Fix for cycles border render optimization commit, render status bar was off by 1 pixel.

This commit is contained in:
Brecht Van Lommel
2013-04-15 16:18:33 +00:00
parent 9b1a7b1cb5
commit 460456baca

View File

@@ -1877,7 +1877,7 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float fill_co
/* setup scissor */
glGetIntegerv(GL_SCISSOR_BOX, scissor);
glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin,
BLI_rcti_size_x(&rect), BLI_rcti_size_y(&rect));
BLI_rcti_size_x(&rect) + 1, BLI_rcti_size_y(&rect) + 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);