EEVEE-Next: Fix Crash With Exact 128 Resources
When the scene has exact 128 resources or a multiple in the scene Blender crashes as the velocity buffer doesn't allocates the right amount of space inside its buffer. Pull Request: https://projects.blender.org/blender/blender/pulls/113277
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@@ -327,7 +327,7 @@ void VelocityModule::end_sync()
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{
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Vector<ObjectKey, 0> deleted_obj;
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uint32_t max_resource_id_ = 1u;
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uint32_t max_resource_id_ = 0u;
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for (MapItem<ObjectKey, VelocityObjectData> item : velocity_map.items()) {
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if (item.value.obj.resource_id == uint32_t(-1)) {
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@@ -350,7 +350,7 @@ void VelocityModule::end_sync()
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velocity_map.remove(key);
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}
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indirection_buf.resize(ceil_to_multiple_u(max_resource_id_, 128));
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indirection_buf.resize(ceil_to_multiple_u(max_resource_id_ + 1, 128));
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/* Avoid uploading more data to the GPU as well as an extra level of
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* indirection on the GPU by copying back offsets the to VelocityIndex. */
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