Cleanup: Sculpt: Remove unnecessary undo type argument

Pull Request: https://projects.blender.org/blender/blender/pulls/123411
This commit is contained in:
Hans Goudey
2024-06-18 22:04:11 -04:00
committed by Gitea
parent 80e197e33c
commit 417b0df883

View File

@@ -1449,9 +1449,9 @@ static NodeGeometry *geometry_get(Node *unode)
return &unode->geometry_modified;
}
static Node *geometry_push(const Object &object, const Type type)
static Node *geometry_push(const Object &object)
{
Node *unode = find_or_alloc_node_type(type);
Node *unode = find_or_alloc_node_type(Type::Geometry);
unode->applied = false;
unode->geometry_clear_pbvh = true;
@@ -1573,7 +1573,7 @@ Node *push_node(const Object &object, const PBVHNode *node, Type type)
return;
}
if (type == Type::Geometry) {
unode = geometry_push(object, type);
unode = geometry_push(object);
BLI_thread_unlock(LOCK_CUSTOM1);
// return unode;
return;