Merge branch 'blender-v4.3-release'

This commit is contained in:
Julien Duroure
2024-10-16 17:26:04 +02:00
6 changed files with 20 additions and 20 deletions

View File

@@ -1721,8 +1721,8 @@ def export_panel_gltfpack(layout, operator):
col.prop(operator, 'export_gltfpack_vc')
col = body.column(heading="Vertex positions", align=True)
col.prop(operator, 'export_gltfpack_vpi')
#col = body.column(heading = "Animations", align = True)
#col = body.column(heading = "Scene", align = True)
# col = body.column(heading = "Animations", align = True)
# col = body.column(heading = "Scene", align = True)
col = body.column(heading="Miscellaneous", align=True)
col.prop(operator, 'export_gltfpack_noq')

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@@ -55,7 +55,7 @@ def gather_actions_animations(export_settings):
# Fake an animation with all animations of the scene
merged_tracks = {}
merged_tracks_name = 'Animation'
if(len(export_settings['gltf_nla_strips_merged_animation_name']) > 0):
if (len(export_settings['gltf_nla_strips_merged_animation_name']) > 0):
merged_tracks_name = export_settings['gltf_nla_strips_merged_animation_name']
merged_tracks[merged_tracks_name] = []
for idx, animation in enumerate(animations):
@@ -490,7 +490,7 @@ def gather_action_animations(obj_uuid: int,
and export_settings['gltf_morph_anim'] \
and blender_object.type == "MESH" \
and blender_object.data is not None \
and blender_object.data.shape_keys is not None:
and blender_object.data.shape_keys is not None:
if export_settings['gltf_bake_animation'] is True and export_settings['gltf_force_sampling'] is True:
# We need to check that this mesh is not driven by armature parent
# In that case, no need to bake, because animation is already baked by driven sk armature

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@@ -69,7 +69,7 @@ def gather_material(blender_material, export_settings):
nodes = []
for node in nodes:
if node[0].get("used", None) is not None:
del(node[0]['used'])
del (node[0]['used'])
mat_unlit, uvmap_info, vc_info, udim_info = __export_unlit(blender_material, export_settings)
if mat_unlit is not None:
@@ -128,7 +128,7 @@ def gather_material(blender_material, export_settings):
cpt_additional = 0
for node in nodes:
if node[0].get("used", None) is not None:
del(node[0]['used'])
del (node[0]['used'])
continue
s = NodeSocket(node[0].outputs[0], node[1])
@@ -150,7 +150,7 @@ def gather_material(blender_material, export_settings):
nodes = []
for node in nodes:
if node[0].get("used", None) is not None:
del(node[0]['used'])
del (node[0]['used'])
uvmap_infos.update(uvmap_info_emissive)
uvmap_infos.update(uvmap_info_extensions)

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@@ -734,8 +734,8 @@ def get_socket(blender_material_nodetree, use_nodes: bool, name: str, volume=Fal
:return: a blender NodeSocket
"""
if blender_material_nodetree and use_nodes:
#i = [input for input in blender_material.node_tree.inputs]
#o = [output for output in blender_material.node_tree.outputs]
# i = [input for input in blender_material.node_tree.inputs]
# o = [output for output in blender_material.node_tree.outputs]
if name == "Emissive":
# Check for a dedicated Emission node first, it must supersede the newer built-in one
# because the newer one is always present in all Principled BSDF materials.
@@ -854,11 +854,11 @@ def get_texture_transform_from_mapping_node(mapping_node, export_settings):
texture_transform = texture_transform_blender_to_gltf(mapping_transform)
if all([component == 0 for component in texture_transform["offset"]]):
del(texture_transform["offset"])
del (texture_transform["offset"])
if all([component == 1 for component in texture_transform["scale"]]):
del(texture_transform["scale"])
del (texture_transform["scale"])
if texture_transform["rotation"] == 0:
del(texture_transform["rotation"])
del (texture_transform["rotation"])
# glTF Offset needs: offset, rotation, scale (note that Offset is not used for Vector mapping)
# glTF Rotation needs: rotation
@@ -869,22 +869,22 @@ def get_texture_transform_from_mapping_node(mapping_node, export_settings):
path_['length'] = 2
path_['path'] = "/materials/XXX/YYY/KHR_texture_transform/offset"
path_['vector_type'] = mapping_node.node.vector_type
export_settings['current_texture_transform']["node_tree." + \
mapping_node.node.inputs['Location'].path_from_id() + ".default_value"] = path_
export_settings['current_texture_transform']["node_tree." +
mapping_node.node.inputs['Location'].path_from_id() + ".default_value"] = path_
path_ = {}
path_['length'] = 2
path_['path'] = "/materials/XXX/YYY/KHR_texture_transform/scale"
path_['vector_type'] = mapping_node.node.vector_type
export_settings['current_texture_transform']["node_tree." + \
mapping_node.node.inputs['Scale'].path_from_id() + ".default_value"] = path_
export_settings['current_texture_transform']["node_tree." +
mapping_node.node.inputs['Scale'].path_from_id() + ".default_value"] = path_
path_ = {}
path_['length'] = 1
path_['path'] = "/materials/XXX/YYY/KHR_texture_transform/rotation"
path_['vector_type'] = mapping_node.node.vector_type
export_settings['current_texture_transform']["node_tree." + \
mapping_node.node.inputs['Rotation'].path_from_id() + ".default_value[2]"] = path_
export_settings['current_texture_transform']["node_tree." +
mapping_node.node.inputs['Rotation'].path_from_id() + ".default_value[2]"] = path_
return texture_transform

View File

@@ -39,7 +39,7 @@ class BlenderNodeAnim():
if channel.target.path == "pointer":
pointer_tab = channel.target.extensions["KHR_animation_pointer"]["pointer"].split("/")
if not(
if not (
len(pointer_tab) >= 4 and pointer_tab[1] == "nodes" and pointer_tab[3] in [
"translation",
"rotation",

View File

@@ -312,7 +312,7 @@ class BlenderGlTF():
pointer_tab = channel.target.extensions["KHR_animation_pointer"]["pointer"].split("/")
### Nodes and Meshes
# Nodes and Meshes
if len(pointer_tab) >= 4 and pointer_tab[1] == "nodes" and pointer_tab[3] in [
"translation", "rotation", "scale", "weights"]:
if anim_idx not in gltf.data.nodes[int(pointer_tab[2])].animations.keys():