Cleanup: Clear Space in the render log

I found the small dent on the log to be bothersome and unnecessary. Although modifying the Blender output may cause some parsing issues, they can be quickly resolved.

Before:
```
22-05 16:26:02 (debug) Fra:96 Mem:3130.54M (Peak 11196.17M) | Time:11:58.38 | Remaining:00:09.02 | Mem:2890.45M, Peak:9039.80M | Scene | ViewLayer | Finishing
22-05 16:26:34 (debug) Saved: 'd:\sheep_gpu\sheepit\208726392_0096.png'
22-05 16:26:34 (debug)  Time: 12:30.28 (Saving: 00:31.08)
```
After:
```
22-05 16:26:02 (debug) Fra:96 Mem:3130.54M (Peak 11196.17M) | Time:11:58.38 | Remaining:00:09.02 | Mem:2890.45M, Peak:9039.80M | Scene | ViewLayer | Finishing
22-05 16:26:34 (debug) Saved: 'd:\sheep_gpu\sheepit\208726392_0096.png'
22-05 16:26:34 (debug) Time: 12:30.28 (Saving: 00:31.08)
```

Pull Request: https://projects.blender.org/blender/blender/pulls/108187
This commit is contained in:
Raimund Klink
2023-05-23 14:50:09 +02:00
committed by Sergey Sharybin
parent 61ed5b3d24
commit 3d895f6e7a

View File

@@ -2052,7 +2052,7 @@ static bool do_write_image_or_movie(Render *re,
re->i.lastframetime = PIL_check_seconds_timer() - re->i.starttime;
BLI_timecode_string_from_time_simple(filepath, sizeof(filepath), re->i.lastframetime);
printf(" Time: %s", filepath);
printf("Time: %s", filepath);
/* Flush stdout to be sure python callbacks are printing stuff after blender. */
fflush(stdout);