Add undo/redo support for paint masks.

This commit is contained in:
Nicholas Bishop
2012-05-10 20:34:47 +00:00
parent c9c0bfeeb8
commit 41b5206270
3 changed files with 74 additions and 4 deletions

View File

@@ -84,6 +84,7 @@ typedef struct SculptSession {
int totvert, totpoly;
float *face_normals;
struct KeyBlock *kb;
float *vmask;
/* Mesh connectivity */
const struct MeshElemMap *pmap;

View File

@@ -69,7 +69,8 @@ int sculpt_stroke_get_location(bContext *C, float out[3], float mouse[2]);
typedef enum {
SCULPT_UNDO_COORDS,
SCULPT_UNDO_HIDDEN
SCULPT_UNDO_HIDDEN,
SCULPT_UNDO_MASK
} SculptUndoType;
typedef struct SculptUndoNode {
@@ -83,6 +84,7 @@ typedef struct SculptUndoNode {
float (*co)[3];
float (*orig_co)[3];
short (*no)[3];
float *mask;
int totvert;
/* non-multires */

View File

@@ -217,6 +217,49 @@ static int sculpt_undo_restore_hidden(bContext *C, DerivedMesh *dm,
return 1;
}
static int sculpt_undo_restore_mask(bContext *C, DerivedMesh *dm, SculptUndoNode *unode)
{
Object *ob= CTX_data_active_object(C);
SculptSession *ss= ob->sculpt;
MVert *mvert;
float *vmask;
int *index, i, j;
if(unode->maxvert) {
/* regular mesh restore */
index= unode->index;
mvert= ss->mvert;
vmask= ss->vmask;
for(i=0; i<unode->totvert; i++) {
SWAP(float, vmask[index[i]], unode->mask[i]);
mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE;
}
}
else if(unode->maxgrid && dm->getGridData) {
/* multires restore */
CCGElem **grids, *grid;
CCGKey key;
float *mask;
int gridsize;
grids= dm->getGridData(dm);
gridsize= dm->getGridSize(dm);
dm->getGridKey(dm, &key);
mask = unode->mask;
for(j=0; j<unode->totgrid; j++) {
grid= grids[unode->grids[j]];
for(i=0; i<gridsize*gridsize; i++, mask++)
SWAP(float, *CCG_elem_offset_mask(&key, grid, i), *mask);
}
}
return 1;
}
static void sculpt_undo_restore(bContext *C, ListBase *lb)
{
Scene *scene = CTX_data_scene(C);
@@ -251,14 +294,18 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
continue;
}
switch (unode->type) {
switch(unode->type) {
case SCULPT_UNDO_COORDS:
if (sculpt_undo_restore_coords(C, dm, unode))
update = 1;
update= 1;
break;
case SCULPT_UNDO_HIDDEN:
if (sculpt_undo_restore_hidden(C, dm, unode))
rebuild = 1;
rebuild= 1;
break;
case SCULPT_UNDO_MASK:
if(sculpt_undo_restore_mask(C, dm, unode))
update= 1;
break;
}
}
@@ -324,6 +371,8 @@ static void sculpt_undo_free(ListBase *lb)
}
MEM_freeN(unode->grid_hidden);
}
if(unode->mask)
MEM_freeN(unode->mask);
}
}
@@ -403,6 +452,10 @@ static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node,
unode->vert_hidden = BLI_BITMAP_NEW(allvert, "SculptUndoNode.vert_hidden");
break;
case SCULPT_UNDO_MASK:
unode->mask= MEM_mapallocN(sizeof(float)*allvert, "SculptUndoNode.mask");
undo_paint_push_count_alloc(UNDO_PAINT_MESH, (sizeof(float) * sizeof(int))*allvert);
break;
}
BLI_addtail(lb, unode);
@@ -464,6 +517,17 @@ static void sculpt_undo_store_hidden(Object *ob, SculptUndoNode *unode)
}
}
static void sculpt_undo_store_mask(Object *ob, SculptUndoNode *unode)
{
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
BLI_pbvh_vertex_iter_begin(ss->pbvh, unode->node, vd, PBVH_ITER_ALL) {
unode->mask[vd.i] = *vd.mask;
}
BLI_pbvh_vertex_iter_end;
}
SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node,
SculptUndoType type)
{
@@ -504,6 +568,9 @@ SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node,
case SCULPT_UNDO_HIDDEN:
sculpt_undo_store_hidden(ob, unode);
break;
case SCULPT_UNDO_MASK:
sculpt_undo_store_mask(ob, unode);
break;
}
/* store active shape key */