fix [#27965] VSE: no visual feedback on locked strips

added xpm -> opengl stipple conversion script.
This commit is contained in:
Campbell Barton
2011-08-03 09:28:16 +00:00
parent fd35ee8422
commit 461bb17d31
3 changed files with 59 additions and 0 deletions

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@@ -52,6 +52,8 @@ void fdrawXORcirc(float xofs, float yofs, float rad);
/* glStipple defines */
extern unsigned char stipple_halftone[128];
extern unsigned char stipple_quarttone[128];
extern unsigned char stipple_diag_stripes_pos[128];
extern unsigned char stipple_diag_stripes_neg[128];
/**
* Draw a lined (non-looping) arc with the given

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@@ -92,6 +92,44 @@ GLubyte stipple_quarttone[128] = {
136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0};
GLubyte stipple_diag_stripes_pos[128] = {
0x00, 0xff, 0x00, 0xff, 0x01, 0xfe, 0x01, 0xfe,
0x03, 0xfc, 0x03, 0xfc, 0x07, 0xf8, 0x07, 0xf8,
0x0f, 0xf0, 0x0f, 0xf0, 0x1f, 0xe0, 0x1f, 0xe0,
0x3f, 0xc0, 0x3f, 0xc0, 0x7f, 0x80, 0x7f, 0x80,
0xff, 0x00, 0xff, 0x00, 0xfe, 0x01, 0xfe, 0x01,
0xfc, 0x03, 0xfc, 0x03, 0xf8, 0x07, 0xf8, 0x07,
0xf0, 0x0f, 0xf0, 0x0f, 0xe0, 0x1f, 0xe0, 0x1f,
0xc0, 0x3f, 0xc0, 0x3f, 0x80, 0x7f, 0x80, 0x7f,
0x00, 0xff, 0x00, 0xff, 0x01, 0xfe, 0x01, 0xfe,
0x03, 0xfc, 0x03, 0xfc, 0x07, 0xf8, 0x07, 0xf8,
0x0f, 0xf0, 0x0f, 0xf0, 0x1f, 0xe0, 0x1f, 0xe0,
0x3f, 0xc0, 0x3f, 0xc0, 0x7f, 0x80, 0x7f, 0x80,
0xff, 0x00, 0xff, 0x00, 0xfe, 0x01, 0xfe, 0x01,
0xfc, 0x03, 0xfc, 0x03, 0xf8, 0x07, 0xf8, 0x07,
0xf0, 0x0f, 0xf0, 0x0f, 0xe0, 0x1f, 0xe0, 0x1f,
0xc0, 0x3f, 0xc0, 0x3f, 0x80, 0x7f, 0x80, 0x7f};
GLubyte stipple_diag_stripes_neg[128] = {
0xff, 0x00, 0xff, 0x00, 0xfe, 0x01, 0xfe, 0x01,
0xfc, 0x03, 0xfc, 0x03, 0xf8, 0x07, 0xf8, 0x07,
0xf0, 0x0f, 0xf0, 0x0f, 0xe0, 0x1f, 0xe0, 0x1f,
0xc0, 0x3f, 0xc0, 0x3f, 0x80, 0x7f, 0x80, 0x7f,
0x00, 0xff, 0x00, 0xff, 0x01, 0xfe, 0x01, 0xfe,
0x03, 0xfc, 0x03, 0xfc, 0x07, 0xf8, 0x07, 0xf8,
0x0f, 0xf0, 0x0f, 0xf0, 0x1f, 0xe0, 0x1f, 0xe0,
0x3f, 0xc0, 0x3f, 0xc0, 0x7f, 0x80, 0x7f, 0x80,
0xff, 0x00, 0xff, 0x00, 0xfe, 0x01, 0xfe, 0x01,
0xfc, 0x03, 0xfc, 0x03, 0xf8, 0x07, 0xf8, 0x07,
0xf0, 0x0f, 0xf0, 0x0f, 0xe0, 0x1f, 0xe0, 0x1f,
0xc0, 0x3f, 0xc0, 0x3f, 0x80, 0x7f, 0x80, 0x7f,
0x00, 0xff, 0x00, 0xff, 0x01, 0xfe, 0x01, 0xfe,
0x03, 0xfc, 0x03, 0xfc, 0x07, 0xf8, 0x07, 0xf8,
0x0f, 0xf0, 0x0f, 0xf0, 0x1f, 0xe0, 0x1f, 0xe0,
0x3f, 0xc0, 0x3f, 0xc0, 0x7f, 0x80, 0x7f, 0x80};
void fdrawbezier(float vec[4][3])
{
float dist;

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@@ -639,6 +639,25 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline
/* draw sound wave */
if(seq->type == SEQ_SOUND) drawseqwave(scene, seq, x1, y1, x2, y2, (ar->v2d.cur.xmax - ar->v2d.cur.xmin)/ar->winx);
/* draw lock */
if(seq->flag & SEQ_LOCK) {
glEnable(GL_POLYGON_STIPPLE);
glEnable(GL_BLEND);
/* light stripes */
glColor4ub(255, 255, 255, 32);
glPolygonStipple(stipple_diag_stripes_pos);
glRectf(x1, y1, x2, y2);
/* dark stripes */
glColor4ub(0, 0, 0, 32);
glPolygonStipple(stipple_diag_stripes_neg);
glRectf(x1, y1, x2, y2);
glDisable(GL_POLYGON_STIPPLE);
glDisable(GL_BLEND);
}
get_seq_color3ubv(scene, seq, col);
if (G.moving && (seq->flag & SELECT)) {
if(seq->flag & SEQ_OVERLAP) {