Fix for cycles border render optimization commit, render status bar was off by 1 pixel.
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@@ -1877,7 +1877,7 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float fill_co
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/* setup scissor */
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glGetIntegerv(GL_SCISSOR_BOX, scissor);
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glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin,
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BLI_rcti_size_x(&rect), BLI_rcti_size_y(&rect));
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BLI_rcti_size_x(&rect) + 1, BLI_rcti_size_y(&rect) + 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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