Merge branch 'blender-v4.4-release'

This commit is contained in:
Clément Foucault
2025-03-03 18:58:37 +01:00

View File

@@ -9,6 +9,7 @@ VERTEX_SHADER_CREATE_INFO(overlay_wireframe)
#include "draw_model_lib.glsl"
#include "draw_view_clipping_lib.glsl"
#include "draw_view_lib.glsl"
#include "gpu_shader_math_vector_lib.glsl"
#include "gpu_shader_utildefines_lib.glsl"
#include "overlay_common_lib.glsl"
#include "select_lib.glsl"
@@ -110,7 +111,7 @@ void main()
#elif defined(CURVES)
float facing = no_nor_facing;
#else
vec3 wnor = normalize(drw_normal_object_to_world(nor));
vec3 wnor = safe_normalize(drw_normal_object_to_world(nor));
if (isHair) {
mat4 obmat = hairDupliMatrix;