* I gotta remember my mantra for real
"first compile, then commit". Of course, if compile fails, don't commit.
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@@ -1157,7 +1157,7 @@ static int split_area_invoke(bContext *C, wmOperator *op, wmEvent *event)
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return 0;
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}
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/* join areas
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/* join areas */
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static void split_joincurrent(bContext *C, sAreaSplitData *sd)
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{
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int orientation= area_getorientation(C->window->screen, sd->sarea, sd->narea);
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