Workbench-Next: Fix shader compilation

Was a missing case from recent fix:
aa31d9be80
This commit is contained in:
Clément Foucault
2023-05-09 14:37:13 +02:00
parent a68c78a3ee
commit 4436909c1d

View File

@@ -34,7 +34,11 @@ void main()
vec3 v12 = vData[2].pos - vData[1].pos;
vec3 n = cross(v12, v10);
#ifdef WORKBENCH_NEXT
float facing = dot(n, vData[0].light_direction_os);
#else
float facing = dot(n, lightDirection);
#endif
bool backface = facing > 0.0;