Fix #133638: Overlay-Next: X-Ray + Overlays
Alternative (cleaner) version of #134069. Pull Request: https://projects.blender.org/blender/blender/pulls/134243
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committed by
Clément Foucault
parent
351aef120f
commit
44d5d1b0f3
@@ -747,7 +747,7 @@ bool Instance::object_is_rendered_transparent(const Object *object, const State
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return false;
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}
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if (state.xray_enabled) {
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if (!state.is_solid()) {
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return true;
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}
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@@ -94,8 +94,10 @@ class Paints : Overlay {
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/* Support masked transparency in Workbench.
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* EEVEE can't be supported since depth won't match. */
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const eDrawType shading_type = eDrawType(state.v3d->shading.type);
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const bool masked_transparency_support = (shading_type <= OB_SOLID) ||
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BKE_scene_uses_blender_workbench(state.scene);
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const bool masked_transparency_support = ((shading_type == OB_SOLID) ||
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(shading_type >= OB_SOLID &&
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BKE_scene_uses_blender_workbench(state.scene))) &&
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!state.xray_enabled;
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const bool shadeless = shading_type == OB_WIRE;
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const bool draw_contours = state.overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS;
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@@ -50,7 +50,7 @@ class Sculpts : Overlay {
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show_face_set_ = state.show_sculpt_face_sets();
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show_mask_ = state.show_sculpt_mask();
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enabled_ = state.is_space_v3d() && !state.xray_enabled && !res.is_selection() &&
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enabled_ = state.is_space_v3d() && !state.is_wire() && !res.is_selection() &&
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!state.is_depth_only_drawing &&
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ELEM(state.object_mode, OB_MODE_SCULPT_CURVES, OB_MODE_SCULPT) &&
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(show_curves_cage_ || show_face_set_ || show_mask_);
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