Tests: Remove broken image path in tests
This causes EEVEE tests to fail now that these are logged as errors and `--debug-exit-on-error` is used when running tests. Pull Request: https://projects.blender.org/blender/blender/pulls/144376
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committed by
Brecht Van Lommel
parent
225f6c8f94
commit
402080f938
@@ -285,7 +285,7 @@ static blender::gpu::Texture **get_image_gpu_texture_ptr(Image *ima,
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static blender::gpu::Texture *image_gpu_texture_error_create(eGPUTextureTarget textarget)
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{
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CLOG_ERROR(&LOG, "Failed to created GPU texture from Blender image");
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CLOG_ERROR(&LOG, "Failed to create GPU texture from Blender image");
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switch (textarget) {
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case TEXTARGET_2D_ARRAY:
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return GPU_texture_create_error(2, true);
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@@ -2025,7 +2025,7 @@ blender::gpu::Texture *BKE_movieclip_get_gpu_texture(MovieClip *clip, MovieClipU
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/* check if we have a valid image buffer */
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ImBuf *ibuf = BKE_movieclip_get_ibuf(clip, cuser);
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if (ibuf == nullptr) {
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CLOG_ERROR(&LOG, "Failed to created GPU texture from Blender movie clip");
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CLOG_ERROR(&LOG, "Failed to create GPU texture from Blender movie clip");
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*tex = GPU_texture_create_error(2, false);
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return *tex;
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}
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@@ -147,7 +147,7 @@ pxr::HdTaskSharedPtrVector Engine::tasks()
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if (scene_->r.alphamode != R_ALPHAPREMUL) {
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#ifndef __APPLE__
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/* TODO: Temporary disable skydome task for MacOS due to crash with error:
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* Failed to created pipeline state, error depthAttachmentPixelFormat is not valid
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* Failed to create pipeline state, error depthAttachmentPixelFormat is not valid
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* and shader writes to depth */
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res.push_back(light_tasks_delegate_->skydome_task());
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#endif
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