Workbench-Next: Fix shader compilation
Was a missing case from recent fix:
aa31d9be80
This commit is contained in:
@@ -34,7 +34,11 @@ void main()
|
||||
vec3 v12 = vData[2].pos - vData[1].pos;
|
||||
|
||||
vec3 n = cross(v12, v10);
|
||||
#ifdef WORKBENCH_NEXT
|
||||
float facing = dot(n, vData[0].light_direction_os);
|
||||
#else
|
||||
float facing = dot(n, lightDirection);
|
||||
#endif
|
||||
|
||||
bool backface = facing > 0.0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user