
ar->v2d.cur.ymax,
|
|
|
|
|
ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX,
|
|
|
|
|
ar->v2d.cur.ymin);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2)
|
|
|
|
|
{
|
|
|
|
|
Base *base;
|
|
|
|
|
Scene *scene = (Scene *)poin;
|
|
|
|
|
Object *ob = (Object *)poin2;
|
|
|
|
|
|
|
|
|
|
/* deselect objects that are invisible */
|
|
|
|
|
if (ob->restrictflag & OB_RESTRICT_VIEW) {
|
|
|
|
|
|
|
|
|
|
/* Ouch! There is no backwards pointer from Object to Base,
|
|
|
|
|
* so have to do loop to find it. */
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
|
if(base->object==ob) {
|
|
|
|
|
base->flag &= ~SELECT;
|
|
|
|
|
base->object->flag= base->flag;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2)
|
|
|
|
|
{
|
|
|
|
|
Base *base;
|
|
|
|
|
Scene *scene = (Scene *)poin;
|
|
|
|
|
Object *ob = (Object *)poin2;
|
|
|
|
|
|
|
|
|
|
/* if select restriction has just been turned on */
|
|
|
|
|
if (ob->restrictflag & OB_RESTRICT_SELECT) {
|
|
|
|
|
|
|
|
|
|
/* Ouch! There is no backwards pointer from Object to Base,
|
|
|
|
|
* so have to do loop to find it. */
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
|
if(base->object==ob) {
|
|
|
|
|
base->flag &= ~SELECT;
|
|
|
|
|
base->object->flag= base->flag;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void restrictbutton_rend_cb(bContext *C, void *poin, void *poin2)
|
|
|
|
|
{
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *poin2)
|
|
|
|
|
{
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWNODE, 0);
|
|
|
|
|
allqueue(REDRAWBUTSSCENE, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void restrictbutton_modifier_cb(bContext *C, void *poin, void *poin2)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene = (Scene *)poin;
|
|
|
|
|
Object *ob = (Object *)poin2;
|
|
|
|
|
|
|
|
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
|
|
|
|
|
object_handle_update(ob);
|
|
|
|
|
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void restrictbutton_bone_cb(bContext *C, void *poin, void *poin2)
|
|
|
|
|
{
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void namebutton_cb(bContext *C, void *tep, void *oldnamep)
|
|
|
|
|
{
|
|
|
|
|
SpaceOops *soops= NULL; // XXXcurarea->spacedata.first;
|
|
|
|
|
Scene *scene= NULL; // XXX
|
|
|
|
|
TreeStore *ts= soops->treestore;
|
|
|
|
|
TreeElement *te= tep;
|
|
|
|
|
|
|
|
|
|
if(ts && te) {
|
|
|
|
|
TreeStoreElem *tselem= TREESTORE(te);
|
|
|
|
|
|
|
|
|
|
if(tselem->type==0) {
|
|
|
|
|
test_idbutton(tselem->id->name+2); // library.c, unique name and alpha sort
|
|
|
|
|
|
|
|
|
|
/* Check the library target exists */
|
|
|
|
|
if (te->idcode == ID_LI) {
|
|
|
|
|
char expanded[FILE_MAXDIR + FILE_MAXFILE];
|
|
|
|
|
BLI_strncpy(expanded, ((Library *)tselem->id)->name, FILE_MAXDIR + FILE_MAXFILE);
|
|
|
|
|
BLI_convertstringcode(expanded, G.sce);
|
|
|
|
|
if (!BLI_exists(expanded)) {
|
|
|
|
|
error("This path does not exist, correct this before saving");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
switch(tselem->type) {
|
|
|
|
|
case TSE_DEFGROUP:
|
|
|
|
|
unique_vertexgroup_name(te->directdata, (Object *)tselem->id); // id = object
|
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
|
break;
|
|
|
|
|
case TSE_NLA_ACTION:
|
|
|
|
|
test_idbutton(tselem->id->name+2);
|
|
|
|
|
break;
|
|
|
|
|
case TSE_EBONE:
|
|
|
|
|
if(G.obedit && G.obedit->data==(ID *)tselem->id) {
|
|
|
|
|
EditBone *ebone= te->directdata;
|
|
|
|
|
char newname[32];
|
|
|
|
|
|
|
|
|
|
/* restore bone name */
|
|
|
|
|
BLI_strncpy(newname, ebone->name, 32);
|
|
|
|
|
BLI_strncpy(ebone->name, oldnamep, 32);
|
|
|
|
|
// XXX armature_bone_rename(G.obedit->data, oldnamep, newname);
|
|
|
|
|
}
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWVIEW3D, 1);
|
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case TSE_BONE:
|
|
|
|
|
{
|
|
|
|
|
Bone *bone= te->directdata;
|
|
|
|
|
Object *ob;
|
|
|
|
|
char newname[32];
|
|
|
|
|
|
|
|
|
|
// always make current object active
|
|
|
|
|
tree_element_active_object(scene, soops, te);
|
|
|
|
|
ob= OBACT;
|
|
|
|
|
|
|
|
|
|
/* restore bone name */
|
|
|
|
|
BLI_strncpy(newname, bone->name, 32);
|
|
|
|
|
BLI_strncpy(bone->name, oldnamep, 32);
|
|
|
|
|
// XXX armature_bone_rename(ob->data, oldnamep, newname);
|
|
|
|
|
}
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWVIEW3D, 1);
|
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
|
break;
|
|
|
|
|
case TSE_POSE_CHANNEL:
|
|
|
|
|
{
|
|
|
|
|
bPoseChannel *pchan= te->directdata;
|
|
|
|
|
Object *ob;
|
|
|
|
|
char newname[32];
|
|
|
|
|
|
|
|
|
|
// always make current object active
|
|
|
|
|
tree_element_active_object(scene, soops, te);
|
|
|
|
|
ob= OBACT;
|
|
|
|
|
|
|
|
|
|
/* restore bone name */
|
|
|
|
|
BLI_strncpy(newname, pchan->name, 32);
|
|
|
|
|
BLI_strncpy(pchan->name, oldnamep, 32);
|
|
|
|
|
// XXX armature_bone_rename(ob->data, oldnamep, newname);
|
|
|
|
|
}
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWVIEW3D, 1);
|
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
|
break;
|
|
|
|
|
case TSE_POSEGRP:
|
|
|
|
|
{
|
|
|
|
|
Object *ob= (Object *)tselem->id; // id = object
|
|
|
|
|
bActionGroup *grp= te->directdata;
|
|
|
|
|
|
|
|
|
|
BLI_uniquename(&ob->pose->agroups, grp, "Group", offsetof(bActionGroup, name), 32);
|
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case TSE_R_LAYER:
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
allqueue(REDRAWBUTSSCENE, 0);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase *lb)
|
|
|
|
|
{
|
|
|
|
|
uiBut *bt;
|
|
|
|
|
TreeElement *te;
|
|
|
|
|
TreeStoreElem *tselem;
|
|
|
|
|
Object *ob = NULL;
|
|
|
|
|
|
|
|
|
|
for(te= lb->first; te; te= te->next) {
|
|
|
|
|
tselem= TREESTORE(te);
|
|
|
|
|
if(te->ys >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
|
|
|
|
|
/* objects have toggle-able restriction flags */
|
|
|
|
|
if(tselem->type==0 && te->idcode==ID_OB) {
|
|
|
|
|
ob = (Object *)tselem->id;
|
|
|
|
|
|
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSSN);
|
|
|
|
|
bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_VIEW, REDRAWALL, ICON_RESTRICT_VIEW_OFF,
|
|
|
|
|
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
|
|
|
|
|
uiButSetFunc(bt, restrictbutton_view_cb, scene, ob);
|
|
|
|
|
uiButSetFlag(bt, UI_NO_HILITE);
|
|
|
|
|
|
|
|
|
|
bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_SELECT, REDRAWALL, ICON_RESTRICT_SELECT_OFF,
|
|
|
|
|
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (short)te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
|
|
|
|
|
uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob);
|
|
|
|
|
uiButSetFlag(bt, UI_NO_HILITE);
|
|
|
|
|
|
|
|
|
|
bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_RENDER, REDRAWALL, ICON_RESTRICT_RENDER_OFF,
|
|
|
|
|
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (short)te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow renderability");
|
|
|
|
|
uiButSetFunc(bt, restrictbutton_rend_cb, NULL, NULL);
|
|
|
|
|
uiButSetFlag(bt, UI_NO_HILITE);
|
|
|
|
|
|
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSS);
|
|
|
|
|
}
|
|
|
|
|
/* scene render layers and passes have toggle-able flags too! */
|
|
|
|
|
else if(tselem->type==TSE_R_LAYER) {
|
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSSN);
|
|
|
|
|
|
|
|
|
|
bt= uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, REDRAWBUTSSCENE, ICON_CHECKBOX_HLT-1,
|
|
|
|
|
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, te->directdata, 0, 0, 0, 0, "Render this RenderLayer");
|
|
|
|
|
uiButSetFunc(bt, restrictbutton_r_lay_cb, NULL, NULL);
|
|
|
|
|
|
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSS);
|
|
|
|
|
}
|
|
|
|
|
else if(tselem->type==TSE_R_PASS) {
|
|
|
|
|
int *layflag= te->directdata;
|
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSSN);
|
|
|
|
|
|
|
|
|
|
/* NOTE: tselem->nr is short! */
|
|
|
|
|
bt= uiDefIconButBitI(block, ICONTOG, tselem->nr, REDRAWBUTSSCENE, ICON_CHECKBOX_HLT-1,
|
|
|
|
|
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, layflag, 0, 0, 0, 0, "Render this Pass");
|
|
|
|
|
uiButSetFunc(bt, restrictbutton_r_lay_cb, NULL, NULL);
|
|
|
|
|
|
|
|
|
|
layflag++; /* is lay_xor */
|
|
|
|
|
if(ELEM6(tselem->nr, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_RADIO))
|
|
|
|
|
bt= uiDefIconButBitI(block, TOG, tselem->nr, REDRAWBUTSSCENE, (*layflag & tselem->nr)?ICON_DOT:ICON_BLANK1,
|
|
|
|
|
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (short)te->ys, 17, OL_H-1, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined");
|
|
|
|
|
uiButSetFunc(bt, restrictbutton_r_lay_cb, NULL, NULL);
|
|
|
|
|
|
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSS);
|
|
|
|
|
}
|
|
|
|
|
else if(tselem->type==TSE_MODIFIER) {
|
|
|
|
|
ModifierData *md= (ModifierData *)te->directdata;
|
|
|
|
|
ob = (Object *)tselem->id;
|
|
|
|
|
|
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSSN);
|
|
|
|
|
bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, REDRAWALL, ICON_RESTRICT_VIEW_OFF,
|
|
|
|
|
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
|
|
|
|
|
uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
|
|
|
|
|
uiButSetFlag(bt, UI_NO_HILITE);
|
|
|
|
|
|
|
|
|
|
bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, REDRAWALL, ICON_RESTRICT_RENDER_OFF,
|
|
|
|
|
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (short)te->ys, 17, OL_H-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability");
|
|
|
|
|
uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
|
|
|
|
|
uiButSetFlag(bt, UI_NO_HILITE);
|
|
|
|
|
}
|
|
|
|
|
else if(tselem->type==TSE_POSE_CHANNEL) {
|
|
|
|
|
bPoseChannel *pchan= (bPoseChannel *)te->directdata;
|
|
|
|
|
Bone *bone = pchan->bone;
|
|
|
|
|
|
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSSN);
|
|
|
|
|
bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, REDRAWALL, ICON_RESTRICT_VIEW_OFF,
|
|
|
|
|
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
|
|
|
|
|
uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL);
|
|
|
|
|
uiButSetFlag(bt, UI_NO_HILITE);
|
|
|
|
|
}
|
|
|
|
|
else if(tselem->type==TSE_EBONE) {
|
|
|
|
|
EditBone *ebone= (EditBone *)te->directdata;
|
|
|
|
|
|
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSSN);
|
|
|
|
|
bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, REDRAWALL, ICON_RESTRICT_VIEW_OFF,
|
|
|
|
|
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
|
|
|
|
|
uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL);
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uiButSetFlag(bt, UI_NO_HILITE);
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}
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}
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if((tselem->flag & TSE_CLOSED)==0) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree);
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}
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}
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static void outliner_buttons(uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb)
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|
{
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uiBut *bt;
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|
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TreeElement *te;
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|
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TreeStoreElem *tselem;
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|
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int dx, len;
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for(te= lb->first; te; te= te->next) {
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tselem= TREESTORE(te);
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if(te->ys >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
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if(tselem->flag & TSE_TEXTBUT) {
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/* If we add support to rename Sequence.
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* need change this.
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*/
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if(tselem->type == TSE_POSE_BASE) continue; // prevent crash when trying to rename 'pose' entry of armature
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if(tselem->type==TSE_EBONE) len = sizeof(((EditBone*) 0)->name);
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else if (tselem->type==TSE_MODIFIER) len = sizeof(((ModifierData*) 0)->name);
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else if(tselem->id && GS(tselem->id->name)==ID_LI) len = sizeof(((Library*) 0)->name);
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else len= sizeof(((ID*) 0)->name)-2;
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dx= (int)UI_GetStringWidth(G.font, te->name, 0);
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if(dx<50) dx= 50;
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bt= uiDefBut(block, TEX, OL_NAMEBUTTON, "", (short)te->xs+2*OL_X-4, (short)te->ys, dx+10, OL_H-1, te->name, 1.0, (float)len-1, 0, 0, "");
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uiButSetFunc(bt, namebutton_cb, te, NULL);
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// signal for button to open
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// XXX addqueue(curarea->win, BUT_ACTIVATE, OL_NAMEBUTTON);
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/* otherwise keeps open on ESC */
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tselem->flag &= ~TSE_TEXTBUT;
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}
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}
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if((tselem->flag & TSE_CLOSED)==0) outliner_buttons(block, ar, soops, &te->subtree);
|
|
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|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void draw_outliner(const bContext *C)
|
|
|
|
|
{
|
|
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|
|
Scene *scene= CTX_data_scene(C);
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|
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|
|
ARegion *ar= CTX_wm_region(C);
|
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|
|
SpaceOops *soops= (SpaceOops*)CTX_wm_space_data(C);
|
|
|
|
|
uiBlock *block;
|
|
|
|
|
int sizey= 0, sizex= 0;
|
|
|
|
|
|
|
|
|
|
outliner_build_tree(scene, soops); // always
|
|
|
|
|
|
|
|
|
|
outliner_height(soops, &soops->tree, &sizey);
|
|
|
|
|
outliner_width(soops, &soops->tree, &sizex);
|
|
|
|
|
|
|
|
|
|
/* we init all tot rect vars, only really needed on window size change though */
|
|
|
|
|
ar->v2d.tot.xmin= 0.0f;
|
|
|
|
|
ar->v2d.tot.xmax= (float)(ar->v2d.mask.xmax-ar->v2d.mask.xmin);
|
|
|
|
|
if(soops->flag & SO_HIDE_RESTRICTCOLS) {
|
|
|
|
|
if(ar->v2d.tot.xmax <= sizex)
|
|
|
|
|
ar->v2d.tot.xmax= (float)2*sizex;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if(ar->v2d.tot.xmax-OL_TOGW <= sizex)
|
|
|
|
|
ar->v2d.tot.xmax= (float)2*sizex;
|
|
|
|
|
}
|
|
|
|
|
ar->v2d.tot.ymax= 0.0f;
|
|
|
|
|
ar->v2d.tot.ymin= (float)-sizey*OL_H;
|
|
|
|
|
|
|
|
|
|
/* update size of tot-rect (extents of data/viewable area) */
|
|
|
|
|
UI_view2d_totRect_set(&ar->v2d, sizex, sizey);
|
|
|
|
|
|
|
|
|
|
// align on top window if cur bigger than tot
|
|
|
|
|
if(ar->v2d.cur.ymax-ar->v2d.cur.ymin > sizey*OL_H) {
|
|
|
|
|
ar->v2d.cur.ymax= 0.0f;
|
|
|
|
|
ar->v2d.cur.ymin= (float)-(ar->v2d.mask.ymax-ar->v2d.mask.ymin);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* set matrix for 2d-view controls */
|
|
|
|
|
UI_view2d_view_ortho(C, &ar->v2d);
|
|
|
|
|
|
|
|
|
|
/* draw outliner stuff (background and hierachy lines) */
|
|
|
|
|
outliner_back(ar, soops);
|
|
|
|
|
outliner_draw_tree(scene, ar, soops);
|
|
|
|
|
|
|
|
|
|
/* draw icons and names */
|
|
|
|
|
block= uiBeginBlock(C, ar, "outliner buttons", UI_EMBOSS, UI_HELV);
|
|
|
|
|
outliner_buttons(block, ar, soops, &soops->tree);
|
|
|
|
|
|
|
|
|
|
/* draw restriction columns */
|
|
|
|
|
if (!(soops->flag & SO_HIDE_RESTRICTCOLS)) {
|
|
|
|
|
outliner_draw_restrictcols(ar, soops);
|
|
|
|
|
outliner_draw_restrictbuts(block, scene, ar, soops, &soops->tree);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uiEndBlock(C, block);
|
|
|
|
|
uiDrawBlock(block);
|
|
|
|
|
|
|
|
|
|
/* clear flag that allows quick redraws */
|
|
|
|
|
soops->storeflag &= ~SO_TREESTORE_REDRAW;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|