Fix: Incorrect platform tag used for WoA bpy
The platform tag came from virtualized CPU on which Python 3.9 is running on the buildbot. Use the same trick to detect the host CPU as for the message on the splash screen. Pull Request: https://projects.blender.org/blender/blender/pulls/136085
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committed by
Sergey Sharybin
parent
e31bfce08a
commit
44c01ff893
@@ -200,7 +200,16 @@ def main() -> None:
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machine = cmake_cache_var_or_exit(filepath_cmake_cache, "CMAKE_OSX_ARCHITECTURES")
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platform_tag = "macosx_%d_%d_%s" % (target_major, target_minor, machine)
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elif sys.platform == "win32":
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platform_tag = "win_%s" % (platform.machine().lower())
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# Workaround for Python process running in a virtualized environment on Windows-on-Arm:
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# use the actual processor architecture instead of the the virtualized one.
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#
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# The win_arm64 matches the behavior when native WoA Python is used, and also matches
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# sysconfig.get_platform() from a native Python build (although it returns win-arm64 with a
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# dash and not underscore).
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if "ARM" in os.environ.get("PROCESSOR_IDENTIFIER", ""):
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platform_tag = "win_arm64"
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else:
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platform_tag = "win_%s" % (platform.machine().lower())
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elif sys.platform == "linux":
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glibc = os.confstr("CS_GNU_LIBC_VERSION")
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if glibc is None:
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