Snapping sketch to bone was using untransformed head/tail. Fixed.

This commit is contained in:
Martin Poirier
2008-10-22 20:30:02 +00:00
parent 229ae0275f
commit 42075d5229

View File

@@ -793,7 +793,7 @@ SK_Point *sk_snapPointArmature(Object *ob, ListBase *ebones, short mval[2], int
{
*dist = pdist;
pt = &boneSnap;
VECCOPY(pt->p, bone->head);
VECCOPY(pt->p, vec);
pt->type = PT_EXACT;
}
}
@@ -809,7 +809,7 @@ SK_Point *sk_snapPointArmature(Object *ob, ListBase *ebones, short mval[2], int
{
*dist = pdist;
pt = &boneSnap;
VECCOPY(pt->p, bone->tail);
VECCOPY(pt->p, vec);
pt->type = PT_EXACT;
}
}