Merge branch 'blender-v4.4-release'
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@@ -9,6 +9,7 @@ VERTEX_SHADER_CREATE_INFO(overlay_wireframe)
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#include "draw_model_lib.glsl"
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#include "draw_view_clipping_lib.glsl"
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#include "draw_view_lib.glsl"
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#include "gpu_shader_math_vector_lib.glsl"
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#include "gpu_shader_utildefines_lib.glsl"
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#include "overlay_common_lib.glsl"
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#include "select_lib.glsl"
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@@ -110,7 +111,7 @@ void main()
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#elif defined(CURVES)
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float facing = no_nor_facing;
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#else
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vec3 wnor = normalize(drw_normal_object_to_world(nor));
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vec3 wnor = safe_normalize(drw_normal_object_to_world(nor));
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if (isHair) {
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mat4 obmat = hairDupliMatrix;
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