Fix for build error, mustn't have committed this properly last night
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@@ -755,7 +755,7 @@ static void texture_panel_pointdensity(Tex *tex)
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uiDefButF(block, NUM, B_REDR, "Radius: ",
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->radius), 0.001, 100.0, 10, 2, "Radius to look for nearby particles within");
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uiDefButS(block, NUM, B_REDR, "Nearby: ",
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->nearest), 2.0, 30.0, 10, 2, "The number of nearby particles to check for density");
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->nearest), 2.0, 25.0, 10, 2, "The number of nearby particles to check for density (higher is more accurate, but slower)");
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uiBlockEndAlign(block);
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yco = PANEL_YMAX;
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@@ -4321,8 +4321,6 @@ static void material_panel_material_volume(Material *ma)
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, B_MATPRV, "Step Size: ",
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_stepsize), 0.001, 100.0, 10, 2, "Ray marching step size");
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uiDefButS(block, NUM, B_MATPRV, "Layer Depth: ",
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_raydepth), 0.0, 512.0, 10, 2, "Number of layered volume ray intersections allowed per pixel");
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uiBlockEndAlign(block);
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yco -= YSPACE;
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