Cleanup: spelling in comments (make check_spelling_*)
Also replace term "playhead" with "current-frame".
This commit is contained in:
@@ -927,9 +927,9 @@ GHOST_TSuccess GHOST_ContextVK::recreateSwapchain()
|
||||
}
|
||||
}
|
||||
|
||||
/* Windows/NVIDIA doesn't support creating a surface image with resolution 0,0. Minimuzed windows
|
||||
* have an extent of 0,0. Although it fits in the specs returned by
|
||||
* vkGetPhysicalDeviceSurfaceCapabilitiesKHR.
|
||||
/* Windows/NVIDIA doesn't support creating a surface image with resolution 0,0.
|
||||
* Minimized windows have an extent of 0,0. Although it fits in the specs returned by
|
||||
* #vkGetPhysicalDeviceSurfaceCapabilitiesKHR.
|
||||
*
|
||||
* Ref #138032
|
||||
*/
|
||||
|
||||
@@ -1004,7 +1004,7 @@ static void add_corner_to_edge(const Span<int> corner_edges,
|
||||
}
|
||||
else if (const EdgeOneCorner *info_one_edge = std::get_if<EdgeOneCorner>(&info)) {
|
||||
/* If the edge ends up being used by faces, we still have to check if the winding direction
|
||||
* changes. Though it's an undesireable situation for the mesh to be in, we shouldn't propogate
|
||||
* changes. Though it's an undesirable situation for the mesh to be in, we shouldn't propagate
|
||||
* smooth normals across edges facing opposite directions. Breaking the flow on these winding
|
||||
* direction changes also simplifies the fan traversal later on; without it the we couldn't
|
||||
* traverse by just continuing to use the next/previous corner. */
|
||||
|
||||
@@ -4077,15 +4077,15 @@ static FrameNodeLayout frame_node_layout(const bNode &frame_node)
|
||||
frame_layout.has_label = frame_node.label[0] != '\0';
|
||||
|
||||
/* This is not the actual height of the letters in the label, but an approximation that includes
|
||||
* some of the whitespace above and below the actual letters. */
|
||||
* some of the white-space above and below the actual letters. */
|
||||
frame_layout.label_height = frame_data->label_size * UI_SCALE_FAC;
|
||||
|
||||
/* The side and bottom margins are 50% bigger than the widget unit */
|
||||
frame_layout.margin = 1.5f * U.widget_unit;
|
||||
|
||||
if (frame_layout.has_label) {
|
||||
/* The label takes up 1.5 times the label height plus .2 times the margin.
|
||||
* These coefficients are selected to provide good layout and spacing for descenders. */
|
||||
/* The label takes up 1.5 times the label height plus 0.2 times the margin.
|
||||
* These coefficients are selected to provide good layout and spacing for the descenders. */
|
||||
float room_for_label = 1.5f * frame_layout.label_height + 0.2f * frame_layout.margin;
|
||||
|
||||
/* Make top margin bigger, if needed for the label, but never smaller than the side margins. */
|
||||
|
||||
@@ -237,7 +237,7 @@ enum class DataFormat : uint8_t {
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Utilities
|
||||
*
|
||||
* Allow querying informations about the format enum values.
|
||||
* Allow querying information about the format enum values.
|
||||
* \{ */
|
||||
|
||||
/* NOTE: Compressed format bytesize are rounded up as their actual value is fractional. */
|
||||
|
||||
@@ -131,7 +131,7 @@ inline constexpr DataFormat to_data_format(TextureFormat format)
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats compatible with framebuffer attachments.
|
||||
* Formats compatible with frame-buffer attachments.
|
||||
*/
|
||||
enum class TextureTargetFormat : uint8_t {
|
||||
Invalid = 0,
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
* Cache of final rendered frames.
|
||||
* - Keyed by (timeline frame, view_id).
|
||||
* - When full, cache eviction policy is to remove frames furthest
|
||||
* from the current playhead, biasing towards removal of
|
||||
* frames behind the playhead.
|
||||
* from the current-frame, biasing towards removal of
|
||||
* frames behind the current-frame.
|
||||
* - Invalidated fairly often while editing, basically whenever any
|
||||
* strip overlapping that frame changes.
|
||||
*/
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
* any other strips (images, movies, no-input effect strips like
|
||||
* Text and Color).
|
||||
* - When full, cache eviction policy is to remove frames furthest
|
||||
* from the current playhead, biasing towards removal of
|
||||
* frames behind the playhead.
|
||||
* from the current-frame, biasing towards removal of
|
||||
* frames behind the current-frame.
|
||||
* - Invalidated fairly rarely, since the cached items only change
|
||||
* when the source content changes.
|
||||
*/
|
||||
|
||||
@@ -139,6 +139,7 @@ dict_custom = {
|
||||
"dereferencing",
|
||||
"derivates",
|
||||
"desaturate",
|
||||
"descenders",
|
||||
"designator",
|
||||
"despeckle",
|
||||
"despeckled",
|
||||
@@ -393,6 +394,7 @@ dict_custom = {
|
||||
"stepsize",
|
||||
"stepwise",
|
||||
"stitchable",
|
||||
"strobing",
|
||||
"subclass",
|
||||
"subclasses",
|
||||
"subclassing",
|
||||
|
||||
Reference in New Issue
Block a user