Tests: Remove broken image path in tests

This causes EEVEE tests to fail now that these are logged as errors and
`--debug-exit-on-error` is used when running tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/144376
This commit is contained in:
Brecht Van Lommel
2025-08-11 21:18:38 +02:00
committed by Brecht Van Lommel
parent 225f6c8f94
commit 402080f938
15 changed files with 27 additions and 27 deletions

View File

@@ -285,7 +285,7 @@ static blender::gpu::Texture **get_image_gpu_texture_ptr(Image *ima,
static blender::gpu::Texture *image_gpu_texture_error_create(eGPUTextureTarget textarget)
{
CLOG_ERROR(&LOG, "Failed to created GPU texture from Blender image");
CLOG_ERROR(&LOG, "Failed to create GPU texture from Blender image");
switch (textarget) {
case TEXTARGET_2D_ARRAY:
return GPU_texture_create_error(2, true);

View File

@@ -2025,7 +2025,7 @@ blender::gpu::Texture *BKE_movieclip_get_gpu_texture(MovieClip *clip, MovieClipU
/* check if we have a valid image buffer */
ImBuf *ibuf = BKE_movieclip_get_ibuf(clip, cuser);
if (ibuf == nullptr) {
CLOG_ERROR(&LOG, "Failed to created GPU texture from Blender movie clip");
CLOG_ERROR(&LOG, "Failed to create GPU texture from Blender movie clip");
*tex = GPU_texture_create_error(2, false);
return *tex;
}

View File

@@ -147,7 +147,7 @@ pxr::HdTaskSharedPtrVector Engine::tasks()
if (scene_->r.alphamode != R_ALPHAPREMUL) {
#ifndef __APPLE__
/* TODO: Temporary disable skydome task for MacOS due to crash with error:
* Failed to created pipeline state, error depthAttachmentPixelFormat is not valid
* Failed to create pipeline state, error depthAttachmentPixelFormat is not valid
* and shader writes to depth */
res.push_back(light_tasks_delegate_->skydome_task());
#endif

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