Merge branch 'blender-v4.4-release'
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@@ -1133,8 +1133,15 @@ static void do_version_glare_node_bloom_strength(const Scene *scene,
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/* See the get_quality_factor method in the glare code. */
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const int quality_factor = 1 << storage->quality;
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/* Find the render size to guess the Strength value. The node tree might not belong to a scene,
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* so we just assume an arbitrary HDTV 1080p render size. */
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blender::int2 render_size;
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BKE_render_resolution(&scene->r, true, &render_size.x, &render_size.y);
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if (scene) {
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BKE_render_resolution(&scene->r, true, &render_size.x, &render_size.y);
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}
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else {
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render_size = blender::int2(1920, 1080);
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}
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const blender::int2 highlights_size = render_size / quality_factor;
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