Cleanup: spelling in comments (make check_spelling_*)
This commit is contained in:
@@ -881,7 +881,7 @@ GHOST_TSuccess GHOST_ContextVK::recreateSwapchain()
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}
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/* Use double buffering when using FIFO. Increasing the number of images could stall when doing
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* actions that require low latency (paint cursor, UI resizing). MAILBOX prefers tripple
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* actions that require low latency (paint cursor, UI resizing). MAILBOX prefers triple
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* buffering. */
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uint32_t image_count_requested = present_mode == VK_PRESENT_MODE_MAILBOX_KHR ? 3 : 2;
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/* NOTE: maxImageCount == 0 means no limit. */
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@@ -1064,7 +1064,7 @@ static void legacy_gpencil_to_grease_pencil(ConversionData &conversion_data,
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SET_FLAG_FROM_TEST(
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new_layer.base.flag, (gpl->flag & GP_LAYER_USE_MASK) == 0, GP_LAYER_TREE_NODE_HIDE_MASKS);
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/* Copy Dopesheet channel color. */
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/* Copy Dope-sheet channel color. */
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copy_v4_v4(new_layer.base.color, gpl->color);
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new_layer.blend_mode = int8_t(gpl->blend_mode);
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@@ -1632,16 +1632,16 @@ DerivedMesh *subsurf_make_derived_from_derived(DerivedMesh *dm,
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smd->levels;
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CCGSubSurf *ss;
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/* It is quite possible there is a much better place to do this. It
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/* NOTE(@zr): It is quite possible there is a much better place to do this. It
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* depends a bit on how rigorously we expect this function to never
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* be called in edit-mode. In semi-theory we could share a single
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* cache, but the handles used inside and outside edit-mode are not
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* the same so we would need some way of converting them. Its probably
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* not worth the effort. But then why am I even writing this long
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* comment that no one will read? Hmm. - zr
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* comment that no one will read? Hmm.
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*
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* Addendum: we can't really ensure that this is never called in edit
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* mode, so now we have a parameter to verify it. - brecht
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* NOTE(@brecht): Addendum: we can't really ensure that this is never called in edit
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* mode, so now we have a parameter to verify it.
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*/
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if (!(flags & SUBSURF_IN_EDIT_MODE) && smd->emCache) {
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ccgSubSurf_free(static_cast<CCGSubSurf *>(smd->emCache));
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@@ -1729,8 +1729,8 @@ void subsurf_calculate_limit_positions(Mesh *mesh, float (*r_positions)[3])
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add_v3_v3(face_sum, static_cast<const float *>(ccgSubSurf_getFaceCenterData(f)));
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}
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/* ad-hoc correction for boundary vertices, to at least avoid them
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* moving completely out of place (brecht) */
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/* NOTE(@brecht): ad-hoc correction for boundary vertices, to at least avoid them
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* moving completely out of place. */
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if (numFaces && numFaces != N) {
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mul_v3_fl(face_sum, float(N) / float(numFaces));
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}
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@@ -2724,7 +2724,7 @@ void svd_m4(float U[4][4], float s[4], float V[4][4], float A_[4][4])
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for (j = k; j < p - 1; j++) {
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float t = hypotf(f, g);
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/* division by zero checks added to avoid NaN (brecht) */
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/* NOTE(@brecht): division by zero checks added to avoid NaN. */
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float cs = (t == 0.0f) ? 0.0f : f / t;
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float sn = (t == 0.0f) ? 0.0f : g / t;
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if (j != k) {
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@@ -2742,7 +2742,7 @@ void svd_m4(float U[4][4], float s[4], float V[4][4], float A_[4][4])
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}
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t = hypotf(f, g);
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/* division by zero checks added to avoid NaN (brecht) */
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/* NOTE(@brecht): division by zero checks added to avoid NaN. */
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cs = (t == 0.0f) ? 0.0f : f / t;
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sn = (t == 0.0f) ? 0.0f : g / t;
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s[j] = t;
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@@ -125,7 +125,7 @@
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#define SHADOW_ROG_ID 0
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/* Gbuffer. */
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/** IMPORTANT: Make sure all Gbuffer framebuffer setup matches this. */
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/** IMPORTANT: Make sure all Gbuffer frame-buffer setup matches this. */
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#define GBUF_HEADER_FB_LAYER_COUNT 1
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#define GBUF_CLOSURE_FB_LAYER_COUNT 2
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#define GBUF_NORMAL_FB_LAYER_COUNT 1
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@@ -141,12 +141,12 @@ struct GBuffer {
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/* References to optional GBuffer layers that are not always required or written to.
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* These will point to either the dummy textures bellow or to a layer range view of the above
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* textures. In the later case, these layers are written with imageStore instead of being part
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* of the Framebuffer. */
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* of the #Framebuffer. */
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GPUTexture *closure_opt_layers_ = nullptr;
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GPUTexture *normal_opt_layers_ = nullptr;
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GPUTexture *header_opt_layers_ = nullptr;
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/* Textures used to fullfil the GBuffer optional layers binding when textures do not have enough
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/* Textures used to fulfill the GBuffer optional layers binding when textures do not have enough
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* layers for the optional layers image views. The shader are then expected to never write to
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* them. */
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Texture dummy_header_tx_ = {"GBufferDummyHeader"};
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@@ -156,7 +156,7 @@ struct GBuffer {
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public:
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void acquire(int2 extent, int header_count, int data_count, int normal_count)
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{
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/* Always allocate enough layers so that the framebuffer attachments are always valid. */
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/* Always allocate enough layers so that the frame-buffer attachments are always valid. */
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header_count = max_ii(header_fb_layer_count, header_count);
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data_count = max_ii(closure_fb_layer_count, data_count);
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normal_count = max_ii(normal_fb_layer_count, normal_count);
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@@ -24,7 +24,7 @@
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namespace blender::draw::gpencil {
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/* Remap depth from viewspace to [0..1] to be able to use it with as GPU depth buffer. */
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/* Remap depth from views-pace to [0..1] to be able to use it with as GPU depth buffer. */
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static void remap_depth(const View &view, MutableSpan<float> pix_z)
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{
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if (view.is_persp()) {
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@@ -274,7 +274,7 @@ void Engine::render_to_image(RenderEngine *engine, RenderLayer *render_layer, co
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/* Weight of this render SSAA sample. The sum of previous samples is weighted by `1 - weight`.
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* This diminishes after each new sample as we want all samples to be equally weighted inside
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* the final result (inside the combined buffer). This weighting scheme allows to always store
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* the resolved result making it ready for in-progress display or readback. */
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* the resolved result making it ready for in-progress display or read-back. */
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const float weight = 1.0f / (1.0f + i);
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inst.antialiasing_accumulate(manager, weight);
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}
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@@ -1097,7 +1097,7 @@ void UI_view2d_view_ortho(const View2D *v2d)
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* correspondence with pixels for smooth UI drawing,
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* but only applied where requested.
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*/
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/* XXX brecht: instead of zero at least use a tiny offset, otherwise
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/* XXX(@brecht): instead of zero at least use a tiny offset, otherwise
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* pixel rounding is effectively random due to float inaccuracy */
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if (sizex > 0) {
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xofs = eps * BLI_rctf_size_x(&v2d->cur) / sizex;
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@@ -43,7 +43,7 @@ struct ClosureFunctionIndices {
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* A #GeometryNodesReferenceSet input for a subset of the outputs. This is used to tell the
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* closure which attributes it has to propagate to the outputs.
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*
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* Main output index -> input lf socket index.
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* Main output index -> input `lf` socket index.
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*/
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Map<int, int> output_data_reference_sets;
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} inputs;
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@@ -108,9 +108,9 @@ static void gizmo_properties_init(wmGizmoType *gzt)
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/* Extract target property definitions from 'bl_target_properties' */
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{
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/* Picky developers will notice that 'bl_targets' won't work with inheritance
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* get direct from the dict to avoid raising a load of attribute errors
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* (yes this isn't ideal) - campbell. */
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/* NOTE(@ideasman42): Picky developers will notice that `bl_targets`
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* won't work with inheritance get direct from the dict to avoid
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* raising a load of attribute errors (yes this isn't ideal). */
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PyObject *py_class_dict = py_class->tp_dict;
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PyObject *bl_target_properties = PyDict_GetItem(py_class_dict,
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bpy_intern_str_bl_target_properties);
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@@ -146,7 +146,7 @@ static void gizmo_properties_init(wmGizmoType *gzt)
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void BPY_RNA_gizmo_wrapper(wmGizmoType *gzt, void *userdata)
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{
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/* take care not to overwrite anything set in
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* WM_gizmomaptype_group_link_ptr before opfunc() is called */
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* #WM_gizmomaptype_group_link_ptr before `opfunc()` is called. */
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StructRNA *srna = gzt->srna;
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*gzt = *((wmGizmoType *)userdata);
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gzt->srna = srna; /* restore */
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@@ -44,9 +44,9 @@ static void operator_properties_init(wmOperatorType *ot)
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/* set the default property: ot->prop */
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{
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/* Picky developers will notice that 'bl_property' won't work with inheritance
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* get direct from the dict to avoid raising a load of attribute errors (yes this isn't ideal)
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* - campbell. */
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/* NOTE(@ideasman42): Picky developers will notice that `bl_property`
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* won't work with inheritance get direct from the dict to avoid
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* raising a load of attribute errors (yes this isn't ideal). */
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PyObject *py_class_dict = py_class->tp_dict;
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PyObject *bl_property = PyDict_GetItem(py_class_dict, bpy_intern_str_bl_property);
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if (bl_property) {
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@@ -8351,8 +8351,8 @@ PyObject *pyrna_struct_CreatePyObject(PointerRNA *ptr)
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BPy_StructRNA *pyrna = nullptr;
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/* New in 2.8x, since not many types support instancing
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* we may want to use a flag to avoid looping over all classes. - campbell */
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/* NOTE(@ideasman42): New in 2.8x, since not many types support instancing
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* we may want to use a flag to avoid looping over all classes. */
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void **instance = ptr->data ? RNA_struct_instance(ptr) : nullptr;
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if (instance && *instance) {
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pyrna = static_cast<BPy_StructRNA *>(*instance);
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@@ -1301,7 +1301,7 @@ static int imagewraposa_aniso(Tex *tex,
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* so for now commented out also disabled in #imagewraposa()
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* to be able to compare results with blender's default texture filtering */
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/* brecht: tried to fix this, see "TXF alpha" comments */
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/* NOTE(@brecht): tried to fix this, see "TXF alpha" comments. */
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/* do not de-pre-multiply for generated alpha, it is already in straight */
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if (texres->trgba[3] != 1.0f && texres->trgba[3] > 1e-4f && !(tex->imaflag & TEX_CALCALPHA)) {
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@@ -48,6 +48,7 @@ dict_custom = {
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"adjugate",
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"affectable",
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"alignable",
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"bakeable",
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"bindable",
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"branchless",
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"allocatable",
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